#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "AnimBlendAssociation.h"
#include "Boat.h"
#include "BulletInfo.h"
#include "Camera.h"
#include "CarAI.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "ColStore.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
#include "Darkel.h"
#include "EmergencyPed.h"
#include "Explosion.h"
#include "FileMgr.h"
#include "Fire.h"
#include "Frontend.h"
#include "Gangs.h"
#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "PointLights.h"
#include "Pools.h"
#include "Population.h"
#include "PowerPoints.h"
#include "ProjectileInfo.h"
#include "Radar.h"
#include "Record.h"
#include "Remote.h"
#include "Replay.h"
#include "Restart.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "User.h"
#include "VisibilityPlugins.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
#include "main.h"
#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 10.0f
#define SPHERE_MARKER_R 0
#define SPHERE_MARKER_G 128
#define SPHERE_MARKER_B 255
#define SPHERE_MARKER_A 128
#define SPHERE_MARKER_PULSE_PERIOD 2048
#define SPHERE_MARKER_PULSE_FRACTION 0.1f
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define METERS_IN_FOOT 0.3048f
#define FEET_IN_METER 3.28084f
#else
#define METERS_IN_FOOT 0.3f
#define FEET_IN_METER 3.33f
#endif
uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
bool CTheScripts::DbgFlag;
uint32 CTheScripts::OnAMissionFlag;
int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
uint32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
bool CTheScripts::bUsingAMultiScriptFile;
uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
uint8 CTheScripts::CountdownToMakePlayerUnsafe;
uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
CMissionCleanup CTheScripts::MissionCleanup;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
136;
#else
sizeof(CRunningScript);
#endif
CMissionCleanup::CMissionCleanup()
{
Init();
}
void CMissionCleanup::Init()
{
m_nCount = 0;
for (int i = 0; i < MAX_CLEANUP; i++){
m_sEntities[i].type = CLEANUP_UNUSED;
m_sEntities[i].id = 0;
}
}
CMissionCleanupEntity* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
return &m_sEntities[i];
}
assert(0);
return nil;
}
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
CMissionCleanupEntity* pNew = FindFree();
if (!pNew)
return;
pNew->id = id;
pNew->type = type;
m_nCount++;
}
static void PossiblyWakeThisEntity(CPhysical* pEntity)
{
if (!pEntity->bIsStaticWaitingForCollision)
return;
if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false;
if (!pEntity->IsStatic())
pEntity->AddToMovingList();
}
}
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o);
break;
}
default:
break;
}
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
}
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o);
break;
}
default:
break;
}
}
}
CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
{
if (m_sEntities[i].type == CLEANUP_CAR) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED)
return pVehicle;
}
else if (m_sEntities[i].type == CLEANUP_CHAR) {
CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (pPed && !pPed->DyingOrDead())
return pPed;
}
return nil;
}
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0f;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();
DMAudio.ClearMissionAudio();
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
CHud::SetHelpMessage(nil, false);
CUserDisplay::OnscnTimer.m_bDisabled = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
CVehicle::bDisableRemoteDetonation = false;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
CTheScripts::StuckCars.Init();
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
continue;
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
CTheScripts::CleanUpThisVehicle(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
CTheScripts::CleanUpThisPed(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
CTheScripts::CleanUpThisObject(o);
break;
}
default:
break;
}
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
return v->GetUp().z <= -0.97f &&
v->GetMoveSpeed().Magnitude() < 0.01f &&
v->GetTurnSpeed().Magnitude() < 0.02f;
}
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
m_sCars[i].m_nUpsideDownTimer += timeStep;
else
m_sCars[i].m_nUpsideDownTimer = 0;
}else{
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
return true;
}
return false;
}
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_nUpsideDownTimer > 1000;
}
return false;
}
void stuck_car_data::Reset()
{
m_nVehicleIndex = -1;
m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
m_nLastCheck = -1;
m_fRadius = 0.0f;
m_nStuckTime = 0;
m_bStuck = false;
}
void CStuckCarCheck::Init()
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
m_sCars[i].Reset();
}
}
void CStuckCarCheck::Process()
{
uint32 timer = CTimer::GetTimeInMilliseconds();
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex < 0)
continue;
if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
continue;
CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (!pv){
m_sCars[i].Reset();
continue;
}
float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
m_sCars[i].m_vecPos = pv->GetPosition();
m_sCars[i].m_nLastCheck = timer;
}
}
void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
if (!pv)
return;
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
m_sCars[index].m_fRadius = radius;
m_sCars[index].m_nStuckTime = time;
m_sCars[index].m_bStuck = false;
}
void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].Reset();
}
}
}
bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_bStuck;
}
return false;
}
void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
for (int16 i = 0; i < total; i++){
uint16 varIndex;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
case ARGUMENT_FLOAT:
ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_GLOBALVAR:
varIndex = CTheScripts::Read2BytesFromScript(pIp);
assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
break;
case ARGUMENT_LOCALVAR:
varIndex = CTheScripts::Read2BytesFromScript(pIp);
assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
ScriptParams[i] = m_anLocalVariables[varIndex];
break;
case ARGUMENT_INT8:
ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
break;
case ARGUMENT_INT16:
ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
break;
default:
assert(0);
break;
}
}
}
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
float tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
case ARGUMENT_GLOBALVAR:
return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
case ARGUMENT_LOCALVAR:
return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(pIp);
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(pIp);
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(pIp);
return *(int32*)&tmp;
default:
assert(0);
}
return -1;
}
void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
for (int16 i = 0; i < number; i++){
switch (CTheScripts::Read1ByteFromScript(pIp)) {
case ARGUMENT_GLOBALVAR:
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
case ARGUMENT_LOCALVAR:
m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
default:
assert(0);
}
}
}
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_GLOBALVAR:
assert(type == VAR_GLOBAL);
return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_LOCALVAR:
assert(type == VAR_LOCAL);
return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
default:
assert(0);
}
return nil;
}
void CRunningScript::Init()
{
strcpy(m_abScriptName, "noname");
next = prev = nil;
SetIP(0);
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = 0;
m_nStackPointer = 0;
m_nWakeTime = 0;
m_bCondResult = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
m_nAndOrState = 0;
m_bNotFlag = false;
m_bDeatharrestEnabled = true;
m_bDeatharrestExecuted = false;
m_bMissionFlag = false;
}
#ifdef USE_DEBUG_SCRIPT_LOADER
const char* scriptfile = "main.scm";
int open_script()
{
static int scriptToLoad = 1;
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;
if (GetAsyncKeyState('R') & 0x8000)
scriptToLoad = 1;
if (GetAsyncKeyState('D') & 0x8000)
scriptToLoad = 2;
#endif
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_miami.scm"; break;
case 2: scriptfile = "main_d.scm"; break;
}
return CFileMgr::OpenFile(scriptfile, "rb");
}
#endif
void CTheScripts::Init()
{
for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
ScriptSpace[i] = 0;
pActiveScripts = pIdleScripts = nil;
for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
ScriptsArray[i].Init();
ScriptsArray[i].AddScriptToList(&pIdleScripts);
}
MissionCleanup.Init();
UpsideDownCars.Init();
StuckCars.Init();
CFileMgr::SetDir("data");
#ifdef USE_DEBUG_SCRIPT_LOADER
int mainf = open_script();
#else
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
CFileMgr::CloseFile(mainf);
CFileMgr::SetDir("");
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
for (int i = 0; i < MAX_NUM_CONTACTS; i++){
BaseBriefIdForContact[i] = 0;
OnAMissionForContactFlag[i] = 0;
}
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
CollectiveArray[i].index = -1;
CollectiveArray[i].unk_data = 0;
}
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
NumberOfUsedObjects = 0;
ReadObjectNamesFromScript();
UpdateObjectIndices();
bAlreadyRunningAMissionScript = false;
bUsingAMultiScriptFile = true;
for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
MultiScriptArray[i] = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
CountdownToMakePlayerUnsafe = 0;
DbgFlag = false;
DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
ScriptSphereArray[i].m_Index = 1;
ScriptSphereArray[i].m_Id = 0;
ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
ScriptSphereArray[i].m_fRadius = 0.0f;
}
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
IntroTextLines[i].Reset();
}
NumberOfIntroTextLinesThisFrame = 0;
UseTextCommands = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
IntroRectangles[i].m_nTextureId = -1;
IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
BuildingSwapArray[i].m_nOldModel = -1;
}
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
InvisibilitySettingArray[i] = nil;
}
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
prev->next = next;
else
*ppScript = next;
if (next)
next->prev = prev;
}
void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
next = *ppScript;
prev = nil;
if (*ppScript)
(*ppScript)->prev = this;
*ppScript = this;
}
CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
CRunningScript* pNew = pIdleScripts;
assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
return pNew;
}
void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
if (CountdownToMakePlayerUnsafe){
if (--CountdownToMakePlayerUnsafe == 0)
CWorld::Players[0].MakePlayerSafe(false);
}
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
NumberOfIntroTextLinesThisFrame = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
}
NumberOfIntroRectanglesThisFrame = 0;
if (UseTextCommands == 1)
UseTextCommands = 0;
}
CRunningScript* script = pActiveScripts;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
script->UpdateTimers(timeStep);
script->Process();
script = next;
}
DbgFlag = false;
}
CRunningScript* CTheScripts::StartTestScript()
{
return StartNewScript(0);
}
bool CTheScripts::IsPlayerOnAMission()
{
return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}
void CRunningScript::Process()
{
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
SetIP(m_anStack[--m_nStackPointer]);
if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
while (!ProcessOneCommand())
;
return;
}
if (!m_bSkipWakeTime)
return;
if (!CPad::GetPad(0)->GetCrossJustDown())
return;
m_nWakeTime = 0;
for (int i = 0; i < NUMBIGMESSAGES; i++){
if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
}
if (CMessages::BriefMessages[0].m_pText != nil)
CMessages::BriefMessages[0].m_nStartTime = 0;
}
int8 CRunningScript::ProcessOneCommand()
{
++CTheScripts::CommandsExecuted;
int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
if (command < 100)
return ProcessCommands0To99(command);
if (command < 200)
return ProcessCommands100To199(command);
if (command < 300)
return ProcessCommands200To299(command);
if (command < 400)
return ProcessCommands300To399(command);
if (command < 500)
return ProcessCommands400To499(command);
if (command < 600)
return ProcessCommands500To599(command);
if (command < 700)
return ProcessCommands600To699(command);
if (command < 800)
return ProcessCommands700To799(command);
if (command < 900)
return ProcessCommands800To899(command);
if (command < 1000)
return ProcessCommands900To999(command);
if (command < 1100)
return ProcessCommands1000To1099(command);
if (command < 1200)
return ProcessCommands1100To1199(command);
if (command < 1300)
return ProcessCommands1200To1299(command);
if (command < 1400)
return ProcessCommands1300To1399(command);
if (command < 1500)
return ProcessCommands1400To1499(command);
return -1;
}
int8 CRunningScript::ProcessCommands0To99(int32 command)
{
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
case COMMAND_NOP:
return 0;
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
/* simply because it never makes sense to jump to start of the script */
/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
/* However, it's not an issue for actual mission scripts, because they follow a structure */
/* and never start with a loop. */
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
/* Following commands are not implemented, and go to default case
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
*/
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
/* Following commands are not implemented, and go to default case
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
*/
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_TERMINATE_THIS_SCRIPT:
if (m_bMissionFlag)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
return 1;
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
switch (type) {
case ARGUMENT_INT32:
pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
break;
case ARGUMENT_GLOBALVAR:
pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_LOCALVAR:
pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_INT8:
pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
break;
case ARGUMENT_INT16:
pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
break;
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
pNew->m_anLocalVariables[i] = *(int32*)&tmp;
break;
default:
break;
}
}
return 0;
}
case COMMAND_GOSUB:
CollectParameters(&m_nIp, 1);
assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
return 0;
case COMMAND_RETURN:
assert(m_nStackPointer > 0); /* No more SSU */
SetIP(m_anStack[--m_nStackPointer]);
return 0;
case COMMAND_LINE:
CollectParameters(&m_nIp, 6);
/* Something must have been here */
return 0;
case COMMAND_CREATE_PLAYER:
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
assert(index < 1); /* Constant? Also no more double player glitch */
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
CPlayerPed::SetupPlayerPed(index);
CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
CPlayerPed::DeactivatePlayerPed(index);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
CWorld::Players[index].m_pPed->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
ScriptParams[0] = index;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_PLAYER_COORDINATES:
{
CVector pos;
CollectParameters(&m_nIp, 1);
if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
else
pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_PLAYER_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
int index = ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
if (!ped->bInVehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
return 0;
}
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (ped->m_pMyVehicle->IsBoat())
ped->m_pMyVehicle->Teleport(pos);
else
ped->m_pMyVehicle->Teleport(pos);
/* I'll keep this condition here but obviously it is absolutely pointless */
/* It's clearly present in disassembly so it had to be in original code */
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
if (!ped->bInVehicle)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
if (ped->bInVehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_ADD_INT_VAR_TO_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands100To199(int32 command)
{
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SET_VAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_ABS_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_GENERATE_RANDOM_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
*ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
return 0;
case COMMAND_CREATE_CHAR:
{
CollectParameters(&m_nIp, 5);
switch (ScriptParams[1]) {
case MI_COP:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[0] == PEDTYPE_EMERGENCY)
ScriptParams[1] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[0] == PEDTYPE_FIREMAN)
ScriptParams[1] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* ped;
if (ScriptParams[0] == PEDTYPE_COP)
ped = new CCopPed((eCopType)ScriptParams[1]);
else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
ped = new CEmergencyPed(ScriptParams[1]);
else
ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
ped->m_pMyVehicle->ChangeLawEnforcerState(0);
}
else {
ped->m_pMyVehicle->RemovePassenger(ped);
}
}
CWorld::RemoveReferencesToDeletedObject(ped);
delete ped;
--CPopulation::ms_nTotalMissionPeds;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
{
CollectParameters(&m_nIp, 2);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
ped->ClearAll();
int8 path = ScriptParams[1];
if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
path = CGeneral::GetRandomNumberInRange(0, 7);
ped->SetWanderPath(path);
return 0;
}
/* Not implemented.
case COMMAND_CHAR_WANDER_RANGE:
*/
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ped->ClearAll();
ped->SetFollowPath(pos);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
ped->bScriptObjectiveCompleted = false;
ped->SetObjective(OBJECTIVE_IDLE);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
CVector pos;
/* Seems a bit clumsy but I'll leave original flow */
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
if (vehicle)
pos = vehicle->GetPosition();
else
pos = ped->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
/* The following block was once again written
* by someone not familiar with virtual functions.
* It doesn't require any ifs at all.
* To keep as close to original as possible, I'll keep it.
* Maybe there was more commented out/debug
* stuff, but I doubt it.
*/
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
}
else if (vehicle->IsBoat()) {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
/* Short version of this command.
*
* CollectParameters(&m_nIp, 4);
* CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
* assert(ped);
* CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
* CVector pos = *(CVector*)&ScriptParams[1];
* if (pos.z <= MAP_Z_LOW_LIMIT)
* pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
* pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
* entityToMove->Teleport(pos);
* CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
*
*/
return 0;
}
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_CREATE_CAR:
{
CollectParameters(&m_nIp, 4);
int32 handle;
if (CModelInfo::IsBoatModel(ScriptParams[0])) {
CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
boat->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->bIsStaticWaitingForCollision = true;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
else {
CVehicle* car;
// TODO(MIAMI)
//if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true;
if (m_bIsMissionScript)
car->bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (car) {
CWorld::Remove(car);
CWorld::RemoveReferencesToDeletedObject(car);
delete car;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
return 0;
}
case COMMAND_GET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
*(CVector*)&ScriptParams[0] = car->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->bIsStatic = false;
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
}
else {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
/* May the following be inlined CCarCtrl function? */
switch (car->AutoPilot.m_nCarMission) {
case MISSION_CRUISE:
CCarCtrl::JoinCarWithRoadSystem(car);
break;
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_RAMPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
break;
case MISSION_GOTOCOORDS:
case MISSION_GOTOCOORDS_STRAIGHT:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_RAMCAR_FARAWAY:
case MISSION_RAMCAR_CLOSE:
case MISSION_BLOCKCAR_FARAWAY:
case MISSION_BLOCKCAR_CLOSE:
case MISSION_BLOCKCAR_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
break;
default:
break;
}
}
return 0;
}
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
}
case COMMAND_IS_CAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(vehicle);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(vehicle);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_SPECIAL_0:
case COMMAND_SPECIAL_1:
case COMMAND_SPECIAL_2:
case COMMAND_SPECIAL_3:
case COMMAND_SPECIAL_4:
case COMMAND_SPECIAL_5:
case COMMAND_SPECIAL_6:
case COMMAND_SPECIAL_7:
assert(0);
return 0;
case COMMAND_PRINT_BIG:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
case COMMAND_GET_TIME_OF_DAY:
ScriptParams[0] = CClock::GetHours();
ScriptParams[1] = CClock::GetMinutes();
StoreParameters(&m_nIp, 2);
return 0;
case COMMAND_SET_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_POINT_ON_SCREEN:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
return 0;
}
case COMMAND_DEBUG_ON:
CTheScripts::DbgFlag = true;
return 0;
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
/* Special command only used by compiler.
case COMMAND_VAR_INT:
*/
default:
assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands200To299(int32 command)
{
switch (command) {
/* Special commands.
case COMMAND_VAR_FLOAT:
case COMMAND_LVAR_INT:
case COMMAND_LVAR_FLOAT:
case COMMAND_LBRACKET:
case COMMAND_RBRACKET:
case COMMAND_REPEAT:
case COMMAND_ENDREPEAT:
case COMMAND_IF:
case COMMAND_IFNOT:
case COMMAND_ELSE:
case COMMAND_ENDIF:
case COMMAND_WHILE:
case COMMAND_WHILENOT:
case COMMAND_ENDWHILE:
*/
case COMMAND_ANDOR:
CollectParameters(&m_nIp, 1);
m_nAndOrState = ScriptParams[0];
if (m_nAndOrState == ANDOR_NONE){
m_bCondResult = false; // pointless
}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
m_bCondResult = true;
m_nAndOrState++;
}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
m_bCondResult = false;
m_nAndOrState++;
}else{
assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
}
return 0;
case COMMAND_LAUNCH_MISSION:
{
CollectParameters(&m_nIp, 1);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
pNew->m_bIsMissionScript = true;
return 0;
}
case COMMAND_MISSION_HAS_FINISHED:
{
if (!m_bIsMissionScript)
return 0;
if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanup.Process();
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* pCurrent = nil;
if (ped->bInVehicle) {
pCurrent = ped->m_pMyVehicle;
}
assert(pCurrent); // GetIndex(0) doesn't look good
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy){
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
ScriptParams[0] = CTheScripts::StoreVehicleIndex;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
assert(ped);
if (!ped->bInVehicle)
return 0; // No value written to output variable
CVehicle* pCurrent = ped->m_pMyVehicle;
assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy) {
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
ScriptParams[0] = CTheScripts::StoreVehicleIndex;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_CHAR_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
case COMMAND_IS_PLAYER_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed->bInVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
CPad::GetPad(0)->GetEnterJustDown() ||
CPad::GetPad(0)->GetCharJustDown(' '))
value = true;
}
UpdateCompareFlag(value);
return 0;
}
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_CREATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
CObject* pObj = new CObject(mi, false);
pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
if (pObj){
CWorld::Remove(pObj);
CWorld::RemoveReferencesToDeletedObject(pObj);
delete pObj;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
return 0;
case COMMAND_STORE_SCORE:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
return 0;
}
case COMMAND_ALTER_WANTED_LEVEL:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
return 0;
case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
return 0;
case COMMAND_SET_DEATHARREST_STATE:
CollectParameters(&m_nIp, 1);
m_bDeatharrestEnabled = (ScriptParams[0] == 1);
return 0;
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
/* Not implemented
case COMMAND_ADD_AMMO_TO_CAR:
case COMMAND_IS_PLAYER_STILL_ALIVE:
*/
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
return 0;
case COMMAND_IS_CHAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_THREAT_REACTION:
*/
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->ClearObjective();
return 0;
}
/* Not implemented.
case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
case COMMAND_ADD_PATROL_POINT:
case COMMAND_IS_PLAYER_IN_GANGZONE:
*/
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zoneToCheck != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
/* Is it correct that same parameter is used both as index of Players */
/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
/* Not implemented.
case COMMAND_ORDER_CHAR_TO_BACKDOOR:
case COMMAND_ADD_CHAR_TO_GANG:
*/
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
case COMMAND_SET_CHAR_MAX_DRIVESPEED:
*/
case COMMAND_CREATE_CHAR_INSIDE_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
switch (ScriptParams[2]) {
case MI_COP:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[1] == PEDTYPE_EMERGENCY)
ScriptParams[2] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[1] == PEDTYPE_FIREMAN)
ScriptParams[2] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* pPed;
if (ScriptParams[1] == PEDTYPE_COP)
pPed = new CCopPed((eCopType)ScriptParams[2]);
else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
pPed = new CEmergencyPed(ScriptParams[2]);
else
pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
assert(!pVehicle->pDriver);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pVehicle->SetStatus(STATUS_PHYSICS);
if (!pVehicle->IsBoat())
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
pPed->AddInCarAnims(pVehicle, true);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPlayer->m_pPed->bInVehicle){
assert(pPlayer->m_pPed->m_pMyVehicle);
if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
pPlayer->m_pPed->bRenderPedInCar = true;
if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
}
}
pPlayer->m_pPed->bInVehicle = false;
pPlayer->m_pPed->m_pMyVehicle = nil;
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPlayer->m_pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
/* Not implemented.
case COMMAND_MAKE_CHAR_DO_NOTHING:
*/
default:
assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands300To399(int32 command)
{
switch (command) {
/* Not implemented.
case COMMAND_SET_CHAR_INVINCIBLE:
case COMMAND_SET_PLAYER_INVINCIBLE:
case COMMAND_SET_CHAR_GRAPHIC_TYPE:
case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
*/
case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
return 0;
/* Not implemented.
case COMMAND_STOP_CHAR_DRIVING:
case COMMAND_KILL_CHAR:
case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
case COMMAND_SET_CHAR_OCCUPATION:
*/
case COMMAND_CHANGE_CAR_LOCK:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
return 0;
}
case COMMAND_SHAKE_CAM_WITH_POINT:
CollectParameters(&m_nIp, 4);
TheCamera.CamShake(ScriptParams[0] / 1000.0f,
*(float*)&ScriptParams[1],
*(float*)&ScriptParams[2],
*(float*)&ScriptParams[3]);
return 0;
case COMMAND_IS_CAR_MODEL:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
/* Not implemented.
case COMMAND_IS_CAR_REMAP:
case COMMAND_HAS_CAR_JUST_SUNK:
case COMMAND_SET_CAR_NO_COLLIDE:
*/
case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
/* Not implemented.
case COMMAND_IS_TRAILER_ATTACHED:
case COMMAND_IS_CAR_ON_TRAILER:
case COMMAND_HAS_CAR_GOT_WEAPON:
case COMMAND_PARK:
case COMMAND_HAS_PARK_FINISHED:
case COMMAND_KILL_ALL_PASSENGERS:
case COMMAND_SET_CAR_BULLETPROOF:
case COMMAND_SET_CAR_FLAMEPROOF:
case COMMAND_SET_CAR_ROCKETPROOF:
case COMMAND_IS_CARBOMB_ACTIVE:
case COMMAND_GIVE_CAR_ALARM:
case COMMAND_PUT_CAR_ON_TRAILER:
*/
case COMMAND_IS_CAR_CRUSHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
return 0;
/* Not implemented.
case COMMAND_CREATE_GANG_CAR:
*/
case COMMAND_CREATE_CAR_GENERATOR:
CollectParameters(&m_nIp, 12);
ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SWITCH_CAR_GENERATOR:
{
CollectParameters(&m_nIp, 2);
CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
if (ScriptParams[1] == 0){
pCarGen->SwitchOff();
}else if (ScriptParams[1] <= 100){
pCarGen->SwitchOn();
}else{
pCarGen->SwitchOn();
pCarGen->SetUsesRemaining(ScriptParams[1]);
}
return 0;
}
case COMMAND_ADD_PAGER_MESSAGE:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_SET_ZONE_CAR_INFO:
{
char label[12];
int16 gangDensities[NUM_GANGS] = { 0 };
int i;
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 12);
for (i = 0; i < NUM_GANGS; i++)
gangDensities[i] = ScriptParams[i + 2];
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
for (int i = 0; i < NUM_GANGS; i++) {
if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1)
debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label);
}
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
while (zone >= 0) {
CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities);
zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
}
return 0;
}
/* Not implemented.
case COMMAND_IS_CHAR_IN_GANG_ZONE:
*/
case COMMAND_IS_CHAR_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
return 0;
}
/* Not implemented.
case COMMAND_SET_CAR_DENSITY:
case COMMAND_SET_PED_DENSITY:
*/
case COMMAND_POINT_CAMERA_AT_PLAYER:
{
CollectParameters(&m_nIp, 3);
// ScriptParams[0] is unused.
TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_RESTORE_CAMERA:
TheCamera.Restore();
return 0;
case COMMAND_SHAKE_PAD:
CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_SET_ZONE_PED_INFO:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 12);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
while (zone >= 0) {
CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
}
return 0;
}
case COMMAND_SET_TIME_SCALE:
CollectParameters(&m_nIp, 1);
CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
return 0;
case COMMAND_IS_CAR_IN_AIR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle && pVehicle->IsCar());
CAutomobile* pCar = (CAutomobile*)pVehicle;
UpdateCompareFlag(pCar->GetAllWheelsOffGround());
return 0;
}
case COMMAND_SET_FIXED_CAMERA_POSITION:
{
CollectParameters(&m_nIp, 6);
TheCamera.SetCamPositionForFixedMode(
CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]),
CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5]));
return 0;
}
case COMMAND_POINT_CAMERA_AT_POINT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR_OLD:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
{
CollectParameters(&m_nIp, 3);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_BLIP:
CollectParameters(&m_nIp, 1);
CRadar::ClearBlip(ScriptParams[0]);
return 0;
case COMMAND_CHANGE_BLIP_COLOUR:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_DIM_BLIP:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_ADD_BLIP_FOR_COORD_OLD:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_SCALE:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_SET_FADING_COLOUR:
CollectParameters(&m_nIp, 3);
TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_DO_FADE:
CollectParameters(&m_nIp, 2);
TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]);
return 0;
case COMMAND_GET_FADING_STATUS:
UpdateCompareFlag(TheCamera.GetFading());
return 0;
case COMMAND_ADD_HOSPITAL_RESTART:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
float angle = *(float*)&ScriptParams[3];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::AddHospitalRestartPoint(pos, angle);
return 0;
}
case COMMAND_ADD_POLICE_RESTART:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
float angle = *(float*)&ScriptParams[3];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::AddPoliceRestartPoint(pos, angle);
return 0;
}
case COMMAND_OVERRIDE_NEXT_RESTART:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
float angle = *(float*)&ScriptParams[3];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, angle);
return 0;
}
case COMMAND_DRAW_SHADOW:
{
CollectParameters(&m_nIp, 10);
CVector pos = *(CVector*)&ScriptParams[1];
float angle = *(float*)&ScriptParams[4];
float length = *(float*)&ScriptParams[5];
float x, y;
if (angle != 0.0f){
y = cos(angle) * length;
x = sin(angle) * length;
}else{
y = length;
x = 0.0f;
}
float frontX = -x;
float frontY = y;
float sideX = y;
float sideY = x;
/* Not very nicely named intermediate variables. */
CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
return 0;
}
case COMMAND_GET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
if (pPed->bInVehicle){
// Is assertion required?
return 0;
}
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
}
case COMMAND_GET_CHAR_HEADING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_HEADING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (pPed->bInVehicle) {
// Is assertion required?
return 0;
}
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
}
case COMMAND_GET_CAR_HEADING:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float angle = pVehicle->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_HEADING:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
}
case COMMAND_GET_OBJECT_HEADING:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
float angle = pObject->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_OBJECT_HEADING:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CWorld::Remove(pObject);
pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
CWorld::Add(pObject);
return 0;
}
case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pObject);
CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
case COMMAND_IS_CHAR_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pObject);
CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
case COMMAND_SET_PLAYER_AMMO:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_SET_CHAR_AMMO:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
/* Not implemented.
case COMMAND_SET_CAR_AMMO:
case COMMAND_LOAD_CAMERA_SPLINE:
case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
*/
case COMMAND_DECLARE_MISSION_FLAG:
CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
CollectParameters(&m_nIp, 1);
CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
CollectParameters(&m_nIp, 2);
CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1];
return 0;
case COMMAND_IS_PLAYER_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
return 0;
}
case COMMAND_IS_CAR_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_DISPLAY:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]);
return 0;
case COMMAND_ADD_ONE_OFF_SOUND:
{
CollectParameters(&m_nIp, 4);
switch (ScriptParams[3]) {
case SCRIPT_SOUND_EVIDENCE_PICKUP:
DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
return 0;
case SCRIPT_SOUND_UNLOAD_GOLD:
DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
return 0;
case SCRIPT_SOUND_PART_MISSION_COMPLETE:
DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
return 0;
case SCRIPT_SOUND_RACE_START_3:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0);
return 0;
case SCRIPT_SOUND_RACE_START_2:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0);
return 0;
case SCRIPT_SOUND_RACE_START_1:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0);
return 0;
case SCRIPT_SOUND_RACE_START_GO:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
return 0;
default:
break;
}
#ifdef FIX_BUGS
/* BUG: if audio is not initialized, this object will not be freed. */
if (!DMAudio.IsAudioInitialised())
return 0;
#endif
cAudioScriptObject* obj = new cAudioScriptObject();
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(obj);
return 0;
}
case COMMAND_ADD_CONTINUOUS_SOUND:
{
CollectParameters(&m_nIp, 4);
cAudioScriptObject* obj = new cAudioScriptObject();
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SOUND:
{
CollectParameters(&m_nIp, 1);
cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]);
if (!obj){
debug("REMOVE_SOUND - Sound doesn't exist\n");
return 0;
}
DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
delete obj;
return 0;
}
case COMMAND_IS_CAR_STUCK_ON_ROOF:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0]));
return 0;
}
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands400To499(int32 command)
{
switch (command) {
case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
return 0;
}
case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_IDLE);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
if (infX > supX){
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
PlayerInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
CharInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
CarInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CAR_2D:
case COMMAND_LOCATE_STOPPED_CAR_2D:
case COMMAND_LOCATE_CAR_3D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
LocateCarCommand(command, &m_nIp);
return 0;
case COMMAND_GIVE_WEAPON_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_GIVE_WEAPON_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
if (pPed->bInVehicle)
pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
return 0;
}
/* Not implemented */
//case COMMAND_GIVE_WEAPON_TO_CAR:
case COMMAND_SET_PLAYER_CONTROL:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1]){
if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
CTheScripts::CountdownToMakePlayerUnsafe = 50;
if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
CTheScripts::DelayMakingPlayerUnsafeThisTime--;
}else{
pPlayer->MakePlayerSafe(false);
}
}else{
pPlayer->MakePlayerSafe(true);
if (strcmp(m_abScriptName, "camera") == 0){
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
}
}
return 0;
}
case COMMAND_FORCE_WEATHER:
CollectParameters(&m_nIp, 1);
CWeather::ForceWeather(ScriptParams[0]);
return 0;
case COMMAND_FORCE_WEATHER_NOW:
CollectParameters(&m_nIp, 1);
CWeather::ForceWeatherNow(ScriptParams[0]);
return 0;
case COMMAND_RELEASE_WEATHER:
CWeather::ReleaseWeather();
return 0;
case COMMAND_SET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->m_nSelectedWepSlot = i;
}
return 0;
}
case COMMAND_SET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->SetCurrentWeapon(i);
}
return 0;
}
/* Not implemented */
//case COMMAND_SET_CURRENT_CAR_WEAPON:
case COMMAND_GET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
*(CVector*)&ScriptParams[0] = pObject->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObject->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
return 0;
}
case COMMAND_GET_GAME_TIMER:
ScriptParams[0] = CTimer::GetTimeInMilliseconds();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_TURN_CHAR_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle;
CVector pos;
if (pPed->bInVehicle)
pVehicle = pPed->m_pMyVehicle;
else
pVehicle = nil;
if (pVehicle)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
if (!pVehicle){
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
}
return 0;
}
case COMMAND_TURN_PLAYER_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle;
CVector pos;
if (pPed->bInVehicle)
pVehicle = pPed->m_pMyVehicle;
else
pVehicle = nil;
if (pVehicle)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]);
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
if (!pVehicle) {
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
}
return 0;
}
case COMMAND_STORE_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
return 0;
}
case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisPed(pPed);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisVehicle(pVehicle);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisObject(pObject);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DONT_REMOVE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DONT_REMOVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_DONT_REMOVE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_CREATE_CHAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
switch (ScriptParams[2]) {
case MI_COP:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[1] == PEDTYPE_EMERGENCY)
ScriptParams[2] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[1] == PEDTYPE_FIREMAN)
ScriptParams[2] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* pPed;
if (ScriptParams[1] == PEDTYPE_COP)
pPed = new CCopPed((eCopType)ScriptParams[2]);
else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
pPed = new CEmergencyPed(ScriptParams[2]);
else
pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
if (ScriptParams[3] >= 0)
pVehicle->AddPassenger(pPed, ScriptParams[3]);
else
pVehicle->AddPassenger(pPed);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pPed->SetPedState(PED_DRIVING);
pVehicle->SetStatus(STATUS_PHYSICS);
pPed->bUsesCollision = false;
pPed->AddInCarAnims(pVehicle, false);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
return 0;
}
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
return 0;
}
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
*/
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
*/
case COMMAND_SET_CHAR_AS_LEADER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
return 0;
}
case COMMAND_SET_PLAYER_AS_LEADER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed;
pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget);
return 0;
}
case COMMAND_LEAVE_GROUP:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->ClearLeader();
return 0;
}
case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_ADD_ROUTE_POINT:
{
CollectParameters(&m_nIp, 4);
CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
/* Not implemented.
