#if defined RW_GL3 && !defined LIBRW_SDL2
#define WITHWINDOWS
#include "common.h"
#pragma warning( push )
#pragma warning( disable : 4005)
#pragma warning( pop )
#pragma comment( lib, "Winmm.lib" ) // Needed for time
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
#include <stdio.h>
#include "rwcore.h"
#include "resource.h"
#include "skeleton.h"
#include "platform.h"
#include "crossplatform.h"
#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
#include "Pad.h"
#include "Timer.h"
#include "DMAudio.h"
#include "ControllerConfig.h"
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
#include "Sprite2d.h"
#include "AnimViewer.h"
#define MAX_SUBSYSTEMS (16)
rw::EngineOpenParams openParams;
static RwBool ForegroundApp = TRUE;
static RwBool RwInitialised = FALSE;
static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
static RwInt32 GnumSubSystems = 0;
static RwInt32 GcurSel = 0, GcurSelVM = 0;
static RwBool useDefault;
// What is that for anyway?
#ifndef IMPROVED_VIDEOMODE
static RwBool defaultFullscreenRes = TRUE;
#else
static RwBool defaultFullscreenRes = FALSE;
static RwInt32 bestWndMode = -1;
#endif
static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
// TODO: This is used on selecting video mode, so either think something or remove it completely
DWORD _dwMemTotalVideo = 1024 * (1024 * 1024); // 1024 MB as placeholder
DWORD _dwMemAvailPhys;
DWORD _dwOperatingSystemVersion;
RwUInt32 gGameState;
/*
*****************************************************************************
*/
void _psCreateFolder(const char *path)
{
#ifdef _WIN32
HANDLE hfle = CreateFile(path, GENERIC_READ,
FILE_SHARE_READ,
nil,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
nil);
if ( hfle == INVALID_HANDLE_VALUE )
CreateDirectory(path, nil);
else
CloseHandle(hfle);
#else
struct stat info;
char fullpath[PATH_MAX];
realpath(path, fullpath);
if (lstat(fullpath, &info) != 0) {
if (errno == ENOENT || (errno != EACCES && !S_ISDIR(info.st_mode))) {
mkdir(fullpath, 0755);
}
}
#endif
}
/*
*****************************************************************************
*/
const char *_psGetUserFilesFolder()
{
#if defined USE_MY_DOCUMENTS && defined _WIN32
HKEY hKey = NULL;
static CHAR szUserFiles[256];
if ( RegOpenKeyEx(HKEY_CURRENT_USER,
REGSTR_PATH_SPECIAL_FOLDERS,
REG_OPTION_RESERVED,
KEY_READ,
&hKey) == ERROR_SUCCESS )
{
DWORD KeyType;
DWORD KeycbData = sizeof(szUserFiles);
if ( RegQueryValueEx(hKey,
"Personal",
NULL,
&KeyType,
(LPBYTE)szUserFiles,
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
RegCloseKey(hKey);
}
strcpy(szUserFiles, "data");
return szUserFiles;
#else
static CHAR szUserFiles[256];
strcpy(szUserFiles, "userfiles");
_psCreateFolder(szUserFiles);
return szUserFiles;
#endif
}
/*
*****************************************************************************
*/
RwBool
psCameraBeginUpdate(RwCamera *camera)
{
if ( !RwCameraBeginUpdate(Scene.camera) )
{
ForegroundApp = FALSE;
RsEventHandler(rsACTIVATE, (void *)FALSE);
return FALSE;
}
return TRUE;
}
/*
*****************************************************************************
*/
void
psCameraShowRaster(RwCamera *camera)
{
if (CMenuManager::m_PrefsVsync)
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
else
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
return;
}
/*
*****************************************************************************
*/
RwUInt32
psTimer(void)
{
RwUInt32 time;
TIMECAPS TimeCaps;
timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
timeBeginPeriod(TimeCaps.wPeriodMin);
time = (RwUInt32) timeGetTime();
timeEndPeriod(TimeCaps.wPeriodMin);
return time;
}
/*
*****************************************************************************
*/
void
psMouseSetPos(RwV2d *pos)
{
POINT point;
point.x = (RwInt32) pos->x;
point.y = (RwInt32) pos->y;
glfwSetCursorPos(PSGLOBAL(window), point.x, point.y);
PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
return;
}
/*
*****************************************************************************
*/
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
return nil;
}
/*
*****************************************************************************
*/
RwBool
psInstallFileSystem(void)
{
return (TRUE);
}
/*
*****************************************************************************
*/
RwBool
psNativeTextureSupport(void)
{
return true;
}
/*
*****************************************************************************
*/
#ifdef UNDER_CE
#define CMDSTR LPWSTR
#else
#define CMDSTR LPSTR
#endif
/*
*****************************************************************************
*/
RwBool
psInitialise(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
RsGlobal.ps = &PsGlobal;
PsGlobal.fullScreen = FALSE;
PsGlobal.joy1id = -1;
PsGlobal.joy2id = -1;
CFileMgr::Initialise();
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
FrontEndMenuManager.LoadSettings();
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
OSVERSIONINFO verInfo;
verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&verInfo);
_dwOperatingSystemVersion = OS_WIN95;
if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
if ( verInfo.dwMajorVersion == 4 )
{
debug("Operating System is WinNT\n");
_dwOperatingSystemVersion = OS_WINNT;
}
else if ( verInfo.dwMajorVersion == 5 )
{
debug("Operating System is Win2000\n");
_dwOperatingSystemVersion = OS_WIN2000;
}
else if ( verInfo.dwMajorVersion > 5 )
{
debug("Operating System is WinXP or greater\n");
_dwOperatingSystemVersion = OS_WINXP;
}
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
}
else
{
debug("Operating System is Win95\n");
_dwOperatingSystemVersion = OS_WIN95;
}
}
MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats);
_dwMemAvailPhys = memstats.dwAvailPhys;
#ifdef FIX_BUGS
debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys);
#else
debug("Physical memory size %d\n", memstats.dwTotalPhys);
debug("Available physical memory %d\n", memstats.dwAvailPhys);
#endif
TheText.Unload();
return TRUE;
}
/*
*****************************************************************************
*/
void
psTerminate(void)
{
return;
}
/*
*****************************************************************************
*/
static RwChar **_VMList;
RwInt32 _psGetNumVideModes()
{
return RwEngineGetNumVideoModes();
}
/*
*****************************************************************************
*/
RwBool _psFreeVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
numModes = _psGetNumVideModes();
if ( _VMList == nil )
return TRUE;
for ( i = 0; i < numModes; i++ )
{
RwFree(_VMList[i]);
}
RwFree(_VMList);
_VMList = nil;
return TRUE;
}
/*
*****************************************************************************
*/
RwChar **_psGetVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
if ( _VMList != nil )
{
return _VMList;
}
numModes = RwEngineGetNumVideoModes();
_VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
for ( i = 0; i < numModes; i++ )
{
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, i);
if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
{
if ( vm.width >= 640
&& vm.height >= 480
&& (vm.width == 640
&& vm.height == 480)
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE)
|| (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ )
{
_VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth);
}
else
_VMList[i] = nil;
}
else
_VMList[i] = nil;
}
return _VMList;
}
/*
*****************************************************************************
*/
void _psSelectScreenVM(RwInt32 videoMode)
{
RwTexDictionarySetCurrent( nil );
FrontEndMenuManager.UnloadTextures();
if (!_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode))
{
RsGlobal.quit = TRUE;
}
else
FrontEndMenuManager.LoadAllTextures();
}
/*
*****************************************************************************
*/
RwBool IsForegroundApp()
{
return !!ForegroundApp;
}
/*
UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
{
LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
ASSERT(d3d != nil);
UINT refreshRate = INT_MAX;
D3DFORMAT format;
if ( depth == 32 )
format = D3DFMT_X8R8G8B8;
else if ( depth == 24 )
format = D3DFMT_R8G8B8;
else
format = D3DFMT_R5G6B5;
UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
for ( UINT i = 0; i < modeCount; i++ )
{
D3DDISPLAYMODE mode;
d3d->EnumAdapterModes(GcurSel, i, &mode);
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
if ( mode.RefreshRate == 0 )
return 0;
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
}
}
#ifdef FIX_BUGS
d3d->Release();
#endif
if ( refreshRate == -1 )
return -1;
return refreshRate;
}
*/
/*
*****************************************************************************
*/
RwBool
psSelectDevice()
{
RwVideoMode vm;
RwInt32 subSysNum;
RwInt32 AutoRenderer = 0;
RwBool modeFound = FALSE;
if ( !useDefault )
{
GnumSubSystems = RwEngineGetNumSubSystems();
if ( !GnumSubSystems )
{
return FALSE;
}
/* Just to be sure ... */
GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
/* Get the names of all the sub systems */
for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
{
RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
}
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
#ifdef IMPROVED_VIDEOMODE
if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
#endif
}
/* Set the driver to use the correct sub system */
if (!RwEngineSetSubSystem(GcurSel))
{
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
#endif
#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
{
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
}
else
{
#ifdef DEFAULT_NATIVE_RESOLUTION
// get the native video mode
HDC hDevice = GetDC(NULL);
int w = GetDeviceCaps(hDevice, HORZRES);
int h = GetDeviceCaps(hDevice, VERTRES);
int d = GetDeviceCaps(hDevice, BITSPIXEL);
#else
const int w = 640;
const int h = 480;
const int d = 16;
#endif
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if ( defaultFullscreenRes && vm.width != w
|| vm.height != h
|| vm.depth != d
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
modeFound = TRUE;
}
if ( !modeFound )
{
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK);
return FALSE;
#endif
}
}
}
#else
if ( !useDefault )
{
if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
FrontEndMenuManager.m_nPrefsHeight == 0 ||
FrontEndMenuManager.m_nPrefsDepth == 0){
// Defaults if nothing specified
FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN);
FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN);
FrontEndMenuManager.m_nPrefsDepth = 32;
FrontEndMenuManager.m_nPrefsWindowed = 0;
}
// Find the videomode that best fits what we got from the settings file
RwInt32 bestFsMode = -1;
RwInt32 bestWidth = -1;
RwInt32 bestHeight = -1;
RwInt32 bestDepth = -1;
for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)){
bestWndMode = GcurSelVM;
} else {
// try the largest one that isn't larger than what we wanted
if(vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
bestWidth = vm.width;
bestHeight = vm.height;
bestDepth = vm.depth;
bestFsMode = GcurSelVM;
}
}
}
if(bestFsMode < 0){
MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK);
return FALSE;
}
GcurSelVM = bestFsMode;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
}
#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
#ifdef IMPROVED_VIDEOMODE
if (FrontEndMenuManager.m_nPrefsWindowed)
GcurSelVM = bestWndMode;
// Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
FrontEndMenuManager.m_nPrefsWidth = vm.width;
FrontEndMenuManager.m_nPrefsHeight = vm.height;
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
#endif
FrontEndMenuManager.m_nCurrOption = 0;
/* Set up the video mode and set the apps window
* dimensions to match */
if (!RwEngineSetVideoMode(GcurSelVM))
{
return FALSE;
}
/*
TODO
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
debug("%dx%dx%d", vm.width, vm.height, vm.depth);
UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
if ( refresh != (UINT)-1 )
{
debug("refresh %d", refresh);
RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
}
}
*/
#ifndef IMPROVED_VIDEOMODE
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
RsGlobal.maximumWidth = vm.width;
RsGlobal.maximumHeight = vm.height;
RsGlobal.width = vm.width;
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
}
#else
RsGlobal.maximumWidth = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.maximumHeight = FrontEndMenuManager.m_nPrefsHeight;
RsGlobal.width = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.height = FrontEndMenuManager.m_nPrefsHeight;
PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
#endif
return TRUE;
}
void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods);
void resizeCB(GLFWwindow* window, int width, int height);
void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
void cursorCB(GLFWwindow* window, double xpos, double ypos);
void joysChangeCB(int jid, int event);
void _InputInitialiseJoys()
{
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i)) {
if (PSGLOBAL(joy1id) == -1)
PSGLOBAL(joy1id) = i;
else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = i;
else
break;
}
}
if (PSGLOBAL(joy1id) != -1) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
}
void _InputInitialiseMouse()
{
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
void psPostRWinit(void)
{
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
glfwSetJoystickCallback(joysChangeCB);
_InputInitialiseJoys();
_InputInitialiseMouse();
if(!(vm.flags & rwVIDEOMODEEXCLUSIVE))
glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight);
// Make sure all keys are released
CPad::GetPad(0)->Clear(true);
CPad::GetPad(1)->Clear(true);
}
/*
*****************************************************************************
*/
RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
{
RwInitialised = FALSE;
RsEventHandler(rsRWTERMINATE, nil);
GcurSel = subSystem;
GcurSelVM = videoMode;
useDefault = TRUE;
if ( RsEventHandler(rsRWINITIALISE, &openParams) == rsEVENTERROR )
return FALSE;
RwInitialised = TRUE;
useDefault = FALSE;
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
psPostRWinit();
return TRUE;
}
/*
*****************************************************************************
*/
static RwChar **
CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
{
RwInt32 numArgs = 0;
RwBool inArg, inString;
RwInt32 i, len;
RwChar *res, *str, **aptr;
len = strlen(cmdLine);
/*
* Count the number of arguments...
