#pragma once
class CEntity;
class CCopPed;
enum eCrimeType
{
CRIME_NONE,
CRIME_POSSESSION_GUN,
CRIME_HIT_PED,
CRIME_HIT_COP,
CRIME_SHOOT_PED,
CRIME_SHOOT_COP,
CRIME_STEAL_CAR,
CRIME_RUN_REDLIGHT,
CRIME_RECKLESS_DRIVING,
CRIME_SPEEDING,
CRIME_RUNOVER_PED,
CRIME_RUNOVER_COP,
CRIME_SHOOT_HELI,
CRIME_PED_BURNED,
CRIME_COP_BURNED,
CRIME_VEHICLE_BURNED,
CRIME_DESTROYED_CESSNA,
};
class CCrimeBeingQd
{
public:
eCrimeType m_nType;
uint32 m_nId;
int32 m_nTime;
CVector m_vecPosn;
bool m_bReported;
bool m_bPoliceDoesntCare;
CCrimeBeingQd() { };
~CCrimeBeingQd() { };
};
class CWanted
{
public:
int32 m_nChaos;
int32 m_nLastUpdateTime;
int32 m_nLastWantedLevelChange;
float m_fCrimeSensitivity;
uint8 m_CurrentCops;
uint8 m_MaxCops;
uint8 m_MaximumLawEnforcerVehicles;
uint8 m_CopsBeatingSuspect;
int16 m_RoadblockDensity;
uint8 m_bIgnoredByCops : 1;
uint8 m_bIgnoredByEveryone : 1;
uint8 m_bSwatRequired : 1;
uint8 m_bFbiRequired : 1;
uint8 m_bArmyRequired : 1;
int32 m_nWantedLevel;
CCrimeBeingQd m_aCrimes[16];
CCopPed *m_pCops[10];
static int32 &MaximumWantedLevel;
static int32 &nMaximumWantedLevel;
public:
void Initialise();
bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
int32 NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void ClearQdCrimes();
bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare);
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
static int32 WorkOutPolicePresence(CVector posn, float radius);
static void SetMaximumWantedLevel(int32 level);
};
static_assert(sizeof(CWanted) == 0x204, "CWanted: error");