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path: root/src/control/Replay.cpp
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#include "common.h"
#include "patcher.h"
#include "AnimBlendAssociation.h"
#include "BulletTraces.h"
#include "CarCtrl.h"
#include "Clock.h"
#include "DMAudio.h"
#include "Draw.h"
#include "math/Matrix.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
#include "PhoneInfo.h"
#include "Pickups.h"
#include "Pools.h"
#include "Population.h"
#include "Replay.h"
#include "RpAnimBlend.h"
#include "RwHelper.h"
#include "CutsceneMgr.h"
#include "render/Skidmarks.h"
#include "Streaming.h"
#include "Timer.h"
#include "Weather.h"
#include "Zones.h"
#include "Font.h"
#include "Text.h"

uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48;
uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64;
CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68;
uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C;
CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70;
uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74;
CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78;
uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80;
CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84;
uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54;
CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58;
uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28;
CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C;
CBlip *&CReplay::pRadarBlips = *(CBlip**)0x8F29F8;
CCamera *&CReplay::pStoredCam = *(CCamera**)0x8F2C34;
CSector *&CReplay::pWorld1 = *(CSector**)0x8E29C4;
CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
CPickup *&CReplay::pPickups = *(CPickup**)0x8F1A48;
CReference *&CReplay::pReferences = *(CReference**)0x880FAC;
uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8;
uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958;
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90;
CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284;
CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278;
CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840;
uint32 &CReplay::Time1 = *(uint32*)0x8F29DC;
uint32 &CReplay::Time2 = *(uint32*)0x8F29D0;
uint32 &CReplay::Time3 = *(uint32*)0x8F29D4;
uint32 &CReplay::Time4 = *(uint32*)0x8F29C8;
uint32 &CReplay::Frame = *(uint32*)0x8F2554;
uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5;
uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2;
uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA;
uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E;
float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28;
float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4;
float &CReplay::TimeStep = *(float*)0x8F2C24;
float &CReplay::TimeScale = *(float*)0x880E20;
float &CReplay::CameraFixedX = *(float*)0x943054;
float &CReplay::CameraFixedY = *(float*)0x943058;
float &CReplay::CameraFixedZ = *(float*)0x94305C;
int32 &CReplay::OldRadioStation = *(int32*)0x94151C;
int8 &CReplay::CameraMode = *(int8*)0x95CD5F;
bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
float &CReplay::LoadSceneX = *(float*)0x880F9C;
float &CReplay::LoadSceneY = *(float*)0x880F98;
float &CReplay::LoadSceneZ = *(float*)0x880F94;

#if 1
static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
#else
static void(*CBArray[])(CAnimBlendAssociation*, void*) =
{
	nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
	&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
	&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::SetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
	&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
	&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
	&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
};
#endif

#if 0
WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
#else
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
	for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
		if (CBArray[i] == f)
			return i;
	}
	return 0;
}
#endif

static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
	return CBArray[id];
}

WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }

void PrintElementsInPtrList(void) 
{
	for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
		/* Most likely debug print was present here */
	}
}

void CReplay::Init(void)
{
	pBuf0 = nil;
	pBuf1 = nil;
	pBuf2 = nil;
	pBuf3 = nil;
	pBuf4 = nil;
	pBuf5 = nil;
	pBuf6 = nil;
	pBuf7 = nil;
	pBuf8 = nil;
	pBuf9 = nil;
	pBuf10 = nil;
	pBuf11 = nil;
	pRadarBlips = nil;
	pStoredCam = nil;
	pWorld1 = nil;
	pEmptyReferences = nil;
	pPedAnims = nil;
	pPickups = nil;
	pReferences = nil;
	Mode = MODE_RECORD;
	Playback.m_nOffset = 0;
	Playback.m_pBase = nil;
	Playback.m_bSlot = 0;
	Record.m_nOffset = 0;
	Record.m_pBase = nil;
	Record.m_bSlot = 0;
	for (int i = 0; i < 8; i++)
		BufferStatus[i] = REPLAYBUFFER_UNUSED;
	Record.m_bSlot = 0;
	Record.m_pBase = Buffers[0];
	BufferStatus[0] = REPLAYBUFFER_RECORD;
	Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
	bPlayingBackFromFile = false;
	bReplayEnabled = true;
	SlowMotion = 1;
	FramesActiveLookAroundCam = 0;
	bDoLoadSceneWhenDone = false;
}

WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }

void CReplay::DisableReplays(void)
{
	bReplayEnabled = false;
}

void CReplay::EnableReplays(void)
{
	bReplayEnabled = true;
}

void PlayReplayFromHD(void);
void CReplay::Update(void)
{
	if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
		return;
	switch (Mode){
	case MODE_RECORD:
		RecordThisFrame();
		break;
	case MODE_PLAYBACK:
		PlaybackThisFrame();
		break;
	}
	if (CDraw::FadeValue || !bReplayEnabled)
		return;
	if (Mode == MODE_PLAYBACK){
		if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
			FinishPlayback();
	}
	else if (Mode == MODE_RECORD){
		if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
			TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
		if (CPad::NewKeyState.F[1] && !CPad::OldKeyState.F[1])
			SaveReplayToHD();
		if (CPad::NewKeyState.F[2] && !CPad::OldKeyState.F[2])
			PlayReplayFromHD();
	}
}

#if 0
WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
#else
void CReplay::RecordThisFrame(void)
{
	tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
	general->type = REPLAYPACKET_GENERAL;
	general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
	general->player_pos = FindPlayerCoors();
	general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
	Record.m_nOffset += sizeof(*general);
	tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
	clock->type = REPLAYPACKET_CLOCK;
	clock->hours = CClock::GetHours();
	clock->minutes = CClock::GetMinutes();
	Record.m_nOffset += sizeof(*clock);
	tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
	weather->type = REPLAYPACKET_WEATHER;
	weather->old_weather = CWeather::OldWeatherType;
	weather->new_weather = CWeather::NewWeatherType;
	weather->interpolation = CWeather::InterpolationValue;
	Record.m_nOffset += sizeof(*weather);
	tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
	timer->type = REPLAYPACKET_TIMER;
	timer->timer = CTimer::GetTimeInMilliseconds();
	Record.m_nOffset += sizeof(*timer);
	CVehiclePool* vehicles = CPools::GetVehiclePool();
	for (int i = 0; i < vehicles->GetSize(); i++){
		CVehicle* v = vehicles->GetSlot(i);
		if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
			StoreCarUpdate(v, i);
	}
	CPedPool* peds = CPools::GetPedPool();
	for (int i = 0; i < peds->GetSize(); i++) {
		CPed* p = peds->GetSlot(i);
		if (!p || !p->m_rwObject)
			continue;
		if (!p->bRecordedForReplay){
			tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
			ph->type = REPLAYPACKET_PED_HEADER;
			ph->index = i;
			ph->mi = p->GetModelIndex();
			ph->pedtype = p->m_nPedType;
			Record.m_nOffset += sizeof(*ph);
			p->bRecordedForReplay = true;
		}
		StorePedUpdate(p, i);
	}
	for (uint8 i = 0; i < 16; i++){
		if (!CBulletTraces::aTraces[i].m_bInUse)
			continue;
		tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
		bt->type = REPLAYPACKET_BULLET_TRACES;
		bt->index = i;
		bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
		bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
		bt->inf = CBulletTraces::aTraces[i].m_vecInf;
		bt->sup = CBulletTraces::aTraces[i].m_vecSup;
		Record.m_nOffset += sizeof(*bt);
	}
	tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
	eof->type = REPLAYPACKET_ENDOFFRAME;
	Record.m_nOffset += sizeof(*eof);
	if (Record.m_nOffset <= 97000){
		/* Unsafe assumption which can cause buffer overflow
		 * if size of next frame exceeds 3000 bytes.
		 * Most notably it causes various timecyc errors. */
		Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
		return;
	}
	Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
	BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
	Record.m_bSlot = (Record.m_bSlot + 1) % 8;
	BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
	Record.m_pBase = Buffers[Record.m_bSlot];
	Record.m_nOffset = 0;
	*Record.m_pBase = REPLAYPACKET_END;
	MarkEverythingAsNew();
}
#endif

#if 0
WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
#else
void CReplay::StorePedUpdate(CPed *ped, int id)
{
	tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
	pp->type = REPLAYPACKET_PED_UPDATE;
	pp->index = id;
	pp->heading = 128.0f / M_PI * ped->m_fRotationCur;
	pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
	pp->assoc_group_id = ped->m_animGroup;
	/* 	Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
	if (ped->bInVehicle && ped->m_pMyVehicle)
		pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
	else
		pp->vehicle_index = 0;
	pp->weapon_model = ped->m_wepModelID;
	StorePedAnimation(ped, &pp->anim_state);
	Record.m_nOffset += sizeof(tPedUpdatePacket);
}
#endif

