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authoraap <aap@papnet.eu>2020-08-20 23:01:21 +0200
committerGitHub <noreply@github.com>2020-08-20 23:01:21 +0200
commit857cef776d578d4cf7364b044977d9ed546918a3 (patch)
tree5fccc3f14dc6730f1d7abbdfb2f55c22bb5925b0
parentfixed sound enum (diff)
parentstable CScriptPaths (diff)
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-rw-r--r--src/control/Replay.cpp5
-rw-r--r--src/control/Script.cpp23
-rw-r--r--src/core/Game.cpp4
-rw-r--r--src/render/Fluff.cpp193
-rw-r--r--src/render/Fluff.h32
-rw-r--r--src/save/GenericGameStorage.cpp4
6 files changed, 250 insertions, 11 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 1a050bee..80c05f31 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -39,6 +39,7 @@
#include "Text.h"
#include "Camera.h"
#include "Radar.h"
+#include "Fluff.h"
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
@@ -229,7 +230,7 @@ void CReplay::EnableReplays(void)
void PlayReplayFromHD(void);
void CReplay::Update(void)
{
- if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
+ if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused() || CScriptPaths::IsOneActive())
return;
switch (Mode){
case MODE_RECORD:
@@ -1175,6 +1176,7 @@ void CReplay::StoreStuffInMem(void)
if (ped)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
+ CScriptPaths::Save_ForReplay();
}
void CReplay::RestoreStuffFromMem(void)
@@ -1351,6 +1353,7 @@ void CReplay::RestoreStuffFromMem(void)
}
delete[] pPedAnims;
pPedAnims = nil;
+ CScriptPaths::Load_ForReplay();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index fabc375b..fb95e834 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -82,6 +82,7 @@
#include "main.h"
#include "Ropes.h"
#include "MBlur.h"
+#include "Fluff.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
@@ -12057,36 +12058,42 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
//case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
//case COMMAND_IS_PLAYER_FOOT_DOWN:
//case COMMAND_IS_CHAR_FOOT_DOWN:
- case COMMAND_INITIALISE_OBJECT_PATH:
- // TODO(MIAMI): script path
+ case COMMAND_INITIALISE_OBJECT_PATH: {
CollectParameters(&m_nIp, 2);
- debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n");
- ScriptParams[0] = 0;
+ int32 counter = 0;
+ while (counter < 3 && CScriptPaths::aArray[counter].m_state != SCRIPT_PATH_DISABLED) {
+ counter++;
+ }
+ CScriptPaths::aArray[counter].InitialiseOne(ScriptParams[0], *(float*)&ScriptParams[1]);
+ ScriptParams[0] = counter;
StoreParameters(&m_nIp, 1);
return 0;
+ }
case COMMAND_START_OBJECT_ON_PATH:
{
CollectParameters(&m_nIp, 2);
- debug("START_OBJECT_ON_PATH not yet implemented, skipping\n");
+ CObject *pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObj);
+ CScriptPaths::aArray[ScriptParams[1]].SetObjectToControl(pObj);
return 0;
}
case COMMAND_SET_OBJECT_PATH_SPEED:
{
CollectParameters(&m_nIp, 2);
- debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n");
+ CScriptPaths::aArray[ScriptParams[0]].m_fSpeed = *(float*)&ScriptParams[1];
return 0;
}
case COMMAND_SET_OBJECT_PATH_POSITION:
{
CollectParameters(&m_nIp, 2);
- debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n");
+ CScriptPaths::aArray[ScriptParams[0]].m_fPosition = *(float*)&ScriptParams[1];
return 0;
}
//case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
case COMMAND_CLEAR_OBJECT_PATH:
{
CollectParameters(&m_nIp, 1);
- debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n");
+ CScriptPaths::aArray[ScriptParams[0]].Clear();
return 0;
}
case COMMAND_HELI_GOTO_COORDS:
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index dbb898bf..7a2e56ed 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -329,6 +329,7 @@ bool CGame::Initialise(const char* datFile)
CDebug::DebugInitTextBuffer();
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
+ CScriptPaths::Init();
CWeather::Init();
CCullZones::Init();
COcclusion::Init();
@@ -459,6 +460,7 @@ bool CGame::ShutDown(void)
CReplay::FinishPlayback();
CPlane::Shutdown();