case COMMAND_PRINT_WITH_NUMBER_SOON:
*/
case COMMAND_SWITCH_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX){
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY){
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ){
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
return 0;
}
case COMMAND_SWITCH_ROADS_OFF:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
return 0;
}
case COMMAND_GET_NUMBER_OF_PASSENGERS:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
ScriptParams[0] = pVehicle->m_nNumPassengers;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
ScriptParams[0] = pVehicle->m_nNumMaxPassengers;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
{
CollectParameters(&m_nIp, 1);
CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_CAR_HEAVY:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bIsHeavy = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_fearFlags = 0;
return 0;
}
case COMMAND_ACTIVATE_CRANE:
{
CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[2];
float infY = *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[4];
supX = *(float*)&ScriptParams[2];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[5];
supY = *(float*)&ScriptParams[3];
}
CCranes::ActivateCrane(infX, supX, infY, supY,
*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
DEGTORAD(*(float*)&ScriptParams[9]), false, false,
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
case COMMAND_DEACTIVATE_CRANE:
{
CollectParameters(&m_nIp, 2);
CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
case COMMAND_SET_MAX_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
CWanted::SetMaximumWantedLevel(ScriptParams[0]);
return 0;
}
/* Debug commands?
case COMMAND_SAVE_VAR_INT:
case COMMAND_SAVE_VAR_FLOAT:
*/
case COMMAND_IS_CAR_IN_AIR_PROPER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
return 0;
}
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands500To599(int32 command)
{
switch (command) {
case COMMAND_IS_CAR_UPSIDEDOWN:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f);
return 0;
}
case COMMAND_GET_PLAYER_CHAR:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CANCEL_OVERRIDE_RESTART:
CRestart::CancelOverrideRestart();
return 0;
case COMMAND_SET_POLICE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
if (ScriptParams[1]) {
pPed->m_pWanted->m_bIgnoredByCops = true;
CWorld::StopAllLawEnforcersInTheirTracks();
}
else {
pPed->m_pWanted->m_bIgnoredByCops = false;
}
return 0;
}
case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1,
ScriptParams[1], ScriptParams[2], ScriptParams[3]);
return 0;
}
case COMMAND_START_KILL_FRENZY:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
ScriptParams[6], ScriptParams[7] != 0, false);
return 0;
}
case COMMAND_READ_KILL_FRENZY_STATUS:
{
ScriptParams[0] = CDarkel::ReadStatus();
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SQRT:
{
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
LocatePlayerCarCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
LocateCharCarCommand(command, &m_nIp);
return 0;
case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE:
CollectParameters(&m_nIp, 2);
*(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GENERATE_RANDOM_INT_IN_RANGE:
CollectParameters(&m_nIp, 2);
ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_LOCK_CAR_DOORS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
return 0;
}
case COMMAND_EXPLODE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->BlowUpCar(nil);
return 0;
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
return 0;
case COMMAND_IS_CAR_UPRIGHT:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f);
return 0;
}
case COMMAND_TURN_CHAR_TO_FACE_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
if (angle > TWOPI)
angle -= TWOPI;
if (!pVehicle) {
pSourcePed->m_fRotationCur = angle;
pSourcePed->m_fRotationDest = angle;
pSourcePed->SetHeading(angle);
}
return 0;
}
case COMMAND_TURN_CHAR_TO_FACE_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
if (angle > TWOPI)
angle -= TWOPI;
if (!pVehicle) {
pSourcePed->m_fRotationCur = angle;
pSourcePed->m_fRotationDest = angle;
pSourcePed->SetHeading(angle);
}
return 0;
}
case COMMAND_TURN_PLAYER_TO_FACE_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
if (angle > TWOPI)
angle -= TWOPI;
if (!pVehicle) {
pSourcePed->m_fRotationCur = angle;
pSourcePed->m_fRotationDest = angle;
pSourcePed->SetHeading(angle);
}
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector target;
target.x = *(float*)&ScriptParams[1];
target.y = *(float*)&ScriptParams[2];
target.z = CWorld::FindGroundZForCoord(target.x, target.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
return 0;
}
/* Not implemented*/
//case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_CREATE_PICKUP:
{
CollectParameters(&m_nIp, 5);
int16 model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_HAS_PICKUP_BEEN_COLLECTED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0);
return 0;
case COMMAND_REMOVE_PICKUP:
CollectParameters(&m_nIp, 1);
CPickups::RemovePickUp(ScriptParams[0]);
return 0;
case COMMAND_SET_TAXI_LIGHTS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0);
return 0;
}
case COMMAND_PRINT_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1,
ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
case COMMAND_SET_GARAGE:
{
CollectParameters(&m_nIp, 9);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float X2 = *(float*)&ScriptParams[3];
float Y2 = *(float*)&ScriptParams[4];
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float X2 = *(float*)&ScriptParams[3];
float Y2 = *(float*)&ScriptParams[4];
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
{
CollectParameters(&m_nIp, 2);
CVehicle* pTarget;
if (ScriptParams[1] >= 0) {
pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pTarget);
}
else {
pTarget = nil;
}
CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget);
return 0;
}
case COMMAND_IS_CAR_IN_MISSION_GARAGE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
return 0;
case COMMAND_SET_FREE_BOMBS:
CollectParameters(&m_nIp, 1);
CGarages::SetFreeBombs(ScriptParams[0] != 0);
return 0;
#ifdef GTA_PS2
case COMMAND_SET_POWERPOINT:
{
CollectParameters(&m_nIp, 7);
float f1 = *(float*)&ScriptParams[0];
float f2 = *(float*)&ScriptParams[1];
float f3 = *(float*)&ScriptParams[2];
float f4 = *(float*)&ScriptParams[3];
float f5 = *(float*)&ScriptParams[4];
float f6 = *(float*)&ScriptParams[5];
float temp;
if (f1 > f4) {
temp = f1;
f1 = f4;
f4 = temp;
}
if (f2 > f5) {
temp = f2;
f2 = f5;
f5 = temp;
}
if (f3 > f6) {
temp = f3;
f3 = f6;
f6 = temp;
}
CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]);
return 0;
}
#endif // GTA_PS2
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
return 0;
case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB:
{
CollectParameters(&m_nIp, 1);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pCar);
assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
return 0;
}
case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
CollectParameters(&m_nIp, 2);
CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
return 0;
case COMMAND_SET_PLAYER_HEALTH:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
return 0;
}
case COMMAND_SET_CHAR_HEALTH:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1]) {
pPed->m_fHealth = ScriptParams[1];
}
else if (pPed->bInVehicle) {
pPed->SetDead();
if (!pPed->IsPlayer())
pPed->FlagToDestroyWhenNextProcessed();
}
else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
return 0;
}
case COMMAND_SET_CAR_HEALTH:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->m_fHealth = ScriptParams[1];
return 0;
}
case COMMAND_GET_PLAYER_HEALTH:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CHAR_HEALTH:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_HEALTH:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CAR_ARMED_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pCar);
assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum
return 0;
}
case COMMAND_CHANGE_CAR_COLOUR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256)
debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256);
pVehicle->m_currentColour1 = ScriptParams[1];
pVehicle->m_currentColour2 = ScriptParams[2];
return 0;
}
case COMMAND_SWITCH_PED_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
return 0;
}
case COMMAND_SWITCH_PED_ROADS_OFF:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
return 0;
}
case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pSourcePed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pSourcePed);
CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pSourcePed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_STOP_CHAR_LOOKING:
{
CollectParameters(&m_nIp, 1);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pSourcePed);
pSourcePed->ClearLookFlag();
pSourcePed->bKeepTryingToLook = false;
if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
pSourcePed->RestorePreviousState();
return 0;
}
case COMMAND_STOP_PLAYER_LOOKING:
{
CollectParameters(&m_nIp, 1);
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pSourcePed);
pSourcePed->ClearLookFlag();
pSourcePed->bKeepTryingToLook = false;
if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
pSourcePed->RestorePreviousState();
return 0;
}
case COMMAND_SWITCH_HELICOPTER:
CollectParameters(&m_nIp, 1);
CHeli::ActivateHeli(ScriptParams[0] != 0);
return 0;
//case COMMAND_SET_GANG_ATTITUDE:
//case COMMAND_SET_GANG_GANG_ATTITUDE:
//case COMMAND_SET_GANG_PLAYER_ATTITUDE:
case COMMAND_SET_GANG_PED_MODELS:
CollectParameters(&m_nIp, 3);
CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_SET_GANG_CAR_MODEL:
CollectParameters(&m_nIp, 2);
CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_SET_GANG_WEAPONS:
CollectParameters(&m_nIp, 3);
CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
return 0;
case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos;
pos.x = *(float*)&ScriptParams[1];
pos.y = *(float*)&ScriptParams[2];
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
bool isTouching = false;
if (pPed->bInVehicle)
isTouching = false;
else if (pPed->GetHasCollidedWith(pObject))
isTouching = true;
UpdateCompareFlag(isTouching);
return 0;
}
case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
bool isTouching = false;
if (pPed->InVehicle())
isTouching = false;
else if (pPed->GetHasCollidedWith(pObject))
isTouching = true;
UpdateCompareFlag(isTouching);
return 0;
}
case COMMAND_LOAD_SPECIAL_CHARACTER:
{
CollectParameters(&m_nIp, 1);
char name[16];
strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_HAS_SPECIAL_CHARACTER_LOADED:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
return 0;
}
case COMMAND_FLASH_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_FLASH_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_FLASH_OBJECT:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
return 0;
case COMMAND_ARM_CAR_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1];
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
return 0;
}
case COMMAND_SET_CHAR_PERSONALITY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->SetPedStats((ePedStats)ScriptParams[1]);
return 0;
}
case COMMAND_SET_CUTSCENE_OFFSET:
CollectParameters(&m_nIp, 3);
CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]);
return 0;
case COMMAND_SET_ANIM_GROUP_FOR_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
case COMMAND_REQUEST_MODEL:
{
CollectParameters(&m_nIp, 1);
int model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
return 0;
}
case COMMAND_HAS_MODEL_LOADED:
{
CollectParameters(&m_nIp, 1);
int model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
UpdateCompareFlag(CStreaming::HasModelLoaded(model));
return 0;
}
case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
int model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CStreaming::SetMissionDoesntRequireModel(model);
return 0;
}
case COMMAND_GRAB_PHONE:
{
CollectParameters(&m_nIp, 2);
ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_REPEATED_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
return 0;
}
case COMMAND_TURN_PHONE_OFF:
{
CollectParameters(&m_nIp, 1);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_DRAW_CORONA:
{
CollectParameters(&m_nIp, 9);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
{
CollectParameters(&m_nIp, 6);
CVector pos = *(CVector*)&ScriptParams[0];
CVector unused(0.0f, 0.0f, 0.0f);
CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f,
ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
return 0;
}
//case COMMAND_STORE_WEATHER:
//case COMMAND_RESTORE_WEATHER:
case COMMAND_STORE_CLOCK:
CClock::StoreClock();
return 0;
case COMMAND_RESTORE_CLOCK:
CClock::RestoreClock();
return 0;
case COMMAND_RESTART_CRITICAL_MISSION:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
}
case COMMAND_IS_PLAYER_PLAYING:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
return 0;
}
//case COMMAND_SET_COLL_OBJ_NO_OBJ:
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands600To699(int32 command)
{
switch (command){
/* Collective commands are not implemented until LCS.