*/
inString = FALSE;
inArg = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
inArg = FALSE;
numArgs++;
}
}
else if( !inArg )
{
inArg = TRUE;
}
}
/*
* Allocate memory for result...
*/
res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
str = res + sizeof(RwChar *) * numArgs;
aptr = (RwChar **)res;
strcpy(str, cmdLine);
/*
* Walk through cmdLine again this time setting pointer to each arg...
*/
inArg = FALSE;
inString = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
if( str[i-1] == '"' )
{
str[i-1] = '\0';
}
else
{
str[i] = '\0';
}
inArg = FALSE;
}
}
else if( !inArg && cmdLine[i] != '"' )
{
inArg = TRUE;
*aptr++ = &str[i];
}
}
*argCount = numArgs;
return (RwChar **)res;
}
/*
*****************************************************************************
*/
void InitialiseLanguage()
{
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
|| primLayout == LANG_GERMAN )
{
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CGame::germanGame = true;
}
if ( primUserLCID == LANG_FRENCH
|| primSystemLCID == LANG_FRENCH
|| primLayout == LANG_FRENCH )
{
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CGame::frenchGame = true;
}
if ( subUserLCID == SUBLANG_ENGLISH_AUS
|| subSystemLCID == SUBLANG_ENGLISH_AUS
|| subLayout == SUBLANG_ENGLISH_AUS )
CGame::noProstitutes = true;
#ifdef NASTY_GAME
CGame::nastyGame = true;
CMenuManager::m_PrefsAllowNastyGame = true;
CGame::noProstitutes = false;
#endif
int32 lang;
switch ( primSystemLCID )
{
case LANG_GERMAN:
{
lang = LANG_GERMAN;
break;
}
case LANG_FRENCH:
{
lang = LANG_FRENCH;
break;
}
case LANG_SPANISH:
{
lang = LANG_SPANISH;
break;
}
case LANG_ITALIAN:
{
lang = LANG_ITALIAN;
break;
}
default:
{
lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
break;
}
}
CMenuManager::OS_Language = primUserLCID;
switch ( lang )
{
case LANG_GERMAN:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
break;
}
default:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
break;
}
}
TheText.Unload();
TheText.Load();
}
/*
*****************************************************************************
*/
void HandleExit()
{
MSG message;
while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
if( message.message == WM_QUIT )
{
RsGlobal.quit = TRUE;
}
else
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
}
void resizeCB(GLFWwindow* window, int width, int height) {
/*
* Handle event to ensure window contents are displayed during re-size
* as this can be disabled by the user, then if there is not enough
* memory things don't work.
