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// ScoreboardSerializer.h
// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil
#pragma once
// fwd:
class cFastNBTWriter;
class cParsedNBT;
class cScoreboard;
class cScoreboardSerializer
{
public:
cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
/// Try to load the scoreboard
bool Load(void);
/// Try to save the scoreboard
bool Save(void);
private:
void SaveScoreboardToNBT(cFastNBTWriter & a_Writer);
bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
cScoreboard* m_ScoreBoard;
AString m_Path;
} ;
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