#if 0
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
#else
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
	CAnimBlendAssociation* second;
	float blend_amount;
	CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
	if (main){
		state->animId = main->animId;
		state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
		state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
	}else{
		state->animId = 3;
		state->time = 0;
		state->speed = 85;
	}
	if (second) {
		state->secAnimId = second->animId;
		state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
		state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
		state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
	}else{
		state->secAnimId = 0;
		state->secTime = 0;
		state->secSpeed = 0;
		state->blendAmount = 0;
	}
	CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
	if (partial) {
		state->partAnimId = partial->animId;
		state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
		state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
		state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
	}else{
		state->partAnimId = 0;
		state->partAnimTime = 0;
		state->partAnimSpeed = 0;
		state->partBlendAmount = 0;
	}
}
#endif

#if 0
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
#else
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
	for (int i = 0; i < 3; i++){
		CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
		if (assoc){
			state->aAnimId[i] = assoc->animId;
			state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
			state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
			state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
			state->aFlags[i] = assoc->flags;
			if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
				state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
				if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
					state->aFunctionCallbackID[i] |= 0x80;
			}else{
				state->aFunctionCallbackID[i] = 0;
			}
		}else{
			state->aAnimId[i] = 173; /* TODO: enum */
			state->aCurTime[i] = 0;
			state->aSpeed[i] = 85;
			state->aFunctionCallbackID[i] = 0;
			state->aFlags[i] = 0;
		}
	}
	for (int i = 0; i < 6; i++) {
		CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
		if (assoc) {
			state->aAnimId2[i] = assoc->animId;
			state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
			state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
			state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
			state->aFlags2[i] = assoc->flags;
			if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
				state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
				if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
					state->aFunctionCallbackID2[i] |= 0x80;
			}else{
				state->aFunctionCallbackID2[i] = 0;
			}
		}
		else {
			state->aAnimId2[i] = 173; /* TODO: enum */
			state->aCurTime2[i] = 0;
			state->aSpeed2[i] = 85;
			state->aFunctionCallbackID2[i] = 0;
			state->aFlags2[i] = 0;
		}
	}
}
#endif
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }

#if 0
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
#else
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
	tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
	vp->type = REPLAYPACKET_VEHICLE;
	vp->index = id;
	vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
	vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
	vp->acceleration = vehicle->m_fGasPedal * 100.0f;
	vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
	vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
	vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
	vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
	vp->mi = vehicle->GetModelIndex();
	vp->primary_color = vehicle->m_currentColour1;
	vp->secondary_color = vehicle->m_currentColour2;
	if (vehicle->GetModelIndex() == MI_RHINO)
		vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
	else
		vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
	if (vehicle->IsCar()){
		CAutomobile* car = (CAutomobile*)vehicle;
		for (int i = 0; i < 4; i++){
			vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
			vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
		}
		vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
		vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
		vp->door_status = 0;
		for (int i = 0; i < 6; i++){
			if (car->m_DamageManager.m_bDoorStatus[i] == 3)
				vp->door_status |= BIT(i);
		}
	}
	Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
#endif
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }

#if 0
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
#else
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
	if (Mode != MODE_RECORD)
		return;
	CameraFixedX = cam_x;
	CameraFixedY = cam_y;
	CameraFixedZ = cam_z;
	Mode = MODE_PLAYBACK;
	FramesActiveLookAroundCam = 0;
	CameraMode = cam_mode;
	bAllowLookAroundCam = true;
	bPlayingBackFromFile = false;
	OldRadioStation = DMAudio.GetRadioInCar();
	DMAudio.ChangeMusicMode(0);
	DMAudio.SetEffectsFadeVol(0);
	DMAudio.SetMusicFadeVol(0);
	int current;
	for (current = 0; current < 8; current++)
		if (BufferStatus[current] == REPLAYBUFFER_RECORD)
			break;
	int first;
	for (first = (current + 1) % 8; ; first = (first + 1) % 8)
		if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
			break;
	Playback.m_bSlot = first;
	Playback.m_nOffset = 0;
	Playback.m_pBase = Buffers[first];
	CObject::DeleteAllTempObjectInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
	StoreStuffInMem();
	EmptyPedsAndVehiclePools();
	SlowMotion = 1;
	CSkidmarks::Clear();
	StreamAllNecessaryCarsAndPeds();
	if (load_scene)
		bDoLoadSceneWhenDone = false;
	else{
		bDoLoadSceneWhenDone = true;
		LoadSceneX = TheCamera.GetPosition().x;
		LoadSceneY = TheCamera.GetPosition().y;
		LoadSceneZ = TheCamera.GetPosition().z;
		CVector ff_coord;
		FindFirstFocusCoordinate(&ff_coord);
		CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
		CCollision::SortOutCollisionAfterLoad();
		CStreaming::LoadScene(ff_coord);
	}
	if (cam_mode == REPLAYCAMMODE_ASSTORED)
		TheCamera.CarZoomIndicator = 5.0f;
}
#endif

