#include "common.h"
#include "main.h"
#include "patcher.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "HandlingDataMgr.h"
#include "CarCtrl.h"
#include "PedType.h"
#include "PedStats.h"
#include "AnimManager.h"
#include "Game.h"
#include "RwHelper.h"
#include "NodeName.h"
#include "TxdStore.h"
#include "PathFind.h"
#include "VisibilityPlugins.h"
#include "FileMgr.h"
#include "FileLoader.h"
char CFileLoader::ms_line[256];
const char*
GetFilename(const char *filename)
{
char *s = strrchr((char*)filename, '\\');
return s ? s+1 : filename;
}
void
LoadingScreenLoadingFile(const char *filename)
{
sprintf(gString, "Loading %s", GetFilename(filename));
LoadingScreen("Loading the Game", gString, 0);
}
void
CFileLoader::LoadLevel(const char *filename)
{
int fd;
RwTexDictionary *savedTxd;
int savedLevel;
bool objectsLoaded;
char *line;
char txdname[64];
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
savedLevel = CGame::currLevel;
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
}
fd = CFileMgr::OpenFile(filename, "r");
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
if(*line == '#')
continue;
if(strncmp(line, "EXIT", 9) == 0) // BUG: 9?
break;
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
int level;
sscanf(line+8, "%d", &level);
CGame::currLevel = level;
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10);
CGame::currLevel = savedLevel;
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
}else if(strncmp(line, "HIERFILE", 8) == 0){
LoadingScreenLoadingFile(line + 9);
LoadClumpFile(line + 9);
}else if(strncmp(line, "IDE", 3) == 0){
LoadingScreenLoadingFile(line + 4);
LoadObjectTypes(line + 4);
}
}
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
}
void
CFileLoader::LoadCollisionFromDatFile(int currlevel)
{
int fd;
char *line;
fd = CFileMgr::OpenFile(CGame::aDatFile, "r");
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
if(*line == '#')
continue;
if(strncmp(line, "COLFILE", 7) == 0){
int level;
sscanf(line+8, "%d", &level);
if(currlevel == level)
LoadCollisionFile(line+10);
}
}
CFileMgr::CloseFile(fd);
}
char*
CFileLoader::LoadLine(int fd)
{
int i;
char *line;
if(CFileMgr::ReadLine(fd, ms_line, 256) == nil)
return nil;
for(i = 0; ms_line[i] != '\0'; i++)
if(ms_line[i] < ' ' || ms_line[i] == ',')
ms_line[i] = ' ';
for(line = ms_line; *line <= ' ' && *line != '\0'; line++);
return line;
}
RwTexDictionary*
CFileLoader::LoadTexDictionary(const char *filename)
{
RwTexDictionary *txd;
RwStream *stream;
txd = nil;
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
debug("Loading texture dictionary file %s\n", filename);
if(stream){
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil))
txd = RwTexDictionaryGtaStreamRead(stream);
RwStreamClose(stream, nil);
}
if(txd == nil)
txd = RwTexDictionaryCreate();
return txd;
}
void
CFileLoader::LoadCollisionFile(const char *filename)
{
int fd;
char modelname[24];
CBaseModelInfo *mi;
struct {
char ident[4];
uint32 size;
} header;
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
assert(strncmp(header.ident, "COLL", 4) == 0);
CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24);
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
if(mi->GetColModel()){
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
CFileMgr::CloseFile(fd);
}
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
int i;
model.boundingSphere.radius = *(float*)(buf);
model.boundingSphere.center.x = *(float*)(buf+4);
model.boundingSphere.center.y = *(float*)(buf+8);
model.boundingSphere.center.z = *(float*)(buf+12);
model.boundingBox.min.x = *(float*)(buf+16);
model.boundingBox.min.y = *(float*)(buf+20);
model.boundingBox.min.z = *(float*)(buf+24);
model.boundingBox.max.x = *(float*)(buf+28);
model.boundingBox.max.y = *(float*)(buf+32);
model.boundingBox.max.z = *(float*)(buf+36);
model.numSpheres = *(int16*)(buf+40);
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
}
}else
model.spheres = nil;
model.numLines = *(int16*)buf;
