blob: 40d92f16e8100afcb6e281d58bb8827c4a9ea55d (
plain) (
tree)
|
|
#pragma once
#include "PCSave.h"
#define SLOT_COUNT (8)
bool GenericSave(int file);
bool GenericLoad();
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
bool CloseFile(int32 file);
void DoGameSpecificStuffAfterSucessLoad();
bool CheckSlotDataValid(int32 slot);
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
void DoGameSpecificStuffBeforeSave();
void MakeValidSaveName(int32 slot);
wchar *GetSavedGameDateAndTime(int32 slot);
wchar *GetNameOfSavedGame(int32 slot);
bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
extern class CDate& CompileDateAndTime;
extern char (&DefaultPCSaveFileName)[260];
extern char (&ValidSaveName)[260];
extern char (&LoadFileName)[256];
extern wchar (&SlotFileName)[SLOT_COUNT][260];
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
extern int &CheckSum;
extern enum eLevelName &m_LevelToLoad;
extern int (&Slots)[SLOT_COUNT+1];
extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool &JustLoadedDontFadeInYet;
extern bool &StillToFadeOut;
extern uint32 &TimeStartedCountingForFade;
extern uint32 &TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|