*/
/* redraw window */
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
}
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
// TODO fix artifacts of resizing with mouse
RsGlobal.maximumHeight = height;
RsGlobal.maximumWidth = width;
r.x = 0;
r.y = 0;
r.w = width;
r.h = height;
RsEventHandler(rsCAMERASIZE, &r);
}
// glfwSetWindowPos(window, 0, 0);
}
void scrollCB(GLFWwindow* window, double xoffset, double yoffset) {
PSGLOBAL(mouseWheel) = yoffset;
}
int keymap[GLFW_KEY_LAST + 1];
static void
initkeymap(void)
{
int i;
for (i = 0; i < GLFW_KEY_LAST + 1; i++)
keymap[i] = rsNULL;
keymap[GLFW_KEY_SPACE] = ' ';
keymap[GLFW_KEY_APOSTROPHE] = '\'';
keymap[GLFW_KEY_COMMA] = ',';
keymap[GLFW_KEY_MINUS] = '-';
keymap[GLFW_KEY_PERIOD] = '.';
keymap[GLFW_KEY_SLASH] = '/';
keymap[GLFW_KEY_0] = '0';
keymap[GLFW_KEY_1] = '1';
keymap[GLFW_KEY_2] = '2';
keymap[GLFW_KEY_3] = '3';
keymap[GLFW_KEY_4] = '4';
keymap[GLFW_KEY_5] = '5';
keymap[GLFW_KEY_6] = '6';
keymap[GLFW_KEY_7] = '7';
keymap[GLFW_KEY_8] = '8';
keymap[GLFW_KEY_9] = '9';
keymap[GLFW_KEY_SEMICOLON] = ';';
keymap[GLFW_KEY_EQUAL] = '=';
keymap[GLFW_KEY_A] = 'A';
keymap[GLFW_KEY_B] = 'B';
keymap[GLFW_KEY_C] = 'C';
keymap[GLFW_KEY_D] = 'D';
keymap[GLFW_KEY_E] = 'E';
keymap[GLFW_KEY_F] = 'F';
keymap[GLFW_KEY_G] = 'G';
keymap[GLFW_KEY_H] = 'H';
keymap[GLFW_KEY_I] = 'I';
keymap[GLFW_KEY_J] = 'J';
keymap[GLFW_KEY_K] = 'K';
keymap[GLFW_KEY_L] = 'L';
keymap[GLFW_KEY_M] = 'M';
keymap[GLFW_KEY_N] = 'N';
keymap[GLFW_KEY_O] = 'O';
keymap[GLFW_KEY_P] = 'P';
keymap[GLFW_KEY_Q] = 'Q';
keymap[GLFW_KEY_R] = 'R';
keymap[GLFW_KEY_S] = 'S';
keymap[GLFW_KEY_T] = 'T';
keymap[GLFW_KEY_U] = 'U';
keymap[GLFW_KEY_V] = 'V';
keymap[GLFW_KEY_W] = 'W';
keymap[GLFW_KEY_X] = 'X';
keymap[GLFW_KEY_Y] = 'Y';
keymap[GLFW_KEY_Z] = 'Z';
keymap[GLFW_KEY_LEFT_BRACKET] = '[';
keymap[GLFW_KEY_BACKSLASH] = '\\';
keymap[GLFW_KEY_RIGHT_BRACKET] = ']';
keymap[GLFW_KEY_GRAVE_ACCENT] = '`';
keymap[GLFW_KEY_ESCAPE] = rsESC;
keymap[GLFW_KEY_ENTER] = rsENTER;
keymap[GLFW_KEY_TAB] = rsTAB;
keymap[GLFW_KEY_BACKSPACE] = rsBACKSP;
keymap[GLFW_KEY_INSERT] = rsINS;
keymap[GLFW_KEY_DELETE] = rsDEL;
keymap[GLFW_KEY_RIGHT] = rsRIGHT;
keymap[GLFW_KEY_LEFT] = rsLEFT;
keymap[GLFW_KEY_DOWN] = rsDOWN;
keymap[GLFW_KEY_UP] = rsUP;
keymap[GLFW_KEY_PAGE_UP] = rsPGUP;
keymap[GLFW_KEY_PAGE_DOWN] = rsPGDN;
keymap[GLFW_KEY_HOME] = rsHOME;
keymap[GLFW_KEY_END] = rsEND;
keymap[GLFW_KEY_CAPS_LOCK] = rsCAPSLK;
keymap[GLFW_KEY_SCROLL_LOCK] = rsSCROLL;
keymap[GLFW_KEY_NUM_LOCK] = rsNUMLOCK;
keymap[GLFW_KEY_PRINT_SCREEN] = rsNULL;
keymap[GLFW_KEY_PAUSE] = rsPAUSE;
keymap[GLFW_KEY_F1] = rsF1;