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
}
}else
model.lines = nil;
model.numBoxes = *(int16*)buf;
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
}
}else
model.boxes = nil;
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
for(i = 0; i < numVertices; i++){
model.vertices[i] = *(CVector*)buf;
if(fabs(model.vertices[i].x) >= 256.0f ||
fabs(model.vertices[i].y) >= 256.0f ||
fabs(model.vertices[i].z) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
buf += 12;
}
}else
model.vertices = nil;
model.numTriangles = *(int16*)buf;
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;
}
}else
model.triangles = nil;
}
static void
GetNameAndLOD(char *nodename, char *name, int *n)
{
char *underscore = nil;
for(char *s = nodename; *s != '\0'; s++){
if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L'))
underscore = s;
}
if(underscore){
strncpy(name, nodename, underscore - nodename);
name[underscore - nodename] = '\0';
*n = atoi(underscore + 2);
}else{
strncpy(name, nodename, 24);
*n = 0;
}
}
RpAtomic*
CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
{
CSimpleModelInfo *mi;
char *nodename, name[24];
int n;
RpClump *clump = (RpClump*)data;
nodename = GetFrameNodeName(RpClumpGetFrame(atomic));
GetNameAndLOD(nodename, name, &n);
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, 0);
if(mi){
assert(mi->IsSimple());
mi->SetAtomic(n, atomic);
RpClumpRemoveAtomic(clump, atomic);
RpAtomicSetFrame(atomic, RwFrameCreate());
CVisibilityPlugins::SetAtomicModelInfo(atomic, mi);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
}else{
debug("Can't find Atomic %s\n", name);
}
return atomic;
}
void
CFileLoader::LoadModelFile(const char *filename)
{
RwStream *stream;
RpClump *clump;
debug("Loading model file %s\n", filename);
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
}
RwStreamClose(stream, nil);
}
void
CFileLoader::LoadClumpFile(const char *filename)
{
RwStream *stream;
RpClump *clump;
char *nodename, name[24];
int n;
CClumpModelInfo *mi;
debug("Loading model file %s\n", filename);
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
while(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
nodename = GetFrameNodeName(RpClumpGetFrame(clump));
GetNameAndLOD(nodename, name, &n);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, 0);
assert(mi->IsClump());
if(mi)
mi->SetClump(clump);
else
RpClumpDestroy(clump);
}
}
RwStreamClose(stream, nil);
}
bool
CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
{
RpClump *clump;
CClumpModelInfo *mi;
if(!RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
return false;
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
if(mi->m_type == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
// Read LOD ped
clump = RpClumpStreamRead(stream);
if(clump){
((CPedModelInfo*)mi)->SetLowDetailClump(clump);
RpClumpDestroy(clump);
}
}
return true;
}
bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
return false;
}
}
bool
CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
{
RpClump *clump;
CClumpModelInfo *mi;
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
}else{
printf("FAILED\n");
return false;
}
}
CSimpleModelInfo *gpRelatedModelInfo;
bool
CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
{
RpClump *clump;
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
return true;
}
RpAtomic*
CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data)
{
char *nodename, name[24];
int n;
RpClump *clump = (RpClump*)data;
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
GetNameAndLOD(nodename, name, &n);
gpRelatedModelInfo->SetAtomic(n, atomic);
RpClumpRemoveAtomic(clump, atomic);
RpAtomicSetFrame(atomic, RwFrameCreate());
CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, 0);
return atomic;
}
RpClump*
CFileLoader::LoadAtomicFile2Return(const char *filename)
{
RwStream *stream;
RpClump *clump;
clump = nil;
debug("Loading model file %s\n", filename);
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
