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authorRoman Masanin <36927roma@gmail.com>2020-09-26 05:52:15 +0200
committerRoman Masanin <36927roma@gmail.com>2020-09-26 13:32:14 +0200
commit1bd497effcceeecf2873c3b2e33f3006cf986cf8 (patch)
tree3fdf90db4048231ac81e65eb7d02d4ed0177d42f
parentcleanup carHeli (diff)
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-rw-r--r--src/audio/AudioLogic.cpp385
-rw-r--r--src/audio/AudioManager.h1
2 files changed, 154 insertions, 232 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3b7f55ec..45f9b81b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3034,92 +3034,33 @@ struct tHelicopterSampleData {
uint8 m_bBaseVolume;
};
-bool
-cAudioManager::ProcessHelicopter(cVehicleParams *params)
-{
- CHeli *heli;
- float MaxDist;
- float dist;
- float baseDist;
- int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
-
- if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
- return false;
-
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- heli = (CHeli *)params->m_pVehicle;
- for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
- MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
- dist = m_sQueueSample.m_fDistance;
- if (dist >= MaxDist)
- return true;
- baseDist = gHeliSfxRanges[i].m_fBaseDistance;
- if (dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
- else
- emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = i + 65;
- m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- return true;
-}
-
void
cAudioManager::ProcessCarHeli(cVehicleParams* params)
{
const float SOUND_INTENSITY = 250.0f;
- CVehicle* playerVeh; // eax
- CVehicle* veh; // ecx
- CAutomobile* automobile; // [esp+10h] [ebp-CCh]
- CBoat* boat; // [esp+1Ch] [ebp-C0h]
-
- signed int volume; // ebx
- signed int volume_3; // ebx
- signed int volume_2; // ebx
- float volumeModifier; // [esp+40h] [ebp-9Ch]
-
- uint32 freq_6; // eax
- unsigned int freqModifier; // eax
- signed int freqModifier_2; // [esp+14h] [ebp-C8h]
-
- bool distCalcBool; // [esp+Ch] [ebp-D0h]
- char hunterBool; // [esp+18h] [ebp-C4h]
- signed int brake; // [esp+20h] [ebp-BCh]
- signed int accelerate; // [esp+24h] [ebp-B8h]
- float vehAtYAbs; // [esp+34h] [ebp-A8h]
- float vehCameraDot; // [esp+38h] [ebp-A4h]
- float speedMultiplied; // [esp+3Ch] [ebp-A0h]
- float distance_3; // [esp+44h] [ebp-98h]
-
- CVector posBackup; // [esp+48h] [ebp-94h]
- CVector pos; // [esp+A8h] [ebp-34h]
- //CVector multipliedVector; // [esp+B4h] [ebp-28h]
- //CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
-
- static uint32 freqPrev = 14287;
- static uint32 freqPrev_1 = 7143;
- static uint32 freqPrev_0 = 14287;
+ CVehicle* playerVeh;
+ CVehicle* veh;
+ CAutomobile* automobile;
+ CBoat* boat;
+
+ uint8 emittingVol;
+ int16 brakeState;
+ int16 accelerateState;
+ uint32 freq;
+ float propellerSpeed;
+ float freqModifier; //may be hieght
+ float cameraAngle;
+ bool distanceCalculatedOld;
+ float distanceOld;
+ CVector vecPosOld;
+
+ float volumeModifier;
+ bool hunterBool;
+
+ static uint32 freqFrontPrev = 14287;
+ static uint32 freqPropellerPrev = 7143;
+ static uint32 freqSkimmerPrev = 14287;
boat = nil;
automobile = nil;
@@ -3131,49 +3072,49 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
if (playerVeh == veh) {
- accelerate = Pads[0].GetAccelerate();
- brake = Pads[0].GetBrake();
+ accelerateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
} else {
- accelerate = veh->m_fGasPedal * 255.0f;
- brake = veh->m_fBrakePedal * 255.0f;
+ accelerateState = veh->m_fGasPedal * 255.0f;
+ brakeState = veh->m_fBrakePedal * 255.0f;
}
- vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
- vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
+ freqModifier = Abs(veh->GetUp().y);
+ cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
- speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
+ propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
- speedMultiplied = 1.0f;
+ propellerSpeed = 1.0f;
} else {
automobile = (CAutomobile*)veh;
- speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
- if (speedMultiplied == 0.0f)
+ if (propellerSpeed == 0.0f)
return;
- speedMultiplied = Min(1.0f, speedMultiplied);
+ propellerSpeed = Min(1.0f, propellerSpeed);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
//sound on long distances
if (m_sQueueSample.m_fDistance >= 40.0f)
- volume = speedMultiplied * 75.0f;
+ emittingVol = propellerSpeed * 75.0f;
else if (m_sQueueSample.m_fDistance >= 25.0f)
- volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
+ emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * propellerSpeed);
else
- volume = 0;
- if (volume != 0) {
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ emittingVol = 0;
+ if (emittingVol != 0) {
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 88;
if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (accelerate <= 0 && brake <= 0)
- m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, vehAtYAbs) * 949;
+ if (accelerateState <= 0 && brakeState <= 0)
+ m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
else
- m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 563;
+ m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -3182,7 +3123,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@@ -3198,32 +3139,32 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
if (params->m_fDistance >= 19600.0f)
return;
- if (speedMultiplied >= 0.4f)
- volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
+ if (propellerSpeed >= 0.4f)
+ volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
if (!boat) {
- freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
- if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300)//unnesesary freqModifier alredy <= 1300
- freqModifier_2 = 1300;
+ freq = Min(1300, 7000.0f * freqModifier);
+ if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
+ freq = 1300;
if (veh->m_modelIndex == MI_HUNTER)
hunterBool = true;
}
//sound from front of helicopter
- volume = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0f, m_sQueueSample.m_fDistance);
+ emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freqModifier_2;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@@ -3237,18 +3178,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (accelerate <= 0 && brake <= 0)
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
+ if (accelerateState <= 0 && brakeState <= 0)
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
else
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255.0f)) * 2204;
- if (speedMultiplied < 1.0f)
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev - 197, freqPrev + 197);
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqFrontPrev - 197, freqFrontPrev + 197);
+ freqFrontPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@@ -3261,11 +3203,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@@ -3279,76 +3221,38 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
- //engine starting sound
- if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
- if (automobile->bEngineOn) {
- if (speedMultiplied < 1.0f) {
- volume = (1.0f - speedMultiplied / 2.0f) * 70.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (hunterBool) {
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- freq_6 = 3000.0f * speedMultiplied + 30000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- freq_6 = 3000.0f * speedMultiplied + 6000;
- }
- m_sQueueSample.m_nFrequency = freq_6;
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 30;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
-
-
-
//after accel rotor sound
- volume = ((vehCameraDot + 1.0f) * volumeModifier * 127.0f) / 2.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0, m_sQueueSample.m_fDistance);
+ emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
} else if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (accelerate <= 0 && brake <= 0)
- m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
+ if (accelerateState <= 0 && brakeState <= 0)
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
else
- m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
- if (speedMultiplied < 1.0f)
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
- freqPrev_1 = m_sQueueSample.m_nFrequency;
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPropellerPrev - 98, freqPropellerPrev + 98);
+ freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
}
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@@ -3361,20 +3265,56 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
+ //engine starting sound
+ if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
+ if (automobile->bEngineOn) {
+ if (propellerSpeed < 1.0f) {
+ emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq = 3000.0f * propellerSpeed + 30000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq = 3000.0f * propellerSpeed + 6000;
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+
if (boat) {
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) {
- m_sQueueSample.m_nVolume = ComputeVolume(speedMultiplied * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
- if (accelerate <= 0 && brake <= 0)
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
+ if (accelerateState <= 0 && brakeState <= 0)
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
else
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 2204;
- if (speedMultiplied < 1.0)
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
- freqPrev_0 = m_sQueueSample.m_nFrequency;
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
+ if (propellerSpeed < 1.0)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqSkimmerPrev - 197, freqSkimmerPrev + 197);
+ freqSkimmerPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -3382,7 +3322,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = speedMultiplied * 100.0f;
+ m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
@@ -3396,9 +3336,9 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
} else {
//vacuum cleaner sound
- posBackup = m_sQueueSample.m_vecPos;
- distCalcBool = params->m_bDistanceCalculated;
- distance_3 = params->m_fDistance;
+ vecPosOld = m_sQueueSample.m_vecPos;
+ distanceCalculatedOld = params->m_bDistanceCalculated;
+ distanceOld = params->m_fDistance;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
@@ -3431,88 +3371,71 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
}
- m_sQueueSample.m_vecPos = posBackup;
- params->m_bDistanceCalculated = distCalcBool;
- params->m_fDistance = distance_3;
+ m_sQueueSample.m_vecPos = vecPosOld;
+ params->m_bDistanceCalculated = distanceCalculatedOld;
+ params->m_fDistance = distanceOld;
}
}
void
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
{
+ const float SOUND_INTENSITY = 60.0f;
+
CAutomobile* automobile;
CBike* bike;
+ bool wheelBurst;
+ uint8 emittingVol;
+ float modifier;
- cAudioManager* this_1; // ebp
- int vehType; // edx
- unsigned __int8 j; // dl
- float tmp_2; // ST1C_4
- double tmp_4; // st6
- float tmp_3;
- signed int volume; // ebx
- bool someBool; // [esp+4h] [ebp-20h]
- float modifier; // [esp+Ch] [ebp-18h]
-
- this_1 = this;
- someBool = 0;
- if (params->m_fDistance >= 3600.0)
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return;
- vehType = params->m_VehicleType;
switch (params->m_VehicleType) {
- case 0:
+ case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params->m_pVehicle;
- someBool = false;
+ wheelBurst = false;
for (int i = 0; i < 4; i++)
- if (automobile->Damage.GetWheelStatus(i) == 1 && automobile->m_aWheelTimer[i] > 0.0)
- someBool = true;
- if (!someBool)
+ if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = true;
+ if (!wheelBurst)
return;
break;
- case 5:
+ case VEHICLE_TYPE_BIKE:
bike = (CBike*)params->m_pVehicle;
- someBool = false;
+ wheelBurst = false;
for(int i = 0; i < 2; i++)
- if (bike->m_wheelStatus[i] == 1 && bike->m_aWheelTimer[i] > 0.0)
- someBool = true;
- if (!someBool)
+ if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = true;
+ if (!wheelBurst)
return;
break;
default:
return;
}
-
- tmp_2 = fabs(params->m_fVelocityChange);
- if (tmp_2 / (0.3 * params->m_pTransmission->fMaxVelocity) <= 1.0) { //!!
- tmp_3 = fabs(params->m_fVelocityChange);
- tmp_4 = tmp_3 / (0.3 * params->m_pTransmission->fMaxVelocity);
- } else {
- tmp_4 = 1.0;
- }
- modifier = tmp_4+0.5f;
- if (modifier > 0.01) { //!!
+ modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
+ if (modifier > 0.01) { //mb can be replaced by (emittingVol > 1)
+ emittingVol = (100.0 * modifier);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- volume = (100.0 * modifier);
- this_1->m_sQueueSample.m_nVolume = ComputeVolume(volume, 60.0, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 95;
- m_sQueueSample.m_nBankIndex = 0;
- m_sQueueSample.m_bIs2D = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
- m_sQueueSample.m_nFrequency = (5500.0f * modifier)
- + 8000;
+ m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
- m_sQueueSample.m_fSpeedMultiplier = 2.0;
- m_sQueueSample.m_fSoundIntensity = 60.0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index aa7c80ec..a11d8619 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -330,7 +330,6 @@ public:
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
- bool ProcessHelicopter(cVehicleParams *params);
void ProcessCarHeli(cVehicleParams* params);
void ProcessVehicleFlatTyre(cVehicleParams* params);
void ProcessJumbo(cVehicleParams *);