case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
case COMMAND_SET_COLL_OBJ_GUARD_AREA:
case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
case COMMAND_CLEAR_COLL:
case COMMAND_IS_COLL_IN_CARS:
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
*/
case COMMAND_SET_CHAR_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bRespondsToThreats = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_PLAYER_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->bRespondsToThreats = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_GET_CONTROLLER_MODE:
#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
ScriptParams[0] = 0;
#else
ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CAN_RESPRAY_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
return 0;
}
case COMMAND_IS_TAXI:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->IsTaxi());
return 0;
}
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
CollectParameters(&m_nIp, 1);
CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
return 0;
case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER:
CDarkel::ResetModelsKilledByPlayer();
return 0;
case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_ACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::ActivateGarage(ScriptParams[0]);
return 0;
case COMMAND_SWITCH_TAXI_TIMER:
{
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0){
CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
}else{
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
}
return 0;
}
case COMMAND_CREATE_OBJECT_NO_OFFSET:
{
CollectParameters(&m_nIp, 4);
int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
CObject* pObj = new CObject(mi, false);
; pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_IS_BOAT:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
//case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
case COMMAND_IS_PLAYER_STOPPED:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
return 0;
}
case COMMAND_IS_CHAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(CTheScripts::IsPedStopped(pPed));
return 0;
}
case COMMAND_MESSAGE_WAIT:
CollectParameters(&m_nIp, 2);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
if (ScriptParams[1] != 0)
m_bSkipWakeTime = true;
return 1;
case COMMAND_ADD_PARTICLE_EFFECT:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
return 0;
}
case COMMAND_SWITCH_WIDESCREEN:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0)
TheCamera.SetWideScreenOn();
else
TheCamera.SetWideScreenOff();
return 0;
case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[1]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[1]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[1]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[3]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[3]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CHAR_PROOFS:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bBulletProof = (ScriptParams[1] != 0);
pPed->bFireProof = (ScriptParams[2] != 0);
pPed->bExplosionProof = (ScriptParams[3] != 0);
pPed->bCollisionProof = (ScriptParams[4] != 0);
pPed->bMeleeProof = (ScriptParams[5] != 0);
return 0;
}
case COMMAND_SET_CAR_PROOFS:
{
CollectParameters(&m_nIp, 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bBulletProof = (ScriptParams[1] != 0);
pVehicle->bFireProof = (ScriptParams[2] != 0);
pVehicle->bExplosionProof = (ScriptParams[3] != 0);
pVehicle->bCollisionProof = (ScriptParams[4] != 0);
pVehicle->bMeleeProof = (ScriptParams[5] != 0);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
PlayerInAngledAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_DEACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::DeActivateGarage(ScriptParams[0]);
return 0;
case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
return 0;
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands700To799(int32 command)
{
switch (command){
case COMMAND_SET_SWAT_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_SET_FBI_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_SET_ARMY_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_IS_CAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
return 0;
}
case COMMAND_GET_CLOSEST_CHAR_NODE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
else
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_START_PACMAN_RACE:
CollectParameters(&m_nIp, 1);
CPacManPickups::StartPacManRace(ScriptParams[0]);
return 0;
case COMMAND_START_PACMAN_RECORD:
CPacManPickups::StartPacManRecord();
return 0;
case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_PACMAN:
CPacManPickups::CleanUpPacManStuff();
return 0;
case COMMAND_START_PACMAN_SCRAMBLE:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
CPacManPickups::ResetPowerPillsCarriedByPlayer();
return 0;
case COMMAND_IS_CAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
return 0;
}
case COMMAND_IS_CHAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
return 0;
}
case COMMAND_IS_OBJECT_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(ScriptParams[0]);
// ScriptParams[1] == filename
return 0;
}
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
bool success;
*(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_SCRIPT_FIRE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
return 0;
case COMMAND_REMOVE_SCRIPT_FIRE:
CollectParameters(&m_nIp, 1);
gFireManager.RemoveScriptFire(ScriptParams[0]);
return 0;
case COMMAND_SET_COMEDY_CONTROLS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bComedyControls = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_BOAT_GOTO_COORDS:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
pBoat->SetStatus(STATUS_PHYSICS);
pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_BOAT_STOP:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
pBoat->SetStatus(STATUS_PHYSICS);
pBoat->bEngineOn = false;
pBoat->AutoPilot.m_nCruiseSpeed = 0;
return 0;
}
case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
return 0;
}
case COMMAND_IS_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
return 0;
}
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
CPacManPickups::ResetPowerPillsEatenInRace();
return 0;
case COMMAND_ADD_POWER_PILL:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::GenerateOnePMPickUp(pos);
return 0;
}
case COMMAND_SET_BOAT_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
return 0;
}
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = *(float*)&ScriptParams[0];
float y1 = *(float*)&ScriptParams[1];
float x2 = *(float*)&ScriptParams[2];
float y2 = *(float*)&ScriptParams[3];
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1){
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
// continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetNavigationZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
// continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_IN_TAXI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
return 0;
}
case COMMAND_IS_PLAYER_SHOOTING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
}
case COMMAND_IS_CHAR_SHOOTING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
}
case COMMAND_CREATE_MONEY_PICKUP:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ACCURACY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_wepAccuracy = ScriptParams[1];
return 0;
}
case COMMAND_GET_CAR_SPEED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
*(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOAD_CUTSCENE:
{
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CCutsceneMgr::LoadCutsceneData(name);
return 0;
}
case COMMAND_CREATE_CUTSCENE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CUTSCENE_ANIM:
{
CollectParameters(&m_nIp, 1);
char name[KEY_LENGTH_IN_SCRIPT];
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CCutsceneMgr::SetCutsceneAnim(name, pObject);
return 0;
}
case COMMAND_START_CUTSCENE:
CCutsceneMgr::ms_cutsceneLoadStatus = 1;
return 0;
case COMMAND_GET_CUTSCENE_TIME:
ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CUTSCENE_FINISHED:
UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
return 0;
case COMMAND_CLEAR_CUTSCENE:
CCutsceneMgr::DeleteCutsceneData();
return 0;
case COMMAND_RESTORE_CAMERA_JUMPCUT:
TheCamera.RestoreWithJumpCut();
return 0;
case COMMAND_CREATE_COLLECTABLE1:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
return 0;
}
case COMMAND_SET_COLLECTABLE1_TOTAL:
CollectParameters(&m_nIp, 1);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
return 0;
case COMMAND_IS_PROJECTILE_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_DESTROY_PROJECTILES_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_DROP_MINE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
case COMMAND_DROP_NAUTICAL_MINE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
case COMMAND_IS_CHAR_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
return 0;
}
case COMMAND_LOAD_SPECIAL_MODEL:
{
CollectParameters(&m_nIp, 1);
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_CREATE_CUTSCENE_HEAD:
{
assert(0);
return 0;
}
case COMMAND_SET_CUTSCENE_HEAD_ANIM:
{
assert(0);
return 0;
}
case COMMAND_SIN:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_COS:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GET_CAR_FORWARD_X:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
*(float*)&ScriptParams[0] = forwardX;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_FORWARD_Y:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
*(float*)&ScriptParams[0] = forwardY;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
return 0;
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[2];
float infY = *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[4];
supX = *(float*)&ScriptParams[2];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[5];
supY = *(float*)&ScriptParams[3];
}
CCranes::ActivateCrane(infX, supX, infY, supY,
*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
DEGTORAD(*(float*)&ScriptParams[8]), true, false,
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
case COMMAND_PLAYER_MADE_PROGRESS:
CollectParameters(&m_nIp, 1);
CStats::ProgressMade += ScriptParams[0];
return 0;
case COMMAND_SET_PROGRESS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalProgressInGame = ScriptParams[0];
return 0;
case COMMAND_REGISTER_JUMP_DISTANCE:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_HEIGHT:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_FLIPS:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_SPINS:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_STUNT:
CollectParameters(&m_nIp, 1);
CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
++CStats::NumberOfUniqueJumpsFound;
return 0;
case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
return 0;
case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
++CStats::PassengersDroppedOffWithTaxi;
return 0;
case COMMAND_REGISTER_MONEY_MADE_TAXI:
CollectParameters(&m_nIp, 1);
CStats::MoneyMadeWithTaxi += ScriptParams[0];
return 0;
case COMMAND_REGISTER_MISSION_GIVEN:
++CStats::MissionsGiven;
return 0;
case COMMAND_REGISTER_MISSION_PASSED:
{
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
++CStats::MissionsPassed;
CStats::CheckPointReachedSuccessfully();
return 0;
}
case COMMAND_SET_CHAR_RUNNING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bIsRunning = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
gFireManager.RemoveAllScriptFires();
return 0;
case COMMAND_IS_FIRST_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
return 0;
}
case COMMAND_IS_SECOND_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
return 0;
}
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (!pPed)
printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
return 0;
}
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (!pVehicle)
printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_IN_CHARS_GROUP:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pPed);
assert(pLeader);
UpdateCompareFlag(pPed->m_leader == pLeader);
return 0;
}
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands800To899(int32 command)
{
CMatrix tmp_matrix;
switch (command) {
case COMMAND_IS_CHAR_IN_PLAYERS_GROUP:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
assert(pPed);
assert(pLeader);
UpdateCompareFlag(pPed->m_leader == pLeader);
return 0;
}
case COMMAND_EXPLODE_CHAR_HEAD:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (pPed->m_nPedState == PED_DRIVING) {
pPed->SetDead();
if (!pPed->IsPlayer())
pPed->FlagToDestroyWhenNextProcessed();
}
else if (CGame::nastyGame && pPed->IsPedInControl()) {
pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
}
else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
return 0;
}
case COMMAND_EXPLODE_PLAYER_HEAD:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
if (CGame::nastyGame) {
pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
}
else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
return 0;
}
case COMMAND_ANCHOR_BOAT:
{
CollectParameters(&m_nIp, 2);
CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
pBoat->m_bIsAnchored = (ScriptParams[1] == 0);
return 0;
}
case COMMAND_SET_ZONE_GROUP:
{
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
if (zone_id < 0) {
printf("Couldn't find zone - %s\n", zone);
return 0;
}
CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_START_CAR_FIRE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_CHAR_FIRE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA:
{
CollectParameters(&m_nIp, 5);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[3];
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
++CCarCtrl::NumMissionCars;
--CCarCtrl::NumRandomCars;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
CollectParameters(&m_nIp, 1);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
++CCarCtrl::NumMissionCars;
--CCarCtrl::NumRandomCars;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_HAS_RESPRAY_HAPPENED:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0]));
return 0;
}
case COMMAND_SET_CAMERA_ZOOM:
{
CollectParameters(&m_nIp, 1);
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED)
TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]);
else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
TheCamera.SetZoomValueCamStringScript(ScriptParams[0]);
return 0;
}
case COMMAND_CREATE_PICKUP_WITH_AMMO:
{
CollectParameters(&m_nIp, 6);
int16 model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CVector pos = *(CVector*)&ScriptParams[3];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_RAM_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pTarget);
CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
return 0;
}
case COMMAND_SET_CAR_BLOCK_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pTarget);
CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget);
return 0;
}
case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
return 0;
}
//case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_PLAYER_FAST_RELOAD:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
pPlayer->m_bFastReload = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CHAR_BLEEDING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bPedIsBleeding = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CAR_FUNNY_SUSPENSION:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
// no action
return 0;
}
case COMMAND_SET_CAR_BIG_WHEELS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->bBigWheels = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_FREE_RESPRAYS:
CollectParameters(&m_nIp, 1);
CGarages::SetFreeResprays(ScriptParams[0] != 0);
return 0;
case COMMAND_SET_PLAYER_VISIBLE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CHAR_VISIBLE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CAR_VISIBLE:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_IS_AREA_OCCUPIED:
{
CollectParameters(&m_nIp, 11);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
int16 total;
CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil,
!!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]);
UpdateCompareFlag(total > 0);
return 0;
}
case COMMAND_START_DRUG_RUN:
CPlane::CreateIncomingCesna();
return 0;
case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED:
UpdateCompareFlag(CPlane::HasCesnaLanded());
return 0;
case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN:
UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed());
return 0;
case COMMAND_SAVE_PLAYER_FROM_FIRES:
CollectParameters(&m_nIp, 1);
gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
return 0;
case COMMAND_DISPLAY_TEXT:
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
uint16 len = CMessages::GetWideStringLength(text);
for (uint16 i = 0; i < len; i++)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i];
for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0;
++CTheScripts::NumberOfIntroTextLinesThisFrame;
return 0;
}
case COMMAND_SET_TEXT_SCALE:
{
CollectParameters(&m_nIp, 2);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0];
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1];
return 0;
}
case COMMAND_SET_TEXT_COLOUR:
{
CollectParameters(&m_nIp, 4);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor =
CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
return 0;
}
case COMMAND_SET_TEXT_JUSTIFY:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0);
return 0;
}
case COMMAND_SET_TEXT_CENTRE:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0);
return 0;
}
case COMMAND_SET_TEXT_WRAPX:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_TEXT_CENTRE_SIZE:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_TEXT_BACKGROUND:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
return 0;
}
case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
{
CollectParameters(&m_nIp, 4);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor =
CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]);
return 0;
}
case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
return 0;
}
case COMMAND_SET_TEXT_PROPORTIONAL:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
return 0;
}
case COMMAND_SET_TEXT_FONT:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0];
return 0;
}
case COMMAND_INDUSTRIAL_PASSED:
CStats::IndustrialPassed = true;
DMAudio.PlayRadioAnnouncement(13); //TODO: enum?
return 0;
case COMMAND_COMMERCIAL_PASSED:
CStats::CommercialPassed = true;
DMAudio.PlayRadioAnnouncement(14); //TODO: enum?
return 0;
case COMMAND_SUBURBAN_PASSED:
CStats::SuburbanPassed = true;
return 0;
case COMMAND_ROTATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
float heading = LimitAngleOnCircle(
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
float headingTarget = *(float*)&ScriptParams[1];
float rotateBy = *(float*)&ScriptParams[2];
if (headingTarget == heading) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
}
float angleClockwise = LimitAngleOnCircle(headingTarget - heading);
float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget);
float newHeading;
if (angleClockwise < angleCounterclockwise)
newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget;
else
newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget;
bool obstacleInPath = false;
if (ScriptParams[3]) {
CVector pos = pObject->GetPosition();
tmp_matrix.SetRotateZ(DEGTORAD(newHeading));
tmp_matrix.GetPosition() += pos;
CColModel* pColModel = pObject->GetColModel();
CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
int16 collisions;
CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos,
Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
&collisions, 2, nil, false, true, true, false, false);
if (collisions > 0)
obstacleInPath = true;
}
if (obstacleInPath) {
UpdateCompareFlag(true);
return 0;
}
pObject->SetHeading(DEGTORAD(newHeading));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine
return 0;
}
case COMMAND_SLIDE_OBJECT:
{
CollectParameters(&m_nIp, 8);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CVector pos = pObject->GetPosition();
CVector posTarget = *(CVector*)&ScriptParams[1];
CVector slideBy = *(CVector*)&ScriptParams[4];
if (posTarget == pos) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
}
CVector posDiff = pos - posTarget;
CVector newPosition;
if (posDiff.x < 0)
newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x;
else
newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x;
if (posDiff.y < 0)
newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y;
else
newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y;
if (posDiff.z < 0)
newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z;
else
newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z;
bool obstacleInPath = false;
if (ScriptParams[7]) {
tmp_matrix = pObject->GetMatrix();
tmp_matrix.GetPosition() = newPosition;
CColModel* pColModel = pObject->GetColModel();
CVector cp1 = tmp_matrix * pColModel->boundingBox.min;
CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z);
CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z);
CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z);
int16 collisions;
CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition,
Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))),
Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))),
Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))),
Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))),
&collisions, 2, nil, false, true, true, false, false);
if (collisions > 0)
obstacleInPath = true;
}
if (obstacleInPath) {
UpdateCompareFlag(true);
return 0;
}
pObject->Teleport(newPosition);
UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine
return 0;
}
case COMMAND_REMOVE_CHAR_ELEGANTLY:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
CWorld::RemoveReferencesToDeletedObject(pPed);
if (pPed->bInVehicle){
if (pPed->m_pMyVehicle){
if (pPed == pPed->m_pMyVehicle->pDriver){
pPed->m_pMyVehicle->RemoveDriver();
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
}
delete pPed;
--CPopulation::ms_nTotalMissionPeds;
}else{
pPed->CharCreatedBy = RANDOM_CHAR;
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
--CPopulation::ms_nTotalMissionPeds;
pPed->bFadeOut = true;
}
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_IS_NASTY_GAME:
UpdateCompareFlag(CGame::nastyGame);
return 0;
case COMMAND_UNDRESS_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
char name[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
int mi = pPed->GetModelIndex();
pPed->DeleteRwObject();
if (pPed->IsPlayer())
mi = 0;
CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CWorld::Remove(pPed);
return 0;
}
case COMMAND_DRESS_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
int mi = pPed->GetModelIndex();
pPed->m_modelIndex = -1;
pPed->SetModelIndex(mi);
CWorld::Add(pPed);
return 0;
}
case COMMAND_START_CHASE_SCENE:
CollectParameters(&m_nIp, 1);
CTimer::Suspend();
CStreaming::DeleteAllRwObjects();
CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]);
CTimer::Resume();
return 0;
case COMMAND_STOP_CHASE_SCENE:
CRecordDataForChase::CleanUpChaseScene();
return 0;
case COMMAND_IS_EXPLOSION_IN_AREA:
{
CollectParameters(&m_nIp, 7);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float infZ = *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[5];
float supZ = *(float*)&ScriptParams[6];
if (infX > supX) {
infX = *(float*)&ScriptParams[4];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[5];
supY = *(float*)&ScriptParams[2];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
infX, supX, infY, supY, infZ, supZ));
return 0;
}
case COMMAND_IS_EXPLOSION_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
return 0;
}
case COMMAND_START_DRUG_DROP_OFF:
CPlane::CreateDropOffCesna();
return 0;
case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN:
UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown());
return 0;
case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES:
{
CVector pos = CPlane::FindDropOffCesnaCoordinates();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CREATE_FLOATING_PACKAGE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
{
CollectParameters(&m_nIp, 5);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
CVector offset = *(CVector*)&ScriptParams[2];
CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset);
return 0;
}
case COMMAND_MAKE_OBJECT_TARGETTABLE:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
assert(pPlayerPed);
pPlayerPed->MakeObjectTargettable(ScriptParams[0]);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPlayerPed);
pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
return 0;
}
case COMMAND_OPEN_GARAGE:
{
CollectParameters(&m_nIp, 1);
CGarages::OpenGarage(ScriptParams[0]);
return 0;
}
case COMMAND_CLOSE_GARAGE:
{
CollectParameters(&m_nIp, 1);
CGarages::CloseGarage(ScriptParams[0]);
return 0;
}
case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPed->bInVehicle){
if (pPed->m_pMyVehicle->bIsBus)
pPed->bRenderPedInCar = true;
if (pPed->m_pMyVehicle->pDriver == pPed){
pPed->m_pMyVehicle->RemoveDriver();
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPed->m_pMyVehicle->bEngineOn = false;
pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
pPed->bInVehicle = false;
pPed->m_pMyVehicle = nil;
pPed->SetPedState(PED_IDLE);
pPed->m_nLastPedState = PED_NONE;
pPed->bUsesCollision = true;
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
pPed->RemoveInCarAnims();
if (pPed->m_pVehicleAnim)
pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
return 0;
}
case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE:
{
CollectParameters(&m_nIp, 6);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float range = *(float*)&ScriptParams[3];
int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
int16 total;
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
if (dist < min_dist) {
min_dist = dist;
pClosestEntity = apEntities[i];
}
}
if (pClosestEntity) {
pClosestEntity->bIsVisible = (ScriptParams[5] != 0);
CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0);
}
return 0;
}
case COMMAND_HAS_CHAR_SPOTTED_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTarget);
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
return 0;
}
case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_HAIL_TAXI);
return 0;
}
case COMMAND_HAS_OBJECT_BEEN_DAMAGED:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
return 0;
}
case COMMAND_START_KILL_FRENZY_HEADSHOT:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
ScriptParams[6], ScriptParams[7] != 0, true);
return 0;
}
case COMMAND_ACTIVATE_MILITARY_CRANE:
{
CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[2];
float infY = *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[4];
supX = *(float*)&ScriptParams[2];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[5];
supY = *(float*)&ScriptParams[3];
}
CCranes::ActivateCrane(infX, supX, infY, supY,
*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
DEGTORAD(*(float*)&ScriptParams[9]), false, true,
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
case COMMAND_WARP_PLAYER_INTO_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
pPed->WarpPedIntoCar(pVehicle);
return 0;
}
case COMMAND_WARP_CHAR_INTO_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
pPed->WarpPedIntoCar(pVehicle);
return 0;
}
//case COMMAND_SWITCH_CAR_RADIO:
//case COMMAND_SET_AUDIO_STREAM:
case COMMAND_PRINT_WITH_2_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_SET_CHAR_WAIT_STATE:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil);
return 0;
}
case COMMAND_SET_CAMERA_BEHIND_PLAYER:
TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
return 0;
case COMMAND_SET_MOTION_BLUR:
CollectParameters(&m_nIp, 1);
TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
return 0;
case COMMAND_PRINT_STRING_IN_STRING:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR:
{
CollectParameters(&m_nIp, 3);
CZoneInfo zoneinfo;
CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
int mi;
ePedType pedtype = PEDTYPE_COP;
int attempt = 0;
while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
if (CModelInfo::GetModelInfo(mi)->GetRwObject())
pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
attempt++;
}
if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) {
mi = MI_MALE01;
pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType;
}
CPed* ped = new CCivilianPed(pedtype, mi);
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
return 0;
}
case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_2_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_3_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil);
return 0;
}
case COMMAND_SET_3_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil);
return 0;
}
case COMMAND_SET_4_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil);
return 0;
}
case COMMAND_SET_4_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
return 0;
}
case COMMAND_IS_SNIPER_BULLET_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
return 0;
}
case COMMAND_GIVE_PLAYER_DETONATOR:
CGarages::GivePlayerDetonator();
return 0;
//case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
case COMMAND_SET_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
return 0;
}
case COMMAND_SET_OBJECT_COLLISION:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->bUsesCollision = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_IS_ICECREAM_JINGLE_ON:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
// Adding this check to correspond to command name.
