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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-16 14:49:42 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-16 14:49:42 +0100 |
commit | 179b11151eaa8217fdc13d1568729ebbdbc70305 (patch) | |
tree | 47afcdd8d226583cc1b819b6101d3374f440fea5 | |
parent | PR rules (diff) | |
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-rw-r--r-- | README.md | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -141,6 +141,20 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a If you feel the need, you can also use CodeWarrior 7 to compile re3 using the supplied codewarrior/re3.mcp project - this requires the original RW33 libraries, and the DX8 SDK. The build is unstable compared to the MSVC builds though, and is mostly meant to serve as a reference. ## Contributing +As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries. + +We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer. + +We accept only these kinds of PRs; + +- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation) +- Game, UI or UX bug fixes (if it's a fix to original code, it should be behind FIX_BUGS) +- Platform-specific and/or unused code that's not been reversed yet +- Makes reversed code more understandable/accurate, as in "which code would produce this assembly". +- A new cross-platform skeleton/compatibility layer, or improvements to them +- Translation fixes, for languages original game supported +- Code that increase maintainability + We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well. Do not use features from C++11 or later. |