#if 1
WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
#else
void CReplay::StoreStuffInMem(void)
{
	CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
	CPools::GetPedPool()->Store(pBuf2, pBuf3);
	CPools::GetObjectPool()->Store(pBuf4, pBuf5);
	CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
	CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
	CPools::GetDummyPool()->Store(pBuf10, pBuf11);
	pWorld1 = (CSector*)malloc(sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
	memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
	WorldPtrList = CWorld::GetMovingEntityList(); /* Interesting way to copy a list... */
	BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE);
	pPickups = (CPickup*)malloc(sizeof(CPickup) * NUMPICKUPS);
	memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
	pReferences = (CReference*)malloc(sizeof(CReference) * NUMREFERENCES);
	memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
	pEmptyReferences = CReferences::pEmptyList;
	pStoredCam = (CCamera*)malloc(sizeof(CCamera));
	memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
	pRadarBlips = (CBlip*)malloc(sizeof(CBlip) * NUMBLIPS);
	memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMBLIPS * sizeof(CBlip));
	PlayerWanted = *FindPlayerPed()->m_pWanted;
	PlayerInfo = CWorld::Players[0];
	Time1 = CTimer::GetTimeInMilliseconds();
	Time2 = CTimer::GetTimeInMillisecondsNonClipped();
	Time3 = CTimer::GetPreviousTimeInMilliseconds();
	Time4 = CTimer::GetTimeInMillisecondsPauseMode();
	Frame = CTimer::GetFrameCounter();
	ClockHours = CClock::GetHours();
	ClockMinutes = CClock::GetMinutes();
	OldWeatherType = CWeather::OldWeatherType;
	NewWeatherType = CWeather::NewWeatherType;
	WeatherInterpolationValue = CWeather::InterpolationValue;
	TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
	TimeStep = CTimer::GetTimeStep();
	TimeScale = CTimer::GetTimeScale();
	int size = CPools::GetPedPool()->GetSize();
	pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
	for (int i = 0; i < size; i++) {
		CPed* ped = CPools::GetPedPool()->GetSlot(i);
		if (ped)
			StoreDetailedPedAnimation(ped, &pPedAnims[i]);
	}
}
#endif