keymap[GLFW_KEY_F2] = rsF2;
keymap[GLFW_KEY_F3] = rsF3;
keymap[GLFW_KEY_F4] = rsF4;
keymap[GLFW_KEY_F5] = rsF5;
keymap[GLFW_KEY_F6] = rsF6;
keymap[GLFW_KEY_F7] = rsF7;
keymap[GLFW_KEY_F8] = rsF8;
keymap[GLFW_KEY_F9] = rsF9;
keymap[GLFW_KEY_F10] = rsF10;
keymap[GLFW_KEY_F11] = rsF11;
keymap[GLFW_KEY_F12] = rsF12;
keymap[GLFW_KEY_F13] = rsNULL;
keymap[GLFW_KEY_F14] = rsNULL;
keymap[GLFW_KEY_F15] = rsNULL;
keymap[GLFW_KEY_F16] = rsNULL;
keymap[GLFW_KEY_F17] = rsNULL;
keymap[GLFW_KEY_F18] = rsNULL;
keymap[GLFW_KEY_F19] = rsNULL;
keymap[GLFW_KEY_F20] = rsNULL;
keymap[GLFW_KEY_F21] = rsNULL;
keymap[GLFW_KEY_F22] = rsNULL;
keymap[GLFW_KEY_F23] = rsNULL;
keymap[GLFW_KEY_F24] = rsNULL;
keymap[GLFW_KEY_F25] = rsNULL;
keymap[GLFW_KEY_KP_0] = rsPADINS;
keymap[GLFW_KEY_KP_1] = rsPADEND;
keymap[GLFW_KEY_KP_2] = rsPADDOWN;
keymap[GLFW_KEY_KP_3] = rsPADPGDN;
keymap[GLFW_KEY_KP_4] = rsPADLEFT;
keymap[GLFW_KEY_KP_5] = rsPAD5;
keymap[GLFW_KEY_KP_6] = rsPADRIGHT;
keymap[GLFW_KEY_KP_7] = rsPADHOME;
keymap[GLFW_KEY_KP_8] = rsPADUP;
keymap[GLFW_KEY_KP_9] = rsPADPGUP;
keymap[GLFW_KEY_KP_DECIMAL] = rsPADDEL;
keymap[GLFW_KEY_KP_DIVIDE] = rsDIVIDE;
keymap[GLFW_KEY_KP_MULTIPLY] = rsTIMES;
keymap[GLFW_KEY_KP_SUBTRACT] = rsMINUS;
keymap[GLFW_KEY_KP_ADD] = rsPLUS;
keymap[GLFW_KEY_KP_ENTER] = rsPADENTER;
keymap[GLFW_KEY_KP_EQUAL] = rsNULL;
keymap[GLFW_KEY_LEFT_SHIFT] = rsLSHIFT;
keymap[GLFW_KEY_LEFT_CONTROL] = rsLCTRL;
keymap[GLFW_KEY_LEFT_ALT] = rsLALT;
keymap[GLFW_KEY_LEFT_SUPER] = rsLWIN;
keymap[GLFW_KEY_RIGHT_SHIFT] = rsRSHIFT;
keymap[GLFW_KEY_RIGHT_CONTROL] = rsRCTRL;
keymap[GLFW_KEY_RIGHT_ALT] = rsRALT;
keymap[GLFW_KEY_RIGHT_SUPER] = rsRWIN;
keymap[GLFW_KEY_MENU] = rsNULL;
}
bool lshiftStatus = false;
bool rshiftStatus = false;
void
keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key >= 0 && key <= GLFW_KEY_LAST) {
RsKeyCodes ks = (RsKeyCodes)keymap[key];
if (key == GLFW_KEY_LEFT_SHIFT)
lshiftStatus = action != GLFW_RELEASE;
if (key == GLFW_KEY_RIGHT_SHIFT)
rshiftStatus = action != GLFW_RELEASE;
if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks);
else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks);
else if (action == GLFW_REPEAT) RsKeyboardEventHandler(rsKEYDOWN, &ks);
}
}
// R* calls that in ControllerConfig, idk why
void
_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
RsKeyboardEventHandler(lshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsLSHIFT));
RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT));
}
// TODO this only works in frontend(and luckily only frontend use this), maybe because of glfw knows that mouse pos is > 32000 in game??
