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author | erorcun <erayorcunus@gmail.com> | 2020-07-22 14:21:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-22 14:21:51 +0200 |
commit | 7e54a226e2e4b06d4e6e5e61a1d11ab4df8f61bb (patch) | |
tree | 72082282be702533bdd322743fdfe94fe74300cb | |
parent | update librw (diff) | |
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-rw-r--r-- | README.md | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -30,8 +30,12 @@ Currently only building on VS2015/2017/2019 (Windows) and GCC (Linux) is tested. - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux). - There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -> :information_source: **Rendering engine** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. + +> :information_source: **If you choose OpenAL(OAL) on Windows** You must read [Running OAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OAL-build-on-Windows). + +> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing |