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author | Adrian Graber <adrian@adriangraber.com> | 2021-07-04 20:51:16 +0200 |
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committer | Adrian Graber <adrian@adriangraber.com> | 2021-07-13 00:50:45 +0200 |
commit | 02ec56e8f70ab0fda5092d3455f76dcbb8825cff (patch) | |
tree | 2a0fb7358d75e23e1e6f4bc3d097f91fad4babd3 | |
parent | Enable Gamepad Menu on Switch (diff) | |
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-rw-r--r-- | src/skel/glfw/glfw.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index c7f92d34..754c43be 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -329,6 +329,78 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ + +#ifdef GTA_SWITCH + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +Result HidInitializationResult[2]; +Result HidInitializationGCResult; + +void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +void _psInitializeVibration() {} +void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ RwBool psInitialize(void) { @@ -409,6 +481,8 @@ psInitialize(void) #endif #endif + + _psInitializeVibration(); gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -2459,6 +2533,8 @@ void CapturePad(RwInt32 padID) if ( Abs(rightStickPos.y) > 0.3f ) pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } + + _psHandleVibration(); return; } |