void
cursorCB(GLFWwindow* window, double xpos, double ypos) {
FrontEndMenuManager.m_nMouseTempPosX = xpos;
FrontEndMenuManager.m_nMouseTempPosY = ypos;
}
/*
*****************************************************************************
*/
int PASCAL
WinMain(HINSTANCE instance,
HINSTANCE prevInstance __RWUNUSED__,
CMDSTR cmdLine,
int cmdShow)
{
RwV2d pos;
RwInt32 argc, i;
RwChar** argv;
StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
*/
if( RsEventHandler(rsINITIALISE, nil) == rsEVENTERROR )
{
return FALSE;
}
/*
* Get proper command line params, cmdLine passed to us does not
* work properly under all circumstances...
*/
cmdLine = GetCommandLine();
/*
* Parse command line into standard (argv, argc) parameters...
*/
argv = CommandLineToArgv(cmdLine, &argc);
/*
* Parse command line parameters (except program name) one at
* a time BEFORE RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
}
/*
* Parameters to be used in RwEngineOpen / rsRWINITIALISE event
*/
openParams.width = RsGlobal.maximumWidth;
openParams.height = RsGlobal.maximumHeight;
openParams.windowtitle = RsGlobal.appName;
openParams.window = &PSGLOBAL(window);
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
/*
* Initialize the 3D (RenderWare) components of the app...
*/
if( rsEVENTERROR == RsEventHandler(rsRWINITIALISE, &openParams) )
{
RsEventHandler(rsTERMINATE, nil);
return 0;
}
psPostRWinit();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
// glfwSetWindowPos(PSGLOBAL(window), 0, 0);
/*
* Parse command line parameters (except program name) one at
* a time AFTER RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsCOMMANDLINE, argv[i]);
}
/*
* Force a camera resize event...
*/
{
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
}
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, nil, SPIF_SENDCHANGE);
STICKYKEYS SavedStickyKeys;
SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
STICKYKEYS NewStickyKeys;
NewStickyKeys.cbSize = sizeof(STICKYKEYS);
NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
{
CFileMgr::SetDirMyDocuments();
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
CFileMgr::CloseFile(gta3set);
}
CFileMgr::SetDir("");
}
SetErrorMode(SEM_FAILCRITICALERRORS);
#ifndef MASTER
if (TurnOnAnimViewer) {
CAnimViewer::Initialise();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_ANIMVIEWER;
TurnOnAnimViewer = false;
}
#endif
initkeymap();
while ( TRUE )
{
RwInitialised = TRUE;
/*
* Set the initial mouse position...
*/
pos.x = RsGlobal.maximumWidth * 0.5f;
pos.y = RsGlobal.maximumHeight * 0.5f;
RsMouseSetPos(&pos);
/*
* Enter the message processing loop...
*/
while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart && !glfwWindowShouldClose(PSGLOBAL(window)))
{
glfwPollEvents();
if( ForegroundApp )
{
switch ( gGameState )
{
case GS_START_UP:
{
gGameState = GS_INIT_ONCE;
TRACE("gGameState = GS_INIT_ONCE");
break;
}
case GS_INIT_ONCE:
{
CoUninitialize();
LoadingScreen(nil, nil, "loadsc0");
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
break;
}
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
FrontEndMenuManager.m_bGameNotLoaded = true;
CMenuManager::m_bStartUpFrontEndRequested = true;
if ( defaultFullscreenRes )
{
defaultFullscreenRes = FALSE;
FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
}
gGameState = GS_FRONTEND;
TRACE("gGameState = GS_FRONTEND;");
break;
}
case GS_FRONTEND:
{
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
RsEventHandler(rsFRONTENDIDLE, nil);
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
if ( FrontEndMenuManager.m_bWantToLoad )
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
}
break;
}
case GS_INIT_PLAYING_GAME:
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
break;
}
case GS_PLAYING_GAME:
{
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised )
{
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;
}
#ifndef MASTER
case GS_ANIMVIEWER:
{
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if (RwInitialised)
{
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
}
break;
}
#endif
}
}
else
{
if ( RwCameraBeginUpdate(Scene.camera) )
{
RwCameraEndUpdate(Scene.camera);
ForegroundApp = TRUE;
RsEventHandler(rsACTIVATE, (void *)TRUE);
}
}
}
/*
* About to shut down - block resize events again...