clump = RpClumpStreamRead(stream);
RwStreamClose(stream, nil);
return clump;
}
static RwTexture*
MoveTexturesCB(RwTexture *texture, void *pData)
{
RwTexDictionaryAddTexture((RwTexDictionary*)pData, texture);
return texture;
}
void
CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
{
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
}
void
CFileLoader::LoadObjectTypes(const char *filename)
{
enum {
NONE,
OBJS,
MLO,
TOBJ,
HIER,
CARS,
PEDS,
PATH,
TWO2FX
};
char *line;
int fd;
int section;
int pathIndex;
char pathTypeStr[20];
int id, pathType;
// int mlo;
section = 0;
pathIndex = -1;
// mlo = 0;
debug("Loading object types from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
if(strncmp(line, "objs", 4) == 0) section = OBJS;
else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
else if(strncmp(line, "hier", 4) == 0) section = HIER;
else if(strncmp(line, "cars", 4) == 0) section = CARS;
else if(strncmp(line, "peds", 4) == 0) section = PEDS;
else if(strncmp(line, "path", 4) == 0) section = PATH;
else if(strncmp(line, "2dfx", 4) == 0) section = TWO2FX;
}else if(strncmp(line, "end", 3) == 0){
section = section == MLO ? OBJS : NONE;
}else switch(section){
case OBJS:
if(strncmp(line, "sta", 3) == 0)
assert(0); // LoadMLO
else
LoadObject(line);
break;
case MLO:
assert(0); // LoadMLOInstance
break;
case TOBJ:
LoadTimeObject(line);
break;
case HIER:
LoadClumpObject(line);
break;
case CARS:
LoadVehicleObject(line);
break;
case PEDS:
LoadPedObject(line);
break;
case PATH:
if(pathIndex == -1){
id = LoadPathHeader(line, pathTypeStr);
if(strncmp(pathTypeStr, "ped", 4) == 0)
pathType = 1;
else if(strncmp(pathTypeStr, "car", 4) == 0)
pathType = 0;
pathIndex = 0;
}else{
if(pathType == 1)
LoadPedPathNode(line, id, pathIndex);
else if(pathType == 0)
LoadCarPathNode(line, id, pathIndex);
pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
}
break;
case TWO2FX:
Load2dEffect(line);
break;
}
}
CFileMgr::CloseFile(fd);
for(id = 0; id < MODELINFOSIZE; id++){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi && mi->IsSimple())
mi->SetupBigBuilding();
}
}
void
SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
{
mi->m_normalCull = !!(flags & 1);
mi->m_noFade = !!(flags & 2);
mi->m_drawLast = !!(flags & (4|8));
mi->m_additive = !!(flags & 8);
mi->m_isSubway = !!(flags & 0x10);
mi->m_ignoreLight = !!(flags & 0x20);
mi->m_noZwrite = !!(flags & 0x40);
}
void
CFileLoader::LoadObject(const char *line)
{
int id, numObjs;
char model[24], txd[24];
float dist[3];
uint32 flags;
int damaged;
CSimpleModelInfo *mi;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return;
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d",
&id, model, txd, &numObjs, &dist[0], &flags);
damaged = 0;
break;
case 2:
sscanf(line, "%d %s %s %d %f %f %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
damaged = dist[0] < dist[1] ? // Are distances increasing?
0 : // Yes, no damage model
1; // No, 1 is damaged
break;
case 3:
sscanf(line, "%d %s %s %d %f %f %f %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
damaged = dist[0] < dist[1] ? // Are distances increasing?
(dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model
1; // No, 1 and 2 are damaged
break;
}
mi = CModelInfo::AddSimpleModel(id);
mi->SetName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
mi->m_firstDamaged = damaged;
mi->SetTexDictionary(txd);
MatchModelString(model, id);
}
void
CFileLoader::LoadTimeObject(const char *line)
{
int id, numObjs;
char model[24], txd[24];
float dist[3];
uint32 flags;
int timeOn, timeOff;
int damaged;
CTimeModelInfo *mi, *other;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return;
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d %d %d",
&id, model, txd, &numObjs, &dist[0], &flags, &timeOn, &timeOff);
damaged = 0;
break;
case 2:
sscanf(line, "%d %s %s %d %f %f %d %d %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags, &timeOn, &timeOff);
damaged = dist[0] < dist[1] ? // Are distances increasing?
