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authoreray orçunus <erayorcunus@gmail.com>2020-09-29 01:29:10 +0200
committereray orçunus <erayorcunus@gmail.com>2020-09-29 01:29:10 +0200
commita0588ef8b1e54765c042dd5cdeb9b4b31cad578f (patch)
tree6445a74783c808eb2b00d37fc4e1de8019b4c47b
parentCredits & fixes (diff)
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-rw-r--r--src/core/ControllerConfig.cpp3
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/Pad.h8
-rw-r--r--src/core/config.h5
-rw-r--r--src/vehicles/Automobile.cpp45
-rw-r--r--src/vehicles/Automobile.h3
-rw-r--r--src/vehicles/Vehicle.cpp51
7 files changed, 63 insertions, 56 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index b0e04e2b..e7982221 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -733,9 +733,6 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
FindPlayerVehicle()->GetModelIndex() == MI_DODO
#ifdef FIX_BUGS
|| CVehicle::bAllDodosCheat
-#ifdef ALLCARSHELI_CHEAT
- || bAllCarCheat
-#endif
#endif
)))
{
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index a8ccbc36..36e14e55 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -526,7 +526,7 @@ void KangarooCheat()
}
#endif
-#ifdef ALLCARSHELI_CHEAT
+#ifdef RESTORE_ALLCARSHELI_CHEAT
void AllCarsHeliCheat(void)
{
wchar* string;
@@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c)
CPed::SwitchDebugDisplay();
#endif
-#ifdef ALLCARSHELI_CHEAT
+#ifdef RESTORE_ALLCARSHELI_CHEAT
// "CARSAREHELI"
if (!_CHEATCMP("ILEHERASRAC"))
AllCarsHeliCheat();
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 72851317..cde2d3c5 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -286,6 +286,8 @@ public:
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
+ bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
+ bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
bool GetRightMouse() { return NewMouseControllerState.RMB; }
@@ -469,8 +471,4 @@ public:
};
VALIDATE_SIZE(CPad, 0xFC);
-extern CPad Pads[MAX_PADS];
-
-#ifdef ALLCARSHELI_CHEAT
-extern bool bAllCarCheat;
-#endif
+extern CPad Pads[MAX_PADS]; \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 82044f75..327230d0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -250,7 +250,7 @@ enum Config {
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
-#define ALLCARSHELI_CHEAT
+#define RESTORE_ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
@@ -258,14 +258,13 @@ enum Config {
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
-#define BETA_SLIDING_TEXT
+//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
-//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else
# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index eec44c35..5c5cf6b4 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -100,7 +100,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
}
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
- pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
+ pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
m_auto_unused1 = 20.0f;
m_auto_unused2 = 0;
@@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void)
// Process front wheels off ground
- if(!IsRealHeli()){
+ if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
@@ -1397,24 +1397,31 @@ CAutomobile::ProcessControl(void)
}else if(GetModelIndex() == MI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(IsRealHeli() || bAllCarCheat){
- // Speed up rotor
- if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){
- if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
- m_aWheelSpeed[1] += 0.003f;
- else
- m_aWheelSpeed[1] += 0.001f;
- }
+#ifdef RESTORE_ALLCARSHELI_CHEAT
+ if (bAllCarCheat)
+ FlyingControl(FLIGHT_MODEL_HELI);
+ else
+#endif
+ {
+ // Speed up rotor
+ if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
+ if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ m_aWheelSpeed[1] += 0.003f;
+ else
+ m_aWheelSpeed[1] += 0.001f;
+ }
- // Fly
- if(m_aWheelSpeed[1] > 0.15f){
- if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
- FlyingControl(FLIGHT_MODEL_RCHELI);
- else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
- CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
- Abs(m_vecMoveSpeed.x) > 0.02f ||
- Abs(m_vecMoveSpeed.y) > 0.02f ||
- Abs(m_vecMoveSpeed.z) > 0.02f)
- FlyingControl(FLIGHT_MODEL_HELI);
+ // Fly
+ if (m_aWheelSpeed[1] > 0.15f) {
+ if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ FlyingControl(FLIGHT_MODEL_RCHELI);
+ else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
+ CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+ Abs(m_vecMoveSpeed.x) > 0.02f ||
+ Abs(m_vecMoveSpeed.y) > 0.02f ||
+ Abs(m_vecMoveSpeed.z) > 0.02f)
+ FlyingControl(FLIGHT_MODEL_HELI);
+ }
}
// Blade collision
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 3dee998d..b2f0643c 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -167,4 +167,5 @@ public:
static void SetAllTaxiLights(bool set);
};
-extern CVector vecHunterGunPos; \ No newline at end of file
+extern CVector vecHunterGunPos;
+extern bool bAllCarCheat; \ No newline at end of file
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 378a4c0a..2e790e81 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_RCHELI:
case FLIGHT_MODEL_HELI:
{
- float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
+#ifdef RESTORE_ALLCARSHELI_CHEAT
+ tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
+#else
+ tFlyingHandlingData* flyingHandling = pFlyingHandling;
+#endif
+ float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return;
@@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
if(fThrust < 0.0f)
fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){
- fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
+ fThrust = flyingHandling->fThrust * fThrust + 0.45f;
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
}else
- fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
- fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
+ fThrust