#if 1
WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
#else
void CReplay::RestoreStuffFromMem(void)
{
	CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
	CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
	CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
	CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
	CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
	CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
	memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
	free(pWorld1);
	pWorld1 = nil;
	CWorld::GetMovingEntityList() = WorldPtrList;
	CWorld::GetBigBuildingList(LEVEL_NONE) = BigBuildingPtrList;
	memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
	free(pPickups);
	pPickups = nil;
	memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
	free(pReferences);
	pReferences = nil;
	CReferences::pEmptyList = pEmptyReferences;
	pEmptyReferences = nil;
	memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
	free(pStoredCam);
	pStoredCam = nil;
	memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMBLIPS);
	free(pRadarBlips);
	pRadarBlips = nil;
	FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
	CWorld::Players[0] = PlayerInfo;
	int size = CPools::GetPedPool()->GetSize();
	for (int i = size - 1; i >= 0; i--){
		CPed* ped = CPools::GetPedPool()->GetSlot(i);
		if (!ped)
			continue;
		int mi = ped->GetModelIndex();
		CStreaming::RequestModel(mi, 0);
		CStreaming::LoadAllRequestedModels(false);
		ped->m_rwObject = nil;
		ped->m_modelIndex = -1;
		ped->SetModelIndex(mi);
		ped->m_pVehicleAnim = 0;
		ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
		DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
		CPopulation::UpdatePedCount(ped->m_nPedType, false);
		if (ped->m_wepModelID >= 0)
			ped->AddWeaponModel(ped->m_wepModelID);
	}
	size = CPools::GetVehiclePool()->GetSize();
	for (int i = size - 1; i >= 0; i--) {
		CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
		if (!vehicle)
			continue;
		int mi = vehicle->GetModelIndex();
		CStreaming::RequestModel(mi, 0);
		CStreaming::LoadAllRequestedModels(false);
		vehicle->m_rwObject = nil;
		vehicle->m_modelIndex = -1;
		vehicle->SetModelIndex(mi);
		if (mi == MI_DODO){
			CAutomobile* dodo = (CAutomobile*)vehicle;
			GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
			CMatrix tmp1;
			tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
			CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
			*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
			tmp1.UpdateRW();
		}
		if (vehicle->IsCar()){
			CAutomobile* car = (CAutomobile*)vehicle;
			int32 panels = car->m_DamageManager.m_abPanelsStatus;
			car->m_DamageManager.m_abPanelsStatus = 0;
			ApplyPanelDamageToCar(panels, car, true);
			car->SetDoorDamage(17, 0, true); /* BONNET */
			car->SetDoorDamage(18, 1, true); /* BUMPER */
			car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
			car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
			car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
			car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
		}
		vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
		DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
		CCarCtrl::UpdateCarCount(vehicle, false);
		if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
			CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
			if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
				vehicle->GetMatrix().Detach();
				if (vehicle->m_rwObject){
					if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
						RwFrame* frame = RpAtomicGetFrame(vehicle->m_rwObject);
						RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
						RwFrameDestroy(frame);
					}
					vehicle->m_rwObject = nil;
				}
			}else{
				vehicle->DeleteRwObject();
				int model_id = info->m_wheelId;
				if (model_id != -1){
					if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
						vehicle->GetMatrix().AttachRW(&((RwFrame*)vehicle->m_rwObject->parent)->modelling, false);
					}
				}
			}
		}
	}
	PrintElementsInPtrList();
	size = CPools::GetObjectPool()->GetSize();
	for (int i = size - 1; i >= 0; i--) {
		CObject* object = CPools::GetObjectPool()->GetSlot(i);
		if (!object)
			continue;
		int mi = object->GetModelIndex();
		CStreaming::RequestModel(mi, 0);
		CStreaming::LoadAllRequestedModels(false);
		object->m_rwObject = nil;
		object->m_modelIndex = -1;
		object->SetModelIndex(mi);
		object->GetMatrix().m_attachment = nil;
		if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
			object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
	}
	size = CPools::GetDummyPool()->GetSize();
	for (int i = size - 1; i >= 0; i--) {
		CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
		if (!dummy)
			continue;
		int mi = dummy->GetModelIndex();
		CStreaming::RequestModel(mi, 0);
		CStreaming::LoadAllRequestedModels(false);
		dummy->m_rwObject = nil;
		dummy->m_modelIndex = -1;
		dummy->SetModelIndex(mi);
		dummy->GetMatrix().m_attachment = nil;
		if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
			dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(dummy->m_rwObject)), false);
	}
	CTimer::SetTimeInMilliseconds(Time1);
	CTimer::SetTimeInMillisecondsNonClipped(Time2);
	CTimer::SetPreviousTimeInMilliseconds(Time3);
	CTimer::SetTimeInMillisecondsPauseMode(Time4);
	CTimer::SetTimeScale(TimeScale);
	CTimer::SetFrameCounter(Frame);
	CTimer::SetTimeStep(TimeStep);
	CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
	CClock::SetGameClock(ClockHours, ClockMinutes);
	CWeather::OldWeatherType = OldWeatherType;
	CWeather::NewWeatherType = NewWeatherType;
	CWeather::InterpolationValue = WeatherInterpolationValue;
	size = CPools::GetPedPool()->GetSize();
	for (int i = 0; i < size; i++) {
		CPed* ped = CPools::GetPedPool()->GetSlot(i);
		if (!ped)
			continue;
		RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
	}
	free(pPedAnims);
	pPedAnims = nil;
	DMAudio.ChangeMusicMode(0);
	DMAudio.SetRadioInCar(OldRadioStation);
	DMAudio.ChangeMusicMode(1);
}
#endif
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }

#if 0
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
#else
void CReplay::Display()
{
	if (CReplay::IsPlayingBack() && CTimer::GetFrameCounter() + 1 & 0x20) {
		CFont::SetPropOn();
		CFont::SetBackgroundOff();
		CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
		CFont::SetAlignment(ALIGN_LEFT);
		CFont::SetColor(CRGBA(255, 255, 200, 200));
		CFont::SetFontStyle(FONT_BANK);
		CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
	}
}
#endif

STARTPATCHES
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
ENDPATCHES