// All original game scripts always assume that the vehicle is actually Mr. Whoopee,
// but maybe there are mods that use it as "is alarm activated"?
assert(pVehicle->GetModelIndex() == MI_MRWHOOP);
UpdateCompareFlag(pVehicle->m_bSirenOrAlarm);
return 0;
}
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands900To999(int32 command)
{
char str[52];
char onscreen_str[KEY_LENGTH_IN_SCRIPT];
switch (command) {
case COMMAND_PRINT_STRING_IN_STRING_NOW:
{
wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr);
return 0;
}
//case COMMAND_PRINT_STRING_IN_STRING_SOON:
case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil);
return 0;
}
case COMMAND_SET_5_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil);
return 0;
}
case COMMAND_SET_6_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6);
return 0;
}
case COMMAND_SET_6_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
return 0;
}
case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3];
float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4];
float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5];
float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5];
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (infZ > supZ) {
float tmp = infZ;
infZ = supZ;
supZ = tmp;
}
int16 total;
CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true);
UpdateCompareFlag(total > 0);
return 0;
}
case COMMAND_LOAD_ALL_MODELS_NOW:
CTimer::Stop();
CStreaming::LoadAllRequestedModels(false);
CTimer::Update();
return 0;
case COMMAND_ADD_TO_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->SetMoveSpeed(pObject->GetMoveSpeed() + 0.02f * *(CVector*)&ScriptParams[1]);
return 0;
}
case COMMAND_DRAW_SPRITE:
{
CollectParameters(&m_nIp, 9);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]);
CTheScripts::NumberOfIntroRectanglesThisFrame++;
return 0;
}
case COMMAND_DRAW_RECT:
{
CollectParameters(&m_nIp, 8);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1;
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect(
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]);
CTheScripts::NumberOfIntroRectanglesThisFrame++;
return 0;
}
case COMMAND_LOAD_SPRITE:
{
CollectParameters(&m_nIp, 1);
strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
int slot = CTxdStore::FindTxdSlot("script");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str);
CTxdStore::PopCurrentTxd();
return 0;
}
case COMMAND_LOAD_TEXTURE_DICTIONARY:
{
strcpy(str, "models\\");
strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
strcat(str, ".txd");
m_nIp += KEY_LENGTH_IN_SCRIPT;
int slot = CTxdStore::FindTxdSlot("script");
if (slot == -1)
slot = CTxdStore::AddTxdSlot("script");
CTxdStore::LoadTxd(slot, str);
CTxdStore::AddRef(slot);
return 0;
}
case COMMAND_REMOVE_TEXTURE_DICTIONARY:
{
for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
CTheScripts::ScriptSprites[i].Delete();
CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script"));
return 0;
}
case COMMAND_SET_OBJECT_DYNAMIC:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
if (ScriptParams[1]) {
if (pObject->bIsStatic) {
pObject->bIsStatic = false;
pObject->AddToMovingList();
}
}
else {
if (!pObject->bIsStatic) {
pObject->bIsStatic = true;
pObject->RemoveFromMovingList();
}
}
return 0;
}
case COMMAND_SET_CHAR_ANIM_SPEED:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump());
if (pAssoc)
pAssoc->speed = *(float*)&ScriptParams[1];
return 0;
}
case COMMAND_PLAY_MISSION_PASSED_TUNE:
{
CollectParameters(&m_nIp, 1);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
return 0;
}
case COMMAND_CLEAR_AREA:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_FREEZE_ONSCREEN_TIMER:
CollectParameters(&m_nIp, 1);
CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0;
return 0;
case COMMAND_SWITCH_CAR_SIREN:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
return 0;
}
case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
{
CollectParameters(&m_nIp, 7);
ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1);
return 0;
}
case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED:
CollectParameters(&m_nIp, 7);
ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0);
return 0;
case COMMAND_SWITCH_ROADS_ON_ANGLED:
CollectParameters(&m_nIp, 7);
ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1);
return 0;
case COMMAND_SWITCH_ROADS_OFF_ANGLED:
CollectParameters(&m_nIp, 7);
ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
return 0;
case COMMAND_SET_CAR_WATERTIGHT:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->bWaterTight = ScriptParams[1] != 0;
return 0;
}
case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
{
CollectParameters(&m_nIp, 12);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float size = Max(0.0f, *(float*)&ScriptParams[7]);
eParticleObjectType type = (eParticleObjectType)ScriptParams[0];
RwRGBA color;
if (type == POBJECT_SMOKE_TRAIL){
color.alpha = -1;
color.red = ScriptParams[8];
color.green = ScriptParams[9];
color.blue = ScriptParams[10];
}else{
color.alpha = color.red = color.blue = color.green = 0;
}
CVector target = *(CVector*)&ScriptParams[4];
CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1);
return 0;
}
case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bDontDragMeOutCar = ScriptParams[1] != 0;
return 0;
}
case COMMAND_TURN_CAR_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
const CVector& pos = pVehicle->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
pVehicle->SetHeading(heading);
return 0;
}
case COMMAND_IS_CRANE_LIFTING_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]);
UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
return 0;
}
case COMMAND_DRAW_SPHERE:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3],
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
return 0;
}
case COMMAND_SET_CAR_STATUS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_MALE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE);
return 0;
}
case COMMAND_SCRIPT_NAME:
{
strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
return 0;
}
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 3);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_FIND_DRUG_PLANE_COORDINATES:
*(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_SAVE_INT_TO_DEBUG_FILE:
// TODO: implement something here
CollectParameters(&m_nIp, 1);
return 0;
case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE:
CollectParameters(&m_nIp, 1);
return 0;
case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE:
return 0;
case COMMAND_POLICE_RADIO_MESSAGE:
CollectParameters(&m_nIp, 3);
DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]);
return 0;
case COMMAND_SET_CAR_STRONG:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bTakeLessDamage = ScriptParams[1] != 0;
return 0;
}
case COMMAND_REMOVE_ROUTE:
CollectParameters(&m_nIp, 1);
CRouteNode::RemoveRoute(ScriptParams[0]);
return 0;
case COMMAND_SWITCH_RUBBISH:
CollectParameters(&m_nIp, 1);
CRubbish::SetVisibility(ScriptParams[0] != 0);;
return 0;
case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float x1 = *(float*)&ScriptParams[0];
float y1 = *(float*)&ScriptParams[1];
float z1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
float z2 = *(float*)&ScriptParams[5];
CParticleObject* tmp = CParticleObject::pCloseListHead;
while (tmp) {
CParticleObject* next = tmp->m_pNext;
if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
tmp->RemoveObject();
tmp = next;
}
tmp = CParticleObject::pFarListHead;
while (tmp) {
CParticleObject* next = tmp->m_pNext;
if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2))
tmp->RemoveObject();
tmp = next;
}
return 0;
}
case COMMAND_SWITCH_STREAMING:
CollectParameters(&m_nIp, 1);
CStreaming::ms_disableStreaming = ScriptParams[0] == 0;
return 0;
case COMMAND_IS_GARAGE_OPEN:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0]));
return 0;
case COMMAND_IS_GARAGE_CLOSED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
return 0;
case COMMAND_START_CATALINA_HELI:
CHeli::StartCatalinaFlyBy();
return 0;
case COMMAND_CATALINA_HELI_TAKE_OFF:
CHeli::CatalinaTakeOff();
return 0;
case COMMAND_REMOVE_CATALINA_HELI:
CHeli::RemoveCatalinaHeli();
return 0;
case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
return 0;
case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
{
CollectParameters(&m_nIp, 6);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = *(float*)&ScriptParams[3];
int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index;
int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index;
int16 total;
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * radius;
for (int i = 0; i < total; i++) {
float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
if (dist < min_dist) {
min_dist = dist;
pClosestEntity = apEntities[i];
}
}
if (!pClosestEntity) {
printf("Failed to find building\n");
return 0;
}
CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
pReplacedBuilding->ReplaceWithNewModel(mi2);
CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
return 0;
}
case COMMAND_SWITCH_WORLD_PROCESSING:
CollectParameters(&m_nIp, 1);
CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0;
return 0;
case COMMAND_REMOVE_ALL_PLAYER_WEAPONS:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->ClearWeapons();
return 0;
}
case COMMAND_GRAB_CATALINA_HELI:
{
CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CLEAR_AREA_OF_CARS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_SET_ROTATING_GARAGE_DOOR:
CollectParameters(&m_nIp, 1);
CGarages::SetGarageDoorToRotate(ScriptParams[0]);
return 0;
case COMMAND_ADD_SPHERE:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = *(float*)&ScriptParams[3];
CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SPHERE:
CollectParameters(&m_nIp, 1);
CTheScripts::RemoveScriptSphere(ScriptParams[0]);
return 0;
case COMMAND_CATALINA_HELI_FLY_AWAY:
CHeli::MakeCatalinaHeliFlyAway();
return 0;
case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
if (ScriptParams[1]) {
pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
}
else {
pPed->m_pWanted->m_bIgnoredByEveryone = false;
}
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
return 0;
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CUserDisplay::OnscnTimer.AddClock(var, onscreen_str);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
{
assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str);
return 0;
}
case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
{
CollectParameters(&m_nIp, 4);
if (CCarCtrl::NumRandomCars >= 30)
return 0;
int attempts;
int model = -1;
int index = CGeneral::GetRandomNumberInRange(0, 50);
for (attempts = 0; attempts < 50; attempts++) {
if (model != -1)
break;
model = CStreaming::ms_vehiclesLoaded[index];
if (model == -1)
continue;
// desperatly want to believe this was inlined :|
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
assert(pInfo->GetModelType() == MITYPE_VEHICLE);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
switch (model) {
case MI_LANDSTAL:
case MI_LINERUN:
case MI_FIRETRUCK:
case MI_TRASH:
case MI_STRETCH:
case MI_MULE:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_BFINJECT:
// case MI_CORPSE:
case MI_POLICE:
case MI_ENFORCER:
case MI_SECURICA:
case MI_PREDATOR:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_TRAIN:
case MI_CHOPPER:
case MI_DODO:
case MI_COACH:
case MI_RCBANDIT:
// case MI_BELLYUP:
// case MI_MRWONGS:
// case MI_MAFIA:
case MI_VOODOO:
// case MI_YAKUZA:
// case MI_DIABLOS:
// case MI_COLUMB:
// case MI_HOODS:
case MI_AIRTRAIN:
case MI_DEADDODO:
case MI_SPEEDER:
case MI_REEFER:
// case MI_PANLANT:
case MI_FLATBED:
case MI_YANKEE:
// case MI_ESCAPE:
case MI_ZEBRA:
case MI_TOPFUN:
// case MI_GHOST:
case MI_RCBARON:
case MI_RCRAIDER:
model = -1;
break;
case MI_IDAHO:
case MI_STINGER:
case MI_PEREN:
case MI_SENTINEL:
case MI_PATRIOT:
case MI_MANANA:
case MI_INFERNUS:
// case MI_BLISTA:
case MI_PONY:
case MI_CHEETAH:
case MI_MOONBEAM:
case MI_ESPERANT:
case MI_TAXI:
case MI_WASHING:
case MI_BOBCAT:
case MI_BANSHEE:
case MI_CABBIE:
case MI_STALLION:
case MI_RUMPO:
// case 151:
// case 152:
// case 153:
break;
default:
printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
model = -1;
break;
}
}
else
model = -1;
if (++index >= 50)
index = 0;
}
if (model == -1)
return 0;
CVehicle* car;
if (!CModelInfo::IsBikeModel(model))
car = new CAutomobile(model, MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[0];
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3]));
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
car->bIsCarParkVehicle = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CWorld::Add(car);
return 0;
}
case COMMAND_IS_COLLISION_IN_MEMORY:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
return 0;
case COMMAND_SET_WANTED_MULTIPLIER:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
return 0;
case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
return 0;
case COMMAND_IS_CAR_VISIBLY_DAMAGED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->bIsDamaged);
return 0;
}
case COMMAND_DOES_OBJECT_EXIST:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
return 0;
case COMMAND_LOAD_SCENE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
CTimer::Stop();
CStreaming::LoadScene(pos);
CTimer::Update();
return 0;
}
case COMMAND_ADD_STUCK_CAR_CHECK:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_REMOVE_STUCK_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]);
return 0;
}
case COMMAND_IS_CAR_STUCK:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
return 0;
case COMMAND_LOAD_MISSION_AUDIO:
strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
DMAudio.PreloadMissionAudio(str);
return 0;
case COMMAND_HAS_MISSION_AUDIO_LOADED:
CollectParameters(&m_nIp, 1);
debug("HAS_MISSION_AUDIO_LOADED doesn't support parameter yet, default to TRUE\n");
UpdateCompareFlag(true);
//UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
return 0;
case COMMAND_PLAY_MISSION_AUDIO:
CollectParameters(&m_nIp, 1);
debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n");
//DMAudio.PlayLoadedMissionAudio();
return 0;
case COMMAND_HAS_MISSION_AUDIO_FINISHED:
CollectParameters(&m_nIp, 1);
debug("HAS_MISSION_AUDIO_FINISHED doesn't support parameter yet, default to TRUE\n");
UpdateCompareFlag(true);
//UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
return 0;
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED:
{
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1));
return 0;
}
case COMMAND_CLEAR_THIS_PRINT:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CMessages::ClearThisPrint(text);
return 0;
}
case COMMAND_CLEAR_THIS_BIG_PRINT:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CMessages::ClearThisBigPrint(text);
return 0;
}
case COMMAND_SET_MISSION_AUDIO_POSITION:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z);
return 0;
}
case COMMAND_ACTIVATE_SAVE_MENU:
FrontEndMenuManager.m_bSaveMenuActive = true;
return 0;
case COMMAND_HAS_SAVE_GAME_FINISHED:
UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive);
return 0;
case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
return 0;
case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
{
CollectParameters(&m_nIp, 3);
CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject;
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(handle, ScriptParams[1]);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_PED_DENSITY_MULTIPLIER:
CollectParameters(&m_nIp, 1);
CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
return 0;
case COMMAND_FORCE_RANDOM_PED_TYPE:
CollectParameters(&m_nIp, 1);
CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
return 0;
case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
return 0;
case COMMAND_GET_COLLECTABLE1S_COLLECTED:
ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
return 0;
}
case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0;
return 0;
case COMMAND_SET_TEXT_RIGHT_JUSTIFY:
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0;
return 0;
case COMMAND_PRINT_HELP:
{
if (CCamera::m_bUseMouse3rdPerson && (
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CHud::SetHelpMessage(text, false);
return 0;
}
case COMMAND_CLEAR_HELP:
CHud::SetHelpMessage(nil, false);
return 0;
case COMMAND_FLASH_HUD_OBJECT:
CollectParameters(&m_nIp, 1);
CHud::m_ItemToFlash = ScriptParams[0];
return 0;
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
#ifdef GTA_PS2
char tmp[48];
#endif
switch (command) {
//case COMMAND_FLASH_RADAR_BLIP:
case COMMAND_IS_CHAR_IN_CONTROL:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed->IsPedInControl());
return 0;
}
case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
CollectParameters(&m_nIp, 1);
CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
return 0;
case COMMAND_CLEAR_SMALL_PRINTS:
CMessages::ClearSmallMessagesOnly();
return 0;
case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
return 0;
case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_CAN_PLAYER_START_MISSION:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPlayerPed);
UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING);
return 0;
}
case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
pPlayerInfo->MakePlayerSafe(true);
CCutsceneMgr::StartCutsceneProcessing();
return 0;
}
case COMMAND_USE_TEXT_COMMANDS:
CollectParameters(&m_nIp, 1);
CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
return 0;
case COMMAND_SET_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
CPedType::AddThreat(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_CLEAR_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_CAR_COLOURS:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
ScriptParams[0] = pVehicle->m_currentColour1;
ScriptParams[1] = pVehicle->m_currentColour2;
StoreParameters(&m_nIp, 2);
return 0;
}
case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED:
CollectParameters(&m_nIp, 1);
CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0);
if (!ScriptParams[0])
CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f);
return 0;
case COMMAND_SET_CAR_CAN_BE_DAMAGED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
pVehicle->bCanBeDamaged = ScriptParams[1] != 0;
if (!ScriptParams[1])
pVehicle->ExtinguishCarFire();
return 0;
}
//case COMMAND_MAKE_PLAYER_UNSAFE:
case COMMAND_LOAD_COLLISION:
{
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
CTimer::Update();
return 0;
}
case COMMAND_GET_BODY_CAST_HEALTH:
ScriptParams[0] = CObject::nBodyCastHealth;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CHARS_CHATTING:
{
CollectParameters(&m_nIp, 3);
CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pPed1 && pPed2);
pPed1->SetChat(pPed2, ScriptParams[2]);
pPed2->SetChat(pPed1, ScriptParams[2]);
return 0;
}
//case COMMAND_MAKE_PLAYER_SAFE:
case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (ScriptParams[1])
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_NONE;
return 0;
}
case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1])
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_NONE;
return 0;
}
case COMMAND_SET_DRUNK_INPUT_DELAY:
assert(0 && "SET_DRUNK_INPUT_DELAY not yet implemented");
return 0;
case COMMAND_SET_CHAR_MONEY:
assert(0 && "SET_CHAR_MONEY not yet implemented");
return 0;
case COMMAND_INCREASE_CHAR_MONEY:
assert(0 && "INCREASE_CHAR_MONEY not yet implemented");
return 0;
case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS:
assert(0 && "GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS not yet implemented");
return 0;
case COMMAND_REGISTER_LIFE_SAVED:
CStats::AnotherLifeSavedWithAmbulance();
return 0;
case COMMAND_REGISTER_CRIMINAL_CAUGHT:
CStats::AnotherCriminalCaught();
return 0;
case COMMAND_REGISTER_AMBULANCE_LEVEL:
CollectParameters(&m_nIp, 1);
CStats::RegisterLevelAmbulanceMission(ScriptParams[0]);
return 0;
case COMMAND_REGISTER_FIRE_EXTINGUISHED:
CStats::AnotherFireExtinguished();
return 0;
case COMMAND_TURN_PHONE_ON:
CollectParameters(&m_nIp, 1);
gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
return 0;
case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
CollectParameters(&m_nIp, 1);
CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
return 0;
case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector result = pVehicle->GetMatrix() * *(CVector*)&ScriptParams[1] + pVehicle->GetPosition();
*(CVector*)&ScriptParams[0] = result;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
return 0;
case COMMAND_BLOW_UP_RC_BUGGY:
CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy();
return 0;
case COMMAND_REMOVE_CAR_FROM_CHASE:
CollectParameters(&m_nIp, 1);
CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
return 0;
case COMMAND_IS_FRENCH_GAME:
UpdateCompareFlag(CGame::frenchGame);
return 0;
case COMMAND_IS_GERMAN_GAME:
UpdateCompareFlag(CGame::germanGame);
return 0;
case COMMAND_CLEAR_MISSION_AUDIO:
DMAudio.ClearMissionAudio();
return 0;
case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
CollectParameters(&m_nIp, 1);
CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
return 0;
case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH:
CollectParameters(&m_nIp, 1);
CRestart::bFadeInAfterNextDeath = !!ScriptParams[0];
return 0;
case COMMAND_SET_GANG_PED_MODEL_PREFERENCE:
CollectParameters(&m_nIp, 2);
CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1])
pPed->m_pNextPathNode = nil;
pPed->bUsePedNodeSeek = !!ScriptParams[1];
return 0;
}
case COMMAND_SWITCH_VEHICLE_WEAPONS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bGunSwitchedOff = !ScriptParams[1];
return 0;
}
case COMMAND_SET_GET_OUT_OF_JAIL_FREE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
return 0;
case COMMAND_SET_FREE_HEALTH_CARE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
return 0;
case COMMAND_IS_CAR_DOOR_CLOSED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
return 0;
}
case COMMAND_LOAD_AND_LAUNCH_MISSION:
return 0;
case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
{
CollectParameters(&m_nIp, 1);
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
#ifdef USE_DEBUG_SCRIPT_LOADER
CFileMgr::ChangeDir("\\data\\");
int handle = CFileMgr::OpenFile(scriptfile, "rb");
#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
#endif
CFileMgr::Seek(handle, offset, 0);
CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
CFileMgr::CloseFile(handle);
CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
CTimer::Resume();
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->bDrawLast = !!ScriptParams[1];
return 0;
}
case COMMAND_GET_AMMO_IN_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
else
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
else
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REGISTER_KILL_FRENZY_PASSED:
CStats::AnotherKillFrenzyPassed();
return 0;
case COMMAND_SET_CHAR_SAY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
switch (ScriptParams[1]) {
case SCRIPT_SOUND_CHUNKY_RUN_SHOUT:
pPed->Say(SOUND_PED_FLEE_RUN);
break;
case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT:
pPed->Say(SOUND_PED_FLEE_RUN);
break;
case SCRIPT_SOUND_SWAT_PED_SHOUT:
pPed->Say(SOUND_PED_PURSUIT_SWAT);
break;
case SCRIPT_SOUND_AMMUNATION_CHAT_1:
pPed->Say(SOUND_AMMUNATION_WELCOME_1);
break;
case SCRIPT_SOUND_AMMUNATION_CHAT_2:
pPed->Say(SOUND_AMMUNATION_WELCOME_2);
break;
case SCRIPT_SOUND_AMMUNATION_CHAT_3:
pPed->Say(SOUND_AMMUNATION_WELCOME_3);
break;
default:
break;
}
return 0;
}
case COMMAND_SET_NEAR_CLIP:
CollectParameters(&m_nIp, 1);
TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
return 0;
case COMMAND_SET_RADIO_CHANNEL:
CollectParameters(&m_nIp, 2);
DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
CollectParameters(&m_nIp, 1);
CRestart::OverrideHospitalLevel = ScriptParams[0];
return 0;
case COMMAND_OVERRIDE_POLICE_STATION_LEVEL:
CollectParameters(&m_nIp, 1);
CRestart::OverridePoliceStationLevel = ScriptParams[0];
return 0;
case COMMAND_FORCE_RAIN:
CollectParameters(&m_nIp, 1);
CWeather::bScriptsForceRain = !!ScriptParams[0];
return 0;
case COMMAND_DOES_GARAGE_CONTAIN_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
return 0;
}
case COMMAND_SET_CAR_TRACTION:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float fTraction = *(float*)&ScriptParams[1];
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE);
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else
// this is certainly not a boat, trane, heli or plane field
//((CBike*)pVehicle)->m_fTraction = fTraction;
*(float*)(((char*)pVehicle) + 1088) = fTraction;
return 0;
}
case COMMAND_ARE_MEASUREMENTS_IN_METRES:
#ifdef USE_MEASUREMENTS_IN_METERS
UpdateCompareFlag(true);
#else
UpdateCompareFlag(false)
#endif
return 0;
case COMMAND_CONVERT_METRES_TO_FEET:
{
CollectParameters(&m_nIp, 1);
float fMeterValue = *(float*)&ScriptParams[0];
float fFeetValue = fMeterValue / METERS_IN_FOOT;
*(float*)&ScriptParams[0] = fFeetValue;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
return 0;
}
case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pPed);
// not implemented
return 0;
}
case COMMAND_IS_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
return 0;
case COMMAND_CLEAR_AREA_OF_CHARS:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberMissions(ScriptParams[0]);
return 0;
case COMMAND_CONVERT_METRES_TO_FEET_INT:
CollectParameters(&m_nIp, 1);
ScriptParams[0] *= FEET_IN_METER;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_REGISTER_FASTEST_TIME:
CollectParameters(&m_nIp, 2);
CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_REGISTER_HIGHEST_SCORE:
CollectParameters(&m_nIp, 2);
CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
return 0;
//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
//case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers));
CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]];
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bChrisCriminal = !!ScriptParams[1];
return 0;
}
case COMMAND_START_CREDITS:
CCredits::Start();
return 0;
case COMMAND_STOP_CREDITS:
CCredits::Stop();
return 0;
case COMMAND_ARE_CREDITS_FINISHED:
UpdateCompareFlag(CCredits::AreCreditsDone());
return 0;
case COMMAND_CREATE_SINGLE_PARTICLE:
CollectParameters(&m_nIp, 8);
CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
return 0;
case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1])
pPed->m_nZoneLevel = LEVEL_IGNORE;
else
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
return 0;
}
case COMMAND_GET_CHASE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]);
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_START_BOAT_FOAM_ANIMATION:
CSpecialParticleStuff::StartBoatFoamAnimation();
return 0;
case COMMAND_UPDATE_BOAT_FOAM_ANIMATION:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
return 0;
}
case COMMAND_SET_MUSIC_DOES_FADE:
CollectParameters(&m_nIp, 1);
TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
return 0;
case COMMAND_SET_INTRO_IS_PLAYING:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0]) {
CGame::playingIntro = true;
CStreaming::RemoveCurrentZonesModels();
} else {
CGame::playingIntro = false;
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
int mi;
CModelInfo::GetModelInfo("bridgefukb", &mi);
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
return 0;
case COMMAND_SET_PLAYER_HOOKER:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1] < 0) {
pPlayerInfo->m_pHooker = nil;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0;
pPlayerInfo->m_nNextSexMoneyUpdateTime = 0;
} else {
CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pHooker);
pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
}
return 0;
}
case COMMAND_PLAY_END_OF_GAME_TUNE:
DMAudio.PlayPreloadedCutSceneMusic();
return 0;
case COMMAND_STOP_END_OF_GAME_TUNE:
DMAudio.StopCutSceneMusic();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return 0;
case COMMAND_GET_CAR_MODEL:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
ScriptParams[0] = pVehicle->GetModelIndex();
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
return 0;
}
case COMMAND_SET_SCRIPT_FIRE_AUDIO:
CollectParameters(&m_nIp, 2);
gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
return 0;
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3);
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bNoCriticalHits = (ScriptParams[0] == 0);
return 0;
}
case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
return 0;
}
case COMMAND_IS_CHAR_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
return 0;
}
case COMMAND_IS_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
case COMMAND_IS_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER &&
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
char tmp[48];
switch (command) {
case COMMAND_LOAD_COLLISION_WITH_SCREEN: // NB: not actually implemented
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
DMAudio.SetEffectsFadeVol(127);
}
CTimer::Update();
return 0;
case COMMAND_LOAD_SPLASH_SCREEN:
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
tmp[i] = tolower(tmp[i]);
m_nIp += 8;
LoadSplash(tmp);
return 0;
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (ScriptParams[1])
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
else
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
return 0;
}
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
CAutomobile* pCar = (CAutomobile*)pVehicle;
pCar->bMoreResistantToDamage = ScriptParams[1];
return 0;
}
case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
return 0;
}
case COMMAND_LOAD_END_OF_GAME_TUNE:
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
printf("Start preload end of game audio\n");
DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
printf("End preload end of game audio\n");
return 0;
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: // NB: not actually implemented
CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
return 0;
case COMMAND_SET_OBJECT_ROTATION:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CWorld::Remove(pObject);
pObject->SetOrientation(
DEGTORAD(*(float*)&ScriptParams[1]),
DEGTORAD(*(float*)&ScriptParams[2]),
DEGTORAD(*(float*)&ScriptParams[3]));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
CWorld::Add(pObject);
return 0;
}
case COMMAND_GET_DEBUG_CAMERA_COORDINATES:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: // NB: not actually implemented
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR: // NB: not actually implemented
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsPed());
return 0;
}
case COMMAND_IS_PLAYER_TARGETTING_CHAR:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTestedPed);
CEntity* pTarget = pPed->m_pPointGunAt;
bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
// PC shit
static int nCounter = 0;
nCounter = Max(0, nCounter - 1);
if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
if ((pTarget->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
CVector vTestedPos(pTarget->GetPosition().x, pTarget->GetPosition().y, pTarget->GetPosition().z + 0.4);
CVector vScreenPos;
float w, h;
if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
CColPoint point;
CEntity* entity;
if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
vTestedPos, point, entity, true, true, true, true, true, false) ||
entity == pTarget) {
nCounter += 2;
if (nCounter > 20) {
bTargetting = true;
nCounter = 20;
}
}
}
}
}
}
UpdateCompareFlag(bTargetting);
return 0;
}
case COMMAND_IS_PLAYER_TARGETTING_OBJECT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pTestedObject);
CEntity* pTarget = pPed->m_pPointGunAt;
UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
return 0;
}
case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
{
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
tmp[i] = tolower(tmp[i]);
m_nIp += 8;
CRunningScript* pScript = CTheScripts::pActiveScripts;
while (pScript) {
CRunningScript* pNext = pScript->next;
if (strcmp(pScript->m_abScriptName, tmp) == 0) {
pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts);
pScript->AddScriptToList(&CTheScripts::pIdleScripts);
}
pScript = pNext;
}
return 0;
}
case COMMAND_DISPLAY_TEXT_WITH_NUMBER:
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
CollectParameters(&m_nIp, 1);
CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1,
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
return 0;
}
case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS:
{
CollectParameters(&m_nIp, 2);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0];
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1];
CollectParameters(&m_nIp, 2);
CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1,
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text);
return 0;
}
case COMMAND_FAIL_CURRENT_MISSION:
CTheScripts::FailCurrentMission = 2;
return 0;
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: // NB: actually does nothing
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float range = *(float*)&ScriptParams[3];
int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
int16 total;
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
if (dist < min_dist) {
min_dist = dist;
pClosestEntity = apEntities[i];
}
}
if (pClosestEntity && pClosestEntity->IsDummy()) {
CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity);
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true);
pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
if (dist < min_dist) {
min_dist = dist;
pClosestEntity = apEntities[i];
}
}
if (pClosestEntity->IsDummy())
pClosestEntity = nil;
}
if (pClosestEntity) {
assert(pClosestEntity->IsObject());
CObject* pObject = (CObject*)pClosestEntity;
pObject->ObjectCreatedBy = MISSION_OBJECT;
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject);
} else {
ScriptParams[0] = -1;
}
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 5);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pTarget);
CVector offset = *(CVector*)&ScriptParams[2];
CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
return 0;
}
case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CCarAI::TellOccupantsToLeaveCar(pVehicle);
return 0;
}
case COMMAND_SET_INTERPOLATION_PARAMETERS:
CollectParameters(&m_nIp, 2);
TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float destX = *(float*)&ScriptParams[3];
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_ATTACH_CHAR_TO_CAR:
// TODO(MIAMI)
assert(0);
return 0;
case COMMAND_DETACH_CHAR_FROM_CAR:
// TODO(MIAMI)
assert(0);
return 0;
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1];
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (pPed)
pPed->m_lastWepDam = -1;
else
debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n");
return 0;
}
case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (pVehicle)
pVehicle->m_nLastWeaponDamage = -1;
else
debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n");
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_AREA:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = *(float*)&ScriptParams[0];
float y1 = *(float*)&ScriptParams[1];
float x2 = *(float*)&ScriptParams[2];
float y2 = *(float*)&ScriptParams[3];
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_ZONE: // NB: not actually implemented
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
// TODO(MIAMI): just getting this to compile with new argument
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetNavigationZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle);
return 0;
}
case COMMAND_GET_DRIVER_OF_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CPed* pDriver = pVehicle->pDriver;
if (pDriver)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver);
else
ScriptParams[0] = -1;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_NUMBER_OF_FOLLOWERS:
{
CollectParameters(&m_nIp, 1);
CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pLeader);
int total = 0;
int i = CPools::GetPedPool()->GetSize();
while (--i) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (pPed->m_leader == pLeader)
total++;
}
ScriptParams[0] = total;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER:
{
CollectParameters(&m_nIp, 6);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]);
return 0;
}
case COMMAND_GET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
LocateCharObjectCommand(command, &m_nIp);
return 0;
case COMMAND_SET_CAR_TEMP_ACTION:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_HANDBRAKE_STOP: // NB: not actually implemented
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
case COMMAND_IS_CHAR_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
case COMMAND_LOCATE_SNIPER_BULLET_2D: // NB: not actually implemented
case COMMAND_LOCATE_SNIPER_BULLET_3D: // NB: not actually implemented
LocateSniperBulletCommand(command, &m_nIp);
return 0;
case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_PLAYER_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
case COMMAND_IS_CHAR_LYING_DOWN: // NB: not actually implemented
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bFallenDown);
return 0;
}
case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
int pedtype = ScriptParams[1];
bool can = false;
for (int i = 0; i < pPed->m_numNearPeds; i++) {
CPed* pTestPed = pPed->m_nearPeds[i];
if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed))
can = true;
}
UpdateCompareFlag(can);
return 0;
}
case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
return 0;
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
return 0;
case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_ceaseAttackTimer = ScriptParams[1];
return 0;
}
case COMMAND_GET_REMOTE_CONTROLLED_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
if (pVehicle)
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
else
ScriptParams[0] = -1;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PC_VERSION:
UpdateCompareFlag(true);
return 0;
//case COMMAND_REPLAY:
//case COMMAND_IS_REPLAY_PLAYING:
case COMMAND_IS_MODEL_AVAILABLE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
return 0;
case COMMAND_SHUT_CHAR_UP:
assert("SHUT_CHAR_UP not implemented"); // TODO(MIAMI)
case COMMAND_SET_ENABLE_RC_DETONATE:
CollectParameters(&m_nIp, 1);
CVehicle::bDisableRemoteDetonation = ScriptParams[0];
return 0;
case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->m_nRouteSeed = ScriptParams[1];
return 0;
}
case COMMAND_IS_ANY_PICKUP_AT_COORDS:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f));
return 0;
}
case COMMAND_GET_FIRST_PICKUP_COORDS:
case COMMAND_GET_NEXT_PICKUP_COORDS:
case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->ClearWeapons();
return 0;
}
case COMMAND_HAS_PLAYER_GOT_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
bool bFound = false;
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
bFound = true;
break;
}
}
UpdateCompareFlag(bFound);
return 0;
}
//case COMMAND_HAS_CHAR_GOT_WEAPON:
//case COMMAND_IS_PLAYER_FACING_CHAR:
case COMMAND_SET_TANK_DETONATE_CARS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
return 0;
}
case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
{
CollectParameters(&m_nIp, 1);
CPad* pPad = CPad::GetPad(ScriptParams[0]);
ScriptParams[0] = pPad->NewState.LeftStickX;
ScriptParams[1] = pPad->NewState.LeftStickY;
ScriptParams[2] = pPad->NewState.RightStickX;
ScriptParams[3] = pPad->NewState.RightStickY;
StoreParameters(&m_nIp, 4);
return 0;
}
case COMMAND_IS_CAR_ON_FIRE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
bool bOnFire = false;
if (pVehicle->m_pCarFire)
bOnFire = true;
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
bOnFire = true;
if (pVehicle->m_fHealth < 250.0f)
bOnFire = true;
UpdateCompareFlag(bOnFire);
return 0;
}
case COMMAND_IS_CAR_TYRE_BURST:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
bool bIsBurst = false;
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
assert("IS_CAR_TYPE_BURST not yet implemented for bikes");
}
else {
CAutomobile* pCar = (CAutomobile*)pVehicle;
if (ScriptParams[1] == 4) {
for (int i = 0; i < 4; i++) {
if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
bIsBurst = true;
}
}
else
bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
}
UpdateCompareFlag(bIsBurst);
}
//case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
//case COMMAND_SET_CAR_WAIT:
//case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
//case COMMAND_IS_PLAYER_FOOT_DOWN:
//case COMMAND_IS_CHAR_FOOT_DOWN:
case COMMAND_INITIALISE_OBJECT_PATH:
// TODO(MIAMI): script path
CollectParameters(&m_nIp, 2);
debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n");
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_START_OBJECT_ON_PATH:
{
CollectParameters(&m_nIp, 2);
debug("START_OBJECT_ON_PATH not yet implemented, skipping\n");
return 0;
}
case COMMAND_SET_OBJECT_PATH_SPEED:
{
CollectParameters(&m_nIp, 2);
debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n");
return 0;
}
case COMMAND_SET_OBJECT_PATH_POSITION:
{
CollectParameters(&m_nIp, 2);
debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n");
return 0;
}
//case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
case COMMAND_CLEAR_OBJECT_PATH:
{
CollectParameters(&m_nIp, 1);
debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n");
return 0;
}
case COMMAND_HELI_GOTO_COORDS:
{
CollectParameters(&m_nIp, 5);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr = ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr = ScriptParams[0]);
return 0;
}
case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
{
CollectParameters(&m_nIp, 1);
CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVector pos;
pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z);
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CREATE_PROTECTION_PICKUP:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_BOAT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_BOAT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_HELI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_HELI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_PLANE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_PLANE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
case COMMAND_IS_CHAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed && pPed->bIsInWater);
return 0;
}
case COMMAND_SET_VAR_INT_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_INT_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
switch (command) {
case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
assert(0);
case COMMAND_SET_CAR_FORWARD_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
// TODO(MIAMI): heli hack!
