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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-25 18:50:00 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-25 18:50:00 +0200 |
commit | 601f63f4fb190b950e8c692d612acbb1a5c17051 (patch) | |
tree | 51e8f0c842b1b1efeaf4a36942c47059ad55b5e0 | |
parent | Fix CPlayerInfo distance types (diff) | |
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-rw-r--r-- | src/renderer/Hud.cpp | 28 | ||||
-rw-r--r-- | src/save/GenericGameStorage.cpp | 2 |
2 files changed, 18 insertions, 12 deletions
diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp index 33f33358..7bf96dfa 100644 --- a/src/renderer/Hud.cpp +++ b/src/renderer/Hud.cpp @@ -36,6 +36,12 @@ #define SCALE_AND_CENTER_X_FIX(a) (a) #endif +#ifdef FIX_BUGS +#define FRAMECOUNTER CTimer::GetLogicalFrameCounter() +#else +#define FRAMECOUNTER CTimer::GetFrameCounter() +#endif + // Game has colors inlined in code. // For easier modification we collect them here: CRGBA MONEY_COLOR(0, 207, 133, 255); @@ -559,12 +565,12 @@ void CHud::Draw() CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 + if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_HEALTH || playerPed->m_fHealth < 10 - && CTimer::GetFrameCounter() & 8) { + && CTimer::FRAMECOUNTER & 8) { if (playerPed->m_fHealth >= 10 - || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { + || playerPed->m_fHealth < 10 && FRAMECOUNTER & 8) { AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS @@ -578,7 +584,7 @@ void CHud::Draw() if (FrontEndMenuManager.m_PrefsShowHud) { CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) { // CFont::SetColor(HEALTH_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); } @@ -589,7 +595,7 @@ void CHud::Draw() /* DrawArmour */ - if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { + if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) { CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); if (playerPed->m_fArmour > 1.0f) { AsciiToUnicode("<", sPrintIcon); @@ -605,7 +611,7 @@ void CHud::Draw() CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) { + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) { // CFont::SetColor(ARMOUR_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); } @@ -639,13 +645,13 @@ void CHud::Draw() if (FrontEndMenuManager.m_PrefsShowHud) { if (playerPed->m_pWanted->GetWantedLevel() > i && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange - + 2000 || CTimer::GetFrameCounter() & 4)) { + + 2000 || FRAMECOUNTER & 4)) { WANTED_COLOR.a = alpha; CFont::SetColor(WANTED_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); - } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) { + } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && FRAMECOUNTER & 4) { WANTED_COLOR_FLASH.a = alpha; CFont::SetColor(WANTED_COLOR_FLASH); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); @@ -961,7 +967,7 @@ void CHud::Draw() TimerFlashTimer = 0; } - if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) { + if (FRAMECOUNTER & 4 || TimerFlashTimer == 0) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); @@ -999,7 +1005,7 @@ void CHud::Draw() CounterFlashTimer[i] = 0; } - if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) { + if (FRAMECOUNTER & 4 || CounterFlashTimer[i] == 0) { if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer); CFont::SetPropOn(); @@ -1054,7 +1060,7 @@ void CHud::Draw() DrawRadar */ if (FrontEndMenuManager.m_PrefsRadarMode != 2 && - !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) { + !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR)) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); CRadar::DrawMap(); diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index d080512e..dec84c9e 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -478,7 +478,7 @@ DoGameSpecificStuffAfterSucessLoad() CGame::TidyUpMemory(true, false); StillToFadeOut = true; JustLoadedDontFadeInYet = true; - TheCamera.Fade(0.0f, 0); + TheCamera.Fade(0.0f, FADE_OUT); CTheScripts::Process(); } |