*/
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
if ( !FrontEndMenuManager.m_bWantToRestart )
break;
CPad::ResetCheats();
CPad::StopPadsShaking();
DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
CTimer::Stop();
if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
{
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
}
else
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
}
FrontEndMenuManager.m_bFirstTime = false;
FrontEndMenuManager.m_bWantToRestart = false;
}
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
DMAudio.Terminate();
_psFreeVideoModeList();
/*
* Tidy up the 3D (RenderWare) components of the application...
*/
RsEventHandler(rsRWTERMINATE, nil);
/*
* Free the platform dependent data...
*/
RsEventHandler(rsTERMINATE, nil);
/*
* Free the argv strings...
*/
free(argv);
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SetErrorMode(0);
return 0;
}
/*
*****************************************************************************
*/
RwV2d leftStickPos;
RwV2d rightStickPos;
void CapturePad(RwInt32 padID)
{
int8 glfwPad = -1;
if( padID == 0 )
glfwPad = PSGLOBAL(joy1id);
else if( padID == 1)
glfwPad = PSGLOBAL(joy2id);
else
assert("invalid padID");
if ( glfwPad == -1 )
return;
int numButtons, numAxes;
const uint8 *buttons = glfwGetJoystickButtons(glfwPad, &numButtons);
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
GLFWgamepadstate gamepadState;
if (ControlsManager.m_bFirstCapture == false)
{
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
}
ControlsManager.m_NewState.buttons = (uint8*)buttons;
ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad;
ControlsManager.m_NewState.isGamepad = glfwJoystickIsGamepad(glfwPad);
if (ControlsManager.m_NewState.isGamepad) {
glfwGetGamepadState(glfwPad, &gamepadState);
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
ControlsManager.m_NewState.mappedButtons[15] = gamepadState.axes[4] > -0.8f;
ControlsManager.m_NewState.mappedButtons[16] = gamepadState.axes[5] > -0.8f;
}
// TODO I'm not sure how to find/what to do with L2-R2, if joystick isn't registered in SDL database.
if (ControlsManager.m_bFirstCapture == true) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
ControlsManager.m_bFirstCapture = false;
}
RsPadButtonStatus bs;
bs.padID = padID;
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
if ( glfwPad != -1 ) {
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 0 ? axes[0] : 0.0f;
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 1 ? axes[1] : 0.0f;
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 2 ? axes[2] : 0.0f;
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 3 ? axes[3] : 0.0f;
}
{
if (CPad::m_bMapPadOneToPadTwo)
bs.padID = 1;
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs);
}
{
if (CPad::m_bMapPadOneToPadTwo)
bs.padID = 1;
CPad *pad = CPad::GetPad(bs.padID);
if ( Abs(leftStickPos.x) > 0.3f )
pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
if ( Abs(leftStickPos.y) > 0.3f )
pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
if ( Abs(rightStickPos.x) > 0.3f )
pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
if ( Abs(rightStickPos.y) > 0.3f )
pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
}
return;
}
void joysChangeCB(int jid, int event)
{
if (event == GLFW_CONNECTED)
{
if (PSGLOBAL(joy1id) == -1)
PSGLOBAL(joy1id) = jid;
else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
}
else if (event == GLFW_DISCONNECTED)
{
if (PSGLOBAL(joy1id) == jid)
PSGLOBAL(joy1id) = -1;
else if (PSGLOBAL(joy2id) == jid)
PSGLOBAL(joy2id) = -1;
}
}
#if (defined(_MSC_VER))
int strcasecmp(const char* str1, const char* str2)
{
return _strcmpi(str1, str2);
}
#endif
#endif