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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-15 22:48:08 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-15 22:48:08 +0200 |
commit | 2a96846eac58bd9b0c7ac87f6e7c1ab8356280d0 (patch) | |
tree | 3fca60291eacb9ab4f82a5790a6cccce786d667a | |
parent | sync with master (diff) | |
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-rw-r--r-- | src/weapons/BulletInfo.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index d975c464..9e83a4ec 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -114,7 +114,7 @@ void CBulletInfo::Update(void) } } if (CGame::nastyGame) { - CVector vecParticleDirection = (point.point - pPed->GetPosition()) / 100; + CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f; vecParticleDirection.z = 0.01f; if (pPed->GetIsOnScreen()) { for (int j = 0; j < NUM_PED_BLOOD_PARTICLES; j++) @@ -129,7 +129,7 @@ void CBulletInfo::Update(void) if (pAnim) { pAnim->SetCurrentTime(0.0f); pAnim->flags |= ASSOC_RUNNING; - pAnim->flags &= ASSOC_FADEOUTWHENDONE; + pAnim->flags &= ~ASSOC_FADEOUTWHENDONE; } } pBullet->m_bInUse = false; |