CTrain::Shutdown();
+ CScriptPaths::Shutdown();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
@@ -573,6 +575,7 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
+ CScriptPaths::Init();
CParticle::ReloadConfig();
#ifdef PS2_MENU
@@ -715,6 +718,7 @@ void CGame::Process(void)
CWeather::Update();
CTheScripts::Process();
CCollision::Update();
+ CScriptPaths::Update();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
CHeli::UpdateHelis();
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 14c80a63..77d2af2a 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1520,4 +1520,197 @@ CEscalators::Shutdown(void) {
aEscalators[i].SwitchOff();
}
NumEscalators = 0;
+}
+
+
+CScriptPath CScriptPaths::aArray[3];
+
+void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ)
+{
+ int32 i;
+ for (i = 0; m_pNode[i + 1].t < t; i++)
+ if (i == m_numNodes - 1) {
+ // don't go beyond last node
+ *pX = m_pNode[m_numNodes - 1].p.x;
+ *pY = m_pNode[m_numNodes - 1].p.y;
+ *pZ = m_pNode[m_numNodes - 1].p.z;
+ return;
+ }
+ float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t);
+ *pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x;
+ *pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y;
+ *pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z;
+}
+
+void CScriptPath::Update(void) {
+ if (m_state != SCRIPT_PATH_ACTIVE)
+ return;
+
+ m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds();
+ m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength);
+
+ if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3]
+ || m_pObjects[4] || m_pObjects[5]) {
+
+ float t1, t2;
+ CVector pos1, pos2;
+
+ t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f);
+ FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z);
+ t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength);
+ FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z);
+
+ CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight;
+
+ newForward = pos2 - pos1;
+ newForward.Normalise();
+ newRight = CrossProduct(newForward, newUp);
+ newRight.Normalise();
+ newUp = CrossProduct(newRight, newForward);
+
+ for (int i = 0; i < 6; i++) {
+ if (m_pObjects[i]) {
+ CMatrix prevMat(m_pObjects[i]->GetMatrix());
+ CVector prevPosition = m_pObjects[i]->GetPosition();
+
+ m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f);
+ m_pObjects[i]->GetRight() = newRight;
+ m_pObjects[i]->GetUp() = newUp;
+ m_pObjects[i]->GetForward() = newForward;
+ m_pObjects[i]->GetMatrix().UpdateRW();
+ m_pObjects[i]->UpdateRwFrame();
+
+ if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition())
+ m_pObjects[i]->RemoveAndAdd();
+
+ m_pObjects[i]->GetMatrix().UpdateRW();
+ m_pObjects[i]->UpdateRwFrame();
+
+ m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep();
+
+ float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading();
+ while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI;
+ while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI;
+ float zTurnSpeed = deltaAngle / CTimer::GetTimeStep();
+
+ m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed);
+ m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ }
+ }
+ }
+}
+
+void CScriptPath::Clear(void) {
+ if (m_pNode)
+ delete m_pNode;
+ m_pNode = nil;
+ m_numNodes = 0;
+ for (int i = 0; i < 6; i++)
+ m_pObjects[i] = nil;
+ m_state = SCRIPT_PATH_DISABLED;
+}
+
+void CScriptPath::InitialiseOne(int32 numNodes, float width) {
+ char Dest[32];
+ sprintf(Dest, "data\\paths\\spath%d.dat", numNodes);
+ m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false);
+ m_fSpeed = 1.0f;
+ m_fPosition = 0.0f;
+ m_fObjectLength = width;
+ m_state = SCRIPT_PATH_INITIALIZED;
+}
+
+void CScriptPath::SetObjectToControl(CObject *pObj) {
+ int32 i = 0;
+ while (i < 6 && m_pObjects[i])
+ i++;
+ m_pObjects[i] = pObj;
+ pObj->RegisterReference((CEntity**)&m_pObjects[i]);
+ pObj->m_phy_flagA08 = false;
+ m_state = SCRIPT_PATH_ACTIVE;
+}
+
+void CScriptPaths::Init(void) {
+ for (int i = 0; i < 3; i++)