0 : // Yes, no damage model
1; // No, 1 is damaged
break;
case 3:
sscanf(line, "%d %s %s %d %f %f %f %d %d %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags, &timeOn, &timeOff);
damaged = dist[0] < dist[1] ? // Are distances increasing?
(dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model
1; // No, 1 and 2 are damaged
break;
}
mi = CModelInfo::AddTimeModel(id);
mi->SetName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
mi->m_firstDamaged = damaged;
mi->SetTimes(timeOn, timeOff);
mi->SetTexDictionary(txd);
other = mi->FindOtherTimeModel();
if(other)
other->SetOtherTimeModel(id);
MatchModelString(model, id);
}
void
CFileLoader::LoadClumpObject(const char *line)
{
int id;
char model[24], txd[24];
CClumpModelInfo *mi;
if(sscanf(line, "%d %s %s", &id, &model, &txd) == 3){
mi = CModelInfo::AddClumpModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
}
void
CFileLoader::LoadVehicleObject(const char *line)
{
int id;
char model[24], txd[24];
char type[8], handlingId[16], gamename[32], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
float wheelScale;
CVehicleModelInfo *mi;
char *p;
sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f",
&id, model, txd,
type, handlingId, gamename, vehclass,
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
strncpy(mi->m_gameName, gamename, 32);
mi->m_level = level;
mi->m_compRules = comprules;
if(strncmp(type, "car", 4) == 0){
mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_CAR;
}else if(strncmp(type, "boat", 5) == 0){
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
}else if(strncmp(type, "train", 6) == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
}else if(strncmp(type, "heli", 5) == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
}else if(strncmp(type, "plane", 6) == 0){
mi->m_wheelId = misc;
mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
}else if(strncmp(type, "bike", 5) == 0){
mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
}else
assert(0);
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb....
if(strncmp(vehclass, "poorfamily", 11) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_POOR;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_POOR);
}else if(strncmp(vehclass, "richfamily", 11) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_RICH;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_RICH);
}else if(strncmp(vehclass, "executive", 10) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_EXECUTIVE;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_EXECUTIVE);
}else if(strncmp(vehclass, "worker", 7) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_WORKER;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_WORKER);
}else if(strncmp(vehclass, "special", 8) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_SPECIAL;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_SPECIAL);
}else if(strncmp(vehclass, "big", 4) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_BIG;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_BIG);
}else if(strncmp(vehclass, "taxi", 5) == 0){
mi->m_vehicleClass = VEHICLE_CLASS_TAXI;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_TAXI);
}
}
void
CFileLoader::LoadPedObject(const char *line)
{
int id;
char model[24], txd[24];
char pedType[24], pedStats[24], animGroup[24];
int carsCanDrive;
CPedModelInfo *mi;
int animGroupId;
if(sscanf(line, "%d %s %s %s %s %s %x",
&id, model, txd,
pedType, pedStats, animGroup, &carsCanDrive) != 7)
return;
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
break;
mi->m_animGroup = animGroupId;
// ???
CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1);
}
int
CFileLoader::LoadPathHeader(const char *line, char *type)
{
int id;
char modelname[32];
sscanf(line, "%s %d %s", type, &id, modelname);
return id;
}
void
CFileLoader::LoadPedPathNode(const char *line, int id, int node)
{
int type, next, cross;
float x, y, z, width;
sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width);
ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross);
}
void
CFileLoader::LoadCarPathNode(const char *line, int id, int node)
{
int type, next, cross, numLeft, numRight;
float x, y, z, width;
sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight);
ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight);
}
void
CFileLoader::Load2dEffect(const char *line)
{
int id, r, g, b, a, type;
float x, y, z;
char corona[32], shadow[32];
int shadowIntens, flash, roadReflection, flare, flags, probability;
CBaseModelInfo *mi;
C2dEffect *effect;
char *p;
sscanf(line, "%d %f %f %f %d %d %d %d %d", &id, &x, &y, &z, &r, &g, &b, &a, &type);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
mi = CModelInfo::GetModelInfo(id);
effect = CModelInfo::Get2dEffectStore().alloc();
mi->Add2dEffect(effect);
effect->pos = CVector(x, y, z);
effect->col = CRGBA(r, g, b, a);
effect->type = type;
switch(effect->type){
case EFFECT_LIGHT:
while(*line++ != '"');
p = corona;
while(*line != '"') *p++ = *line++;
*p = '\0';
line++;
while(*line++ != '"');
p = shadow;
while(*line != '"') *p++ = *line++;
*p = '\0';
line++;
sscanf(line, "%f %f %f %f %d %d %d %d %d",
&effect->light.dist,
&effect->light.outerRange,
&effect->light.size,
&effect->light.innerRange,
&shadowIntens, &flash, &roadReflection, &flare, &flags);
effect->light.corona = RwTextureRead(corona, nil);
effect->light.shadow = RwTextureRead(shadow, nil);
effect->light.shadowIntensity = shadowIntens;
effect->light.flash = flash;
effect->light.roadReflection = roadReflection;
effect->light.flareType = flare;
// TODO: check out the flags
if(flags & 4)
flags &= ~2;
effect->light.flags = flags;
break;
case EFFECT_PARTICLE:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&effect->particle.particleType,
&effect->particle.dir.x,
&effect->particle.dir.y,
&effect->particle.dir.z,
&effect->particle.scale);
break;
case EFFECT_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %d",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&flags,
&effect->attractor.dir.x,
&effect->attractor.dir.y,
&effect->attractor.dir.z,
&probability);
effect->attractor.flags = flags;
effect->attractor.probability = probability;
break;
}
CTxdStore::PopCurrentTxd();
}
STARTPATCHES
InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP);
InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP);
InjectHook(0x478B20, CFileLoader::LoadCollisionFile, PATCH_JUMP);
InjectHook(0x478C20, CFileLoader::LoadCollisionModel, PATCH_JUMP);
InjectHook(0x476750, CFileLoader::LoadModelFile, PATCH_JUMP);
InjectHook(0x476810, (void (*)(const char*))CFileLoader::LoadClumpFile, PATCH_JUMP);
InjectHook(0x476990, (bool (*)(RwStream*,uint32))CFileLoader::LoadClumpFile, PATCH_JUMP);
InjectHook(0x476A20, CFileLoader::StartLoadClumpFile, PATCH_JUMP);
InjectHook(0x476A70, CFileLoader::FinishLoadClumpFile, PATCH_JUMP);
InjectHook(0x476930, CFileLoader::LoadAtomicFile, PATCH_JUMP);
InjectHook(0x4767C0, CFileLoader::LoadAtomicFile2Return, PATCH_JUMP);
InjectHook(0x476630, CFileLoader::AddTexDictionaries, PATCH_JUMP);
InjectHook(0x476AC0, CFileLoader::LoadObjectTypes, PATCH_JUMP);
InjectHook(0x477040, CFileLoader::LoadObject, PATCH_JUMP);
InjectHook(0x4774B0, CFileLoader::LoadTimeObject, PATCH_JUMP);
InjectHook(0x477920, CFileLoader::LoadClumpObject, PATCH_JUMP);
InjectHook(0x477990, CFileLoader::LoadVehicleObject, PATCH_JUMP);
InjectHook(0x477DE0, CFileLoader::LoadPedObject, PATCH_JUMP);
InjectHook(0x477ED0, CFileLoader::LoadPathHeader, PATCH_JUMP);
InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP);
InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP);
InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP);
ENDPATCHES