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// Protocol_1_14.cpp
/*
Implements the 1.14 protocol classes:
- release 1.14 protocol (#477)
*/
#include "Globals.h"
#include "Protocol_1_14.h"
#include "Packetizer.h"
#include "../Entities/Player.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "Palettes/Upgrade.h"
#include "Palettes/Palette_1_14.h"
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
do { \
if (!ByteBuf.Proc(Var))\
{\
return;\
} \
} while (false)
#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
do { \
{ \
if (!ByteBuf.Proc(Var)) \
{ \
ByteBuf.CheckValid(); \
return false; \
} \
ByteBuf.CheckValid(); \
} \
} while (false)
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14:
void cProtocol_1_14::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
}
void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
}
void cProtocol_1_14::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
void cProtocol_1_14::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0));
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default");
Pkt.WriteVarInt32(a_World.GetMaxViewDistance());
Pkt.WriteBool(false);
}
// Send the spawn position:
{
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WriteXZYPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
// cPacketizer Pkt(*this, pktDifficulty);
// Pkt.WriteBEInt8(1);
}
// Send player abilities:
SendPlayerAbilities();
}
void cProtocol_1_14::SendPaintingSpawn(const cPainting & a_Painting)
{
}
void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
}
void cProtocol_1_14::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
}
void cProtocol_1_14::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
}
void cProtocol_1_14::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
UInt32 cProtocol_1_14::GetPacketID(ePacketType a_PacketType)
{
switch (a_PacketType)
{
case cProtocol::pktAttachEntity: return 0x4A;
case cProtocol::pktCameraSetTo: return 0x3E;
case cProtocol::pktCollectEntity: return 0x55;
case cProtocol::pktDestroyEntity: return 0x37;
case cProtocol::pktDisconnectDuringGame: return 0x1A;
case cProtocol::pktEntityEffect: return 0x59;
case cProtocol::pktEntityEquipment: return 0x46;
case cProtocol::pktEntityHeadLook: return 0x3B;
case cProtocol::pktEntityMeta: return 0x43;
case cProtocol::pktEntityProperties: return 0x58;
case cProtocol::pktEntityStatus: return 0x1B;
case cProtocol::pktEntityVelocity: return 0x45;
case cProtocol::pktExperience: return 0x47;
case cProtocol::pktExplosion: return 0x1C;
case cProtocol::pktGameMode: return 0x1E;
case cProtocol::pktHeldItemChange: return 0x3F;
case cProtocol::pktInventorySlot: return 0x16;
case cProtocol::pktKeepAlive: return 0x20;
case cProtocol::pktParticleEffect: return 0x23;
case cProtocol::pktPlayerAbilities: return 0x31;
case cProtocol::pktPlayerList: return 0x33;
case cProtocol::pktPlayerMoveLook: return 0x35;
case cProtocol::pktPluginMessage: return 0x18;
case cProtocol::pktRemoveEntityEffect: return 0x38;
case cProtocol::pktResourcePack: return 0x39;
case cProtocol::pktRespawn: return 0x3A;
case cProtocol::pktScoreboardObjective: return 0x49;
case cProtocol::pktSoundEffect: return 0x19;
case cProtocol::pktSoundParticleEffect: return 0x22;
case cProtocol::pktSpawnPosition: return 0x4D;
case cProtocol::pktTeleportEntity: return 0x56;
case cProtocol::pktTimeUpdate: return 0x4E;
case cProtocol::pktTitle: return 0x4F;
case cProtocol::pktUnloadChunk: return 0x1D;
case cProtocol::pktUnlockRecipe: return 0x36;
case cProtocol::pktUpdateHealth: return 0x48;
case cProtocol::pktUpdateScore: return 0x4C;
case cProtocol::pktUpdateSign: return 0x2F;
case cProtocol::pktWindowItems: return 0x14;
case cProtocol::pktWindowOpen: return 0x2E;
case cProtocol::pktWindowProperty: return 0x15;
default: return Super::GetPacketID(a_PacketType);
}
}
cProtocol::Version cProtocol_1_14::GetProtocolVersion()
{
return Version::Version_1_14;
}
bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
if (m_State != 3)
{
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}
// Game
switch (a_PacketType)
{
default: AString dum; a_ByteBuffer.ReadAll(dum); a_ByteBuffer.CommitRead(); a_ByteBuffer.Write(" ", 1);
return true;
}
}
void cProtocol_1_14::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
}
void cProtocol_1_14::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
}
void cProtocol_1_14::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
}
std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolID)
{
return PaletteUpgrade::ToItem(Palette_1_14::ToItem(a_ProtocolID));
}
UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
return Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
}
UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage)
{
return Palette_1_14::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
}
UInt32 cProtocol_1_14::GetProtocolStatisticType(Statistic a_Statistic)
{
return Palette_1_14::From(a_Statistic);
}
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