+ aArray[i].Clear();
+}
+
+void CScriptPaths::Shutdown(void) {
+ for (int i = 0; i < 3; i++)
+ aArray[i].Clear();
+}
+
+void CScriptPaths::Update(void) {
+ for (int i = 0; i < 3; i++)
+ aArray[i].Update();
+}
+
+bool CScriptPaths::IsOneActive(void) {
+ for (int i = 0; i < 3; i++)
+ if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f)
+ return true;
+
+ return false;
+}
+
+void CScriptPaths::Load(uint8 *buf, uint32 size) {
+INITSAVEBUF
+ for (int32 i = 0; i < 3; i++)
+ aArray[i].Clear();
+
+ for (int32 i = 0; i < 3; i++) {
+ aArray[i] = ReadSaveBuf<CScriptPath>(buf);
+
+ for (int32 j = 0; j < 6; j++) {
+ CScriptPath *pPath = &aArray[i];
+ if (pPath->m_pObjects[j] != nil) {
+ pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1);
+ pPath->m_pObjects[j]->m_phy_flagA08 = false;
+ }
+ }
+
+ aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
+ for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
+ aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf);
+ }
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CScriptPaths::Save(uint8 *buf, uint32 *size) {
+ *size = sizeof(aArray);
+INITSAVEBUF
+ for (int32 i = 0; i < 3; i++) {
+ CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]);
+
+ for (int32 j = 0; j < 6; j++) {
+ if (pPath->m_pObjects[j] != nil)
+ pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pPath->m_pObjects[j]) + 1);
+ }
+
+ for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
+ WriteSaveBuf(buf, aArray[i].m_pNode[j]);
+ *size += sizeof(aArray[i].m_pNode[j]);
+ }
+ }
+VALIDATESAVEBUF(*size);
+}
+
+CObject* g_pScriptPathObjects[18];
+
+void CScriptPaths::Load_ForReplay(void) {
+ for (int i = 0; i < 3; i++) {
+ for (int32 j = 0; j < 6; j++) {
+ aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j];
+ }
+ }
+}
+
+void CScriptPaths::Save_ForReplay(void) {
+ for (int i = 0; i < 3; i++) {
+ for (int32 j = 0; j < 6; j++) {
+ g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
+ }
+ }
} \ No newline at end of file
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index a938a4fe..a31ac335 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -2,17 +2,45 @@
#include "common.h"
#include "Vector.h"
#include "Object.h"
+#include "Plane.h"
+
+enum {
+ SCRIPT_PATH_DISABLED = 0,
+ SCRIPT_PATH_INITIALIZED,
+ SCRIPT_PATH_ACTIVE
+};
-// TODO
class CScriptPath
{
public:
+ int32 m_numNodes;
+ CPlaneNode *m_pNode;
+ float m_fTotalLength;
+ float m_fSpeed;
+ float m_fPosition;
+ float m_fObjectLength;
+ int32 m_state;
+ CObject *m_pObjects[6];
+
+ void Clear(void);
+ void Update(void);
+ void InitialiseOne(int32 numNodes, float width);
+ void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
+ void SetObjectToControl(CObject *pObj);
};
-// TODO
class CScriptPaths
{
public:
+ static CScriptPath aArray[3];
+ static void Init(void);
+ static void Shutdown(void);
+ static void Update(void);
+ static bool IsOneActive(void);
+ static void Save(uint8 *buf, uint32 *size);
+ static void Load(uint8 *buf, uint32 size);
+ static void Save_ForReplay();
+ static void Load_ForReplay();
};
class CPlaneTrail
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 4f69123b..90e7e122 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -38,6 +38,7 @@
#include "World.h"
#include "Zones.h"
#include "Timecycle.h"
+#include "Fluff.h"
#define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xD4
@@ -226,6 +227,7 @@ GenericSave(int file)
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
WriteSaveDataBlock(CParticleObject::SaveParticle);
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
+ WriteSaveDataBlock(CScriptPaths::Save);
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WriteSaveDataBlock(CStats::SaveStats);
WriteSaveDataBlock(CSetPieces::Save);
@@ -377,6 +379,8 @@ GenericLoad()
LoadSaveDataBlock();
ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
LoadSaveDataBlock();
+ ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
+ LoadSaveDataBlock();
ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);