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#pragma once
#include "../BlockEntities/BlockEntity.h"
#include "../Entities/Entity.h"
#include "Window.h"
/*
Being a descendant of cWindowOwner means that the class can own one window. That window can be
queried, opened by other players, closed by players and finally destroyed.
Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used
for entities / players in motion to close their windows when they get too far away from the window "source".
*/
// class cWindow;
/**
Base class for the window owning
*/
class cWindowOwner
{
public:
cWindowOwner() :
m_Window(NULL)
{
}
virtual ~cWindowOwner()
{
}
void CloseWindow(void)
{
m_Window = NULL;
}
void OpenWindow(cWindow * a_Window)
{
m_Window = a_Window;
m_Window->SetOwner(this);
}
cWindow * GetWindow(void) const
{
return m_Window;
}
private:
cWindow * m_Window;
};
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