return 0;
}
case COMMAND_SET_AREA_VISIBLE:
CollectParameters(&m_nIp, 1);
CGame::currArea = ScriptParams[0];
// TODO(MIAMI) !!
//CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
return 0;
case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
assert(0);
case COMMAND_MARK_CAR_AS_CONVOY_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bPartOfConvoy = ScriptParams[1];
return 0;
}
case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
case COMMAND_CREATE_SCRIPT_ROADBLOCK:
case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
case COMMAND_IS_PICKUP_IN_ZONE:
case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
case COMMAND_SWITCH_SECURITY_CAMERA:
case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
assert(0);
case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
return 0;
}
case COMMAND_HAS_SONY_CD_BEEN_READ:
case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
assert(0);
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[3]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
CollectParameters(&m_nIp, 1);
CStats::MoneySpentOnFashion(ScriptParams[0]);
return 0;
case COMMAND_SET_HELI_ORIENTATION:
case COMMAND_CLEAR_HELI_ORIENTATION:
case COMMAND_PLANE_GOTO_COORDS:
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
case COMMAND_DRAW_WEAPONSHOP_CORONA:
case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
case COMMAND_FREEZE_CHAR_POSITION:
case COMMAND_SET_CHAR_DROWNS_IN_WATER:
case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
case COMMAND_REMOVE_RC_BUGGY:
case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
case COMMAND_GET_CHAR_ARMOUR:
case COMMAND_SET_CHAR_ARMOUR:
case COMMAND_SET_HELI_STABILISER:
case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
case COMMAND_POP_CAR_BOOT:
case COMMAND_SHUT_PLAYER_UP:
case COMMAND_SET_PLAYER_MOOD:
assert(0);
case COMMAND_REQUEST_COLLISION:
{
CollectParameters(&m_nIp, 2);
CVector2D pos;
pos.x = *(float*)&ScriptParams[0];
pos.y = *(float*)&ScriptParams[1];
CColStore::RequestCollision(pos);
return 0;
}
case COMMAND_LOCATE_OBJECT_2D:
case COMMAND_LOCATE_OBJECT_3D:
case COMMAND_IS_OBJECT_IN_WATER:
case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
case COMMAND_IS_OBJECT_IN_AREA_2D:
case COMMAND_IS_OBJECT_IN_AREA_3D:
case COMMAND_TASK_TOGGLE_DUCK:
assert(0);
case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
{
char label[12];
int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 };
int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 };
int i;
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 12);
for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++)
carDensities[i] = ScriptParams[i + 1];
for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES];
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
while (zone >= 0) {
CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities);
zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
}
return 0;
}
case COMMAND_REQUEST_ANIMATION:
case COMMAND_HAS_ANIMATION_LOADED:
case COMMAND_REMOVE_ANIMATION:
case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
case COMMAND_ATTACH_CHAR_TO_OBJECT:
case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
assert(0);
case COMMAND_ADD_SET_PIECE:
{
CollectParameters(&m_nIp, 13);
debug("ADD_SET_PIECE not implemented, skipping\n");
return 0;
}
case COMMAND_SET_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 2);
debug("SET_EXTRA_COLOURS not implemented, skipping\n");
return 0;
}
case COMMAND_CLEAR_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 1);
debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
return 0;
}
case COMMAND_CLOSE_CAR_BOOT:
assert(0);
case COMMAND_GET_WHEELIE_STATS:
{
CollectParameters(&m_nIp, 1);
debug("GET_WHEELIE_STATS not implemented, skipping\n");
for (int i = 0; i < 6; i++)
ScriptParams[i] = 0;
StoreParameters(&m_nIp, 6);
return 0;
}
case COMMAND_DISARM_CHAR:
case COMMAND_BURST_CAR_TYRE:
case COMMAND_IS_CHAR_OBJ_NO_OBJ:
case COMMAND_IS_PLAYER_WEARING:
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
case COMMAND_CREATE_SWAT_ROPE:
case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
case COMMAND_GET_NEAREST_TYRE_TO_POINT:
case COMMAND_SET_CAR_MODEL_COMPONENTS:
case COMMAND_SWITCH_LIFT_CAMERA:
case COMMAND_CLOSE_ALL_CAR_DOORS:
case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
case COMMAND_GET_MAX_WANTED_LEVEL:
case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
case COMMAND_PRINT_HELP_WITH_NUMBER:
case COMMAND_PRINT_HELP_FOREVER:
case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
switch (command) {
case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
case COMMAND_IS_MISSION_AUDIO_PLAYING:
case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
// TODO(MIAMI) - add text
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
// TODO(MIAMI) - add text
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_FREEZE_CAR_POSITION:
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
case COMMAND_GET_RADIO_CHANNEL:
case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
case COMMAND_IS_CAR_DROWNING_IN_WATER:
case COMMAND_IS_CHAR_DROWNING_IN_WATER:
assert(0);
case COMMAND_DISABLE_CUTSCENE_SHADOWS:
{
debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n");
return 0;
}
case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
case COMMAND_IS_MISSION_AUDIO_LOADING:
case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
case COMMAND_SET_CHAR_ANSWERING_MOBILE:
case COMMAND_SET_PLAYER_DRUNKENNESS:
case COMMAND_GET_PLAYER_DRUNKENNESS:
case COMMAND_SET_PLAYER_DRUG_LEVEL:
case COMMAND_GET_PLAYER_DRUG_LEVEL:
case COMMAND_ADD_LOAN_SHARK_VISITS:
case COMMAND_ADD_STORES_KNOCKED_OFF:
case COMMAND_ADD_MOVIE_STUNTS:
case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
case COMMAND_ADD_PIZZAS_DELIVERED:
case COMMAND_ADD_GARBAGE_PICKUPS:
case COMMAND_ADD_ICE_CREAMS_SOLD:
case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
case COMMAND_ADD_SHOOTING_RANGE_RANK:
case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
case COMMAND_SET_LARGEST_GAMBLING_WIN:
case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
case COMMAND_CLEAR_CHAR_WAIT_STATE:
case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE:
case COMMAND_SET_CAN_BURST_CAR_TYRES:
case COMMAND_SET_PLAYER_AUTO_AIM:
case COMMAND_FIRE_HUNTER_GUN:
case COMMAND_SET_PROPERTY_AS_OWNED:
case COMMAND_ADD_BLOOD_RING_KILLS:
case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
assert(0);
case COMMAND_LOAD_MISSION_TEXT:
{
char key[8];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
debug("skipping LOAD_MISSION_TEXT\n");
return 0;
}
case COMMAND_SET_TONIGHTS_EVENT:
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
case COMMAND_FREEZE_OBJECT_POSITION:
case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
case COMMAND_SET_RIOT_INTENSITY:
case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
case COMMAND_REMOVE_WEAPON_FROM_CHAR:
case COMMAND_SET_UP_TAXI_SHORTCUT:
case COMMAND_CLEAR_TAXI_SHORTCUT:
case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
case COMMAND_GET_CLOSEST_WATER_NODE:
case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
assert(0);
case COMMAND_CREATE_CLOTHES_PICKUP:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_THRESHOLD:
assert(0);
case COMMAND_MAKE_PLAYER_FIRE_PROOF:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
pPlayerInfo->m_bFireproof = ScriptParams[1];
return 0;
}
case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
pPlayerInfo->m_nMaxHealth += ScriptParams[1];
pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
return 0;
}
case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
pPlayerInfo->m_nMaxArmour += ScriptParams[1];
pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
// TODO(MIAMI): two more flags and more stuff
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
pPed->bInVehicle = true;
pVehicle->SetStatus(STATUS_PHYSICS);
if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
// TODO(MIAMI): two more flags and more stuff (ClearFollowPath)
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
if (ScriptParams[1] >= 0)
pVehicle->AddPassenger(pPed, ScriptParams[1]);
else
pVehicle->AddPassenger(pPed);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
// TODO
pPed->SetPedState(PED_DRIVING);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
case COMMAND_ADD_EXPLOSION_NO_SOUND:
assert(0);
case COMMAND_SET_OBJECT_AREA_VISIBLE:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
pObject->m_area = ScriptParams[1];
return 0;
}
case COMMAND_WAS_VEHICLE_EVER_POLICE:
case COMMAND_SET_CHAR_NEVER_TARGETTED:
case COMMAND_LOAD_UNCOMPRESSED_ANIM:
assert(0);
case COMMAND_WAS_CUTSCENE_SKIPPED:
{
debug("WAS_CUTSCENE_SKIPPED is not implemented, defaulted to TRUE\n");
UpdateCompareFlag(true);
return 0;
}
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
debug("SET_CHAR_CROUCH_WHEN_THREATENED not implemented, skipping\n");
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
{
CollectParameters(&m_nIp, 1);
debug("IS_CHAR_IN_ANY_POLICE_VEHICLE is not implemented, defaulted to FALSE\n");
UpdateCompareFlag(false);
return 0;
}
case COMMAND_DOES_CHAR_EXIST:
case COMMAND_DOES_VEHICLE_EXIST:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
assert(0);
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[3]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_STUCK:
case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
default:
assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
assert(0);
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
break;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n");
UpdateCompareFlag(false);
return 0;
}
case COMMAND_SET_ALLOW_HURRICANES:
CollectParameters(&m_nIp, 1);
CStats::NoMoreHurricanes = ScriptParams[0];
return 0;
case COMMAND_PLAY_ANNOUNCEMENT:
{
CollectParameters(&m_nIp, 1);
debug("PLAY_ANNOUNCEMENT not implemented, skipping\n");
return 0;
}
case COMMAND_SET_PLAYER_IS_IN_STADIUM:
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
case COMMAND_DISPLAY_RADAR:
case COMMAND_REGISTER_BEST_POSITION:
assert(0);
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
UpdateCompareFlag(false);
return 0;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
case COMMAND_ADD_BIG_GUN_FLASH:
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
assert(0);
case COMMAND_GET_PROGRESS_PERCENTAGE:
*(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
{
CollectParameters(&m_nIp, 4);
debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n");
return 0;
}
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
assert(0);
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
CollectParameters(&m_nIp, 2);
CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
assert(0);
case COMMAND_SET_VEHICLE_TO_FADE_IN:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
return 0;
}
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
assert(0);
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
{
CollectParameters(&m_nIp, 1);
debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n");
return 0;
}
case COMMAND_IS_CHAR_DUCKING:
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
case COMMAND_REGISTER_FIRE_LEVEL:
case COMMAND_IS_AUSTRALIAN_GAME:
case COMMAND_DISARM_CAR_BOMB:
default:
assert(0);
}
return -1;
}
bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
{
switch (mi)
{
case MI_COP: if (cop) return true;
case MI_SWAT: if (swat) return true;
case MI_FBI: if (fbi) return true;
case MI_ARMY: if (army) return true;
default:
return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
}
}
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
ScriptSphereArray[index].m_Index = 1;
else
ScriptSphereArray[index].m_Index++;
return (uint16)index | ScriptSphereArray[index].m_Index << 16;
}
int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
{
if (index == -1)
return -1;
uint16 check = (uint32)index >> 16;
uint16 array_idx = index & (0xFFFF);
assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
if (check != ScriptSphereArray[array_idx].m_Index)
return -1;
return array_idx;
}
void CTheScripts::DrawScriptSpheres()
{
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
if (ScriptSphereArray[i].m_bInUse)
C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
}
}
int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
{
int16 i = 0;
for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
if (!ScriptSphereArray[i].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (i == MAX_NUM_SCRIPT_SPHERES)
return -1;
#endif
ScriptSphereArray[i].m_bInUse = true;
ScriptSphereArray[i].m_Id = id;
ScriptSphereArray[i].m_vecCenter = pos;
ScriptSphereArray[i].m_fRadius = radius;
return GetNewUniqueScriptSphereIndex(i);
}
void CTheScripts::RemoveScriptSphere(int32 index)
{
index = GetActualScriptSphereIndex(index);
if (index == -1)
return;
ScriptSphereArray[index].m_bInUse = false;
ScriptSphereArray[index].m_Id = 0;
}
void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
{
int i = 0;
bool found = false;
while (i < MAX_NUM_BUILDING_SWAPS && !found) {
if (BuildingSwapArray[i].m_pBuilding == pBuilding)
found = true;
else
i++;
}
if (found) {
if (BuildingSwapArray[i].m_nOldModel == new_model) {
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
}
else {
BuildingSwapArray[i].m_nNewModel = new_model;
}
}
else {
i = 0;
while (i < MAX_NUM_BUILDING_SWAPS && !found) {
if (BuildingSwapArray[i].m_pBuilding == nil)
found = true;
else
i++;
}
if (found) {
BuildingSwapArray[i].m_pBuilding = pBuilding;
BuildingSwapArray[i].m_nNewModel = new_model;
BuildingSwapArray[i].m_nOldModel = old_model;
}
}
}
void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
{
int i = 0;
bool found = false;
while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
if (InvisibilitySettingArray[i] == pEntity)
found = true;
else
i++;
}
if (found) {
if (remove)
InvisibilitySettingArray[i] = nil;
}
else if (!remove) {
i = 0;
while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
if (InvisibilitySettingArray[i] == nil)
found = true;
else
i++;
}
if (found)
InvisibilitySettingArray[i] = pEntity;
}
}
void CTheScripts::UndoBuildingSwaps()
{
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
if (BuildingSwapArray[i].m_pBuilding) {
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
}
}
}
void CTheScripts::UndoEntityInvisibilitySettings()
{
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
if (InvisibilitySettingArray[i]) {
InvisibilitySettingArray[i]->bIsVisible = true;
InvisibilitySettingArray[i] = nil;
}
}
}
void CRunningScript::UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
flag = !flag;
if (m_nAndOrState == ANDOR_NONE) {
m_bCondResult = flag;
return;
}
if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
m_bCondResult &= flag;
if (m_nAndOrState == ANDS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
m_bCondResult |= flag;
if (m_nAndOrState == ORS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
else {
return;
}
m_nAndOrState--;
}
void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
} else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
} else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
result = true;
break;
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTarget);
CVector pos = pPlayerInfo->GetPos();
if (pTarget->bInVehicle) {
X = pTarget->m_pMyVehicle->GetPosition().x;
Y = pTarget->m_pMyVehicle->GetPosition().y;
Z = pTarget->m_pMyVehicle->GetPosition().z;
} else {
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
result = true;
break;
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pTarget);
CVector pos = pPlayerInfo->GetPos();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
result = true;
break;
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
}
else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
result = pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
if (pTarget->bInVehicle) {
X = pTarget->m_pMyVehicle->GetPosition().x;
Y = pTarget->m_pMyVehicle->GetPosition().y;
Z = pTarget->m_pMyVehicle->GetPosition().z;
}
else {
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
result = pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
result = pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
result = pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CAR_3D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
case COMMAND_LOCATE_STOPPED_CAR_2D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
result = false;
decided = true;
}
break;
default:
break;
}
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
}
else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
result = in_area;
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_SNIPER_BULLET_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 7 : 5);
X = *(float*)&ScriptParams[0];
Y = *(float*)&ScriptParams[1];
if (b3D) {
Z = *(float*)&ScriptParams[2];
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
dZ = *(float*)&ScriptParams[5];
debug = ScriptParams[6];
}
else {
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
debug = ScriptParams[4];
}
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_PLAYER_IN_AREA_3D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_PLAYER_IN_AREA_2D:
case COMMAND_IS_PLAYER_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
result = true;
break;
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ, side2length;
switch (command) {
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 9 : 7);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
side2length = *(float*)&ScriptParams[7];
debug = ScriptParams[8];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
side2length = *(float*)&ScriptParams[5];
debug = ScriptParams[6];
}
float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
while (initAngle < 0.0f)
initAngle += TWOPI;
while (initAngle > TWOPI)
initAngle -= TWOPI;
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
// the side of new rectangle, with "length" being the length of second side
float rotatedSupX = supX + side2length * sin(initAngle);
float rotatedSupY = supY - side2length * cos(initAngle);
float rotatedInfX = infX + side2length * sin(initAngle);
float rotatedInfY = infY - side2length * cos(initAngle);
float side1X = supX - infX;
float side1Y = supY - infY;
float side1Length = CVector2D(side1X, side1Y).Magnitude();
float side2X = rotatedInfX - infX;
float side2Y = rotatedInfY - infY;
float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
float X = pos.x - infX;
float Y = pos.y - infY;
float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
bool in_area = false;
if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
}
}
if (in_area) {
switch (command) {
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
result = true;
break;
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
else
CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
}
}
void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_CHAR_IN_AREA_3D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_CHAR_IN_AREA_2D:
case COMMAND_IS_CHAR_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
result = true;
break;
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
result = pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_CAR_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_CAR_IN_AREA_2D:
case COMMAND_IS_CAR_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
result = true;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::DoDeatharrestCheck()
{
if (!m_bDeatharrestEnabled)
return;
if (!CTheScripts::IsPlayerOnAMission())
return;
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
return;
assert(m_nStackPointer > 0);
while (m_nStackPointer > 1)
--m_nStackPointer;
m_nIp = m_anStack[--m_nStackPointer];
int16 messageId;
if (pPlayer->IsRestartingAfterDeath())
messageId = 0;
else if (pPlayer->IsRestartingAfterArrest())
messageId = 5;
else
messageId = 10;
messageId += CGeneral::GetRandomNumberInRange(0, 5);
bool found = false;
for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
messageId += CTheScripts::BaseBriefIdForContact[contact];
found = true;
}
}
if (!found)
messageId = 8001;
char tmp[16];
sprintf(tmp, "%d", messageId);
CMessages::ClearSmallMessagesOnly();
wchar* text = TheText.Get(tmp);
// ...and do nothing about it
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
m_bDeatharrestExecuted = true;
m_nWakeTime = 0;
}
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
CPad* pPad = CPad::GetPad(pad);
switch (button) {
case 0: return pPad->NewState.LeftStickX;
case 1: return pPad->NewState.LeftStickY;
case 2: return pPad->NewState.RightStickX;
case 3: return pPad->NewState.RightStickY;
case 4: return pPad->NewState.LeftShoulder1;
case 5: return pPad->NewState.LeftShoulder2;
case 6: return pPad->NewState.RightShoulder1;
case 7: return pPad->NewState.RightShoulder2;
case 8: return pPad->NewState.DPadUp;
case 9: return pPad->NewState.DPadDown;
case 10: return pPad->NewState.DPadLeft;
case 11: return pPad->NewState.DPadRight;
case 12: return pPad->NewState.Start;
case 13: return pPad->NewState.Select;
case 14: return pPad->NewState.Square;
case 15: return pPad->NewState.Triangle;
case 16: return pPad->NewState.Cross;
case 17: return pPad->NewState.Circle;
case 18: return pPad->NewState.LeftShock;
case 19: return pPad->NewState.RightShock;
default: break;
}
return 0;
}
uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
{
CColPoint tmpCP;
CEntity* tmpEP;
CVector p1, p2, p3, p4;
p1 = CVector(infX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p1.z = 2.0f + tmpCP.point.z;
p2 = CVector(supX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p2.z = 2.0f + tmpCP.point.z;
p3 = CVector(infX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p3.z = 2.0f + tmpCP.point.z;
p4 = CVector(supX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p4.z = 2.0f + tmpCP.point.z;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
CColPoint tmpCP;
CEntity* tmpEP;
CVector p1, p2, p3, p4;
p1 = CVector(infX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p1.z = 2.0f + tmpCP.point.z;
p2 = CVector(supX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p2.z = 2.0f + tmpCP.point.z;
p3 = CVector(rotSupX, rotSupY, -1000.0f);
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p3.z = 2.0f + tmpCP.point.z;
p4 = CVector(rotInfX, rotInfY, -1000.0f);
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p4.z = 2.0f + tmpCP.point.z;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
{
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
}
void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
{
if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
return;
aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
aStoredLines[NumScriptDebugLines].color1 = col;
aStoredLines[NumScriptDebugLines++].color2 = col2;
}
void CTheScripts::RenderTheScriptDebugLines()
{
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
for (int i = 0; i < NumScriptDebugLines; i++) {
CLines::RenderLineWithClipping(
aStoredLines[i].vecInf.x,
aStoredLines[i].vecInf.y,
aStoredLines[i].vecInf.z,
aStoredLines[i].vecSup.x,
aStoredLines[i].vecSup.y,
aStoredLines[i].vecSup.z,
aStoredLines[i].color1,
aStoredLines[i].color2);
}
NumScriptDebugLines = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
INITSAVEBUF
uint32 varSpace = GetSizeOfVariableSpace();
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
runningScripts++;
*size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
WriteSaveBuf(buf, ScriptSpace[i]);
#ifdef CHECK_STRUCT_SIZES
static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
#endif
uint32 script_data_size = SCRIPT_DATA_SIZE;
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
WriteSaveBuf(buf, BaseBriefIdForContact[i]);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
WriteSaveBuf(buf, CollectiveArray[i]);
WriteSaveBuf(buf, NextFreeCollectiveIndex);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
uint32 type, handle;
if (!pBuilding) {
type = 0;
handle = 0;
} else if (pBuilding->GetIsATreadable()) {
type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
} else {
type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
CEntity* pEntity = InvisibilitySettingArray[i];
uint32 type, handle;
if (!pEntity) {
type = 0;
handle = 0;
} else {
switch (pEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
} else {
type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
}
break;
case ENTITY_TYPE_OBJECT:
type = 3;
handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
break;
case ENTITY_TYPE_DUMMY:
type = 4;
handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
default: break;
}
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
}
WriteSaveBuf(buf, bUsingAMultiScriptFile);
WriteSaveBuf(buf, (uint8)0);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, MainScriptSize);
WriteSaveBuf(buf, LargestMissionScriptSize);
WriteSaveBuf(buf, NumberOfMissionScripts);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, runningScripts);
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
pScript->Save(buf);
VALIDATESAVEBUF(*size)
}
void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < varSpace; i++)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
break;
case 1:
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
default:
assert(false);
}
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
break;
case 1:
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
case 3:
InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
break;
case 4:
InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
break;
default:
assert(false);
}
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
ReadSaveBuf<uint16>(buf);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
}
#undef SCRIPT_DATA_SIZE
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
int16 entities = 0;
CEntity* aEntities[16];
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
if (entities <= 0)
return;
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
aEntities[i] = nil;
}
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] == pEntity || !aEntities[i])
continue;
CEntity* pFound = aEntities[i];
int cols;
if (pEntity->GetColModel()->numLines <= 0)
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
else {
float lines[4];
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
CColPoint tmp[4];
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
}
if (cols <= 0)
continue;
switch (pFound->GetType()) {
case ENTITY_TYPE_VEHICLE:
{
printf("Will try to delete a vehicle where a mission entity should be\n");
CVehicle* pVehicle = (CVehicle*)pFound;
if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
break;
if (pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);
pVehicle->pDriver = nil;
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
CPopulation::RemovePed(pVehicle->pPassengers[i]);
pVehicle->pPassengers[i] = 0;
pVehicle->m_nNumPassengers--;
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
break;
}
case ENTITY_TYPE_PED:
{
CPed* pPed = (CPed*)pFound;
if (pPed->IsPlayer() || !pPed->CanBeDeleted())
break;
CPopulation::RemovePed(pPed);
printf("Deleted a ped where a mission entity should be\n");
break;
}
default: break;
}
}
}
void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
{
float infX, infY, supX, supY;
if (x1 < x2) {
infX = x1;
supX = x2;
} else {
infX = x2;
supX = x1;
}
if (y1 < y2) {
infY = y1;
supY = y2;
}
else {
infY = y2;
supY = y1;
}
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
{
float infX, infY, supX, supY, X, Y;
X = (x1 + x2) / 2;
Y = (y1 + y2) / 2;
supX = infX = X;
supY = infY = Y;
X = (x2 + x3) / 2;
Y = (y2 + y3) / 2;
infX = Min(infX, X);
supX = Max(supX, X);
infY = Min(infY, Y);
supY = Max(supY, Y);
X = (x3 + x4) / 2;
Y = (y3 + y4) / 2;
infX = Min(infX, X);
supX = Max(supX, X);
infY = Min(infY, Y);
supY = Max(supY, Y);
X = (x4 + x1) / 2;
Y = (y4 + y1) / 2;
infX = Min(infX, X);
supX = Max(supX, X);
infY = Min(infY, Y);
supY = Max(supY, Y);
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
{
CPed* pPed = pPlayer->m_pPed;
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false;
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
void CTheScripts::CleanUpThisPed(CPed* pPed)
{
if (!pPed)
return;
if (pPed->CharCreatedBy != MISSION_CHAR)
return;
pPed->CharCreatedBy = RANDOM_CHAR;
if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (pPed->bInVehicle) {
if (pPed->m_pMyVehicle->pDriver == pPed) {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
}
}
else {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
pPed->bWanderPathAfterExitingCar = true;
}
}
}
bool flees = false;
PedState state;
eMoveState ms;
if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
ms = pPed->m_nMoveState;
state = pPed->m_nPedState;
flees = true;
}
pPed->ClearObjective();
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
pPed->m_nPedState = state;
pPed->SetMoveState(ms);
}
--CPopulation::ms_nTotalMissionPeds;
}
void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
{
if (!pVehicle)
return;
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
return;
pVehicle->bIsLocked = false;
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
++CCarCtrl::NumRandomCars;
--CCarCtrl::NumMissionCars;
}
void CTheScripts::CleanUpThisObject(CObject* pObject)
{
if (!pObject)
return;
if (pObject->ObjectCreatedBy != MISSION_OBJECT)
return;
pObject->ObjectCreatedBy = TEMP_OBJECT;
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
pObject->m_nRefModelIndex = -1;
pObject->bUseVehicleColours = false;
++CObject::nNoTempObjects;
}
void CTheScripts::ReadObjectNamesFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 8;
NumberOfUsedObjects = Read2BytesFromScript(&ip);
ip += 2;
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
UsedObjectArray[i].name[j] = ScriptSpace[ip++];
UsedObjectArray[i].index = 0;
}
}
void CTheScripts::UpdateObjectIndices()
{
char name[USED_OBJECT_NAME_LENGTH];
char error[112];
for (int i = 1; i < NumberOfUsedObjects; i++) {
bool found = false;
for (int j = 0; j < MODELINFOSIZE && !found; j++) {
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
strcpy(name, pModel->GetName());
for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
name[k] = toupper(name[k]);
if (strcmp(name, UsedObjectArray[i].name) == 0) {
found = true;
UsedObjectArray[i].index = j;
}
}
if (!found) {
sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
debug("%s\n", error);
}
}
}
void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 3;
int32 objectSize = Read4BytesFromScript(&ip);
ip = objectSize + 8;
MainScriptSize = Read4BytesFromScript(&ip);
LargestMissionScriptSize = Read4BytesFromScript(&ip);
NumberOfMissionScripts = Read2BytesFromScript(&ip);
ip += 2;
for (int i = 0; i < NumberOfMissionScripts; i++) {
MultiScriptArray[i] = Read4BytesFromScript(&ip);
}
}
void CRunningScript::Save(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
WriteSaveBuf<char>(buf, m_abScriptName[i]);
WriteSaveBuf<uint32>(buf, m_nIp);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
WriteSaveBuf<uint32>(buf, m_anStack[i]);
WriteSaveBuf<uint16>(buf, m_nStackPointer);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
WriteSaveBuf<bool>(buf, m_bCondResult);
WriteSaveBuf<bool>(buf, m_bIsMissionScript);
WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
SkipSaveBuf(buf, 1);
WriteSaveBuf<uint32>(buf, m_nWakeTime);
WriteSaveBuf<uint16>(buf, m_nAndOrState);
WriteSaveBuf<bool>(buf, m_bNotFlag);
WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
WriteSaveBuf<bool>(buf, m_bMissionFlag);
SkipSaveBuf(buf, 2);
#else
WriteSaveBuf(buf, *this);
#endif
}
void CRunningScript::Load(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
m_abScriptName[i] = ReadSaveBuf<char>(buf);
m_nIp = ReadSaveBuf<uint32>(buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = ReadSaveBuf<uint32>(buf);
m_nStackPointer = ReadSaveBuf<uint16>(buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
m_bCondResult = ReadSaveBuf<bool>(buf);
m_bIsMissionScript = ReadSaveBuf<bool>(buf);
m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
SkipSaveBuf(buf, 1);
m_nWakeTime = ReadSaveBuf<uint32>(buf);
m_nAndOrState = ReadSaveBuf<uint16>(buf);
m_bNotFlag = ReadSaveBuf<bool>(buf);
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
m_bMissionFlag = ReadSaveBuf<bool>(buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
*this = ReadSaveBuf<CRunningScript>(buf);
next = n;
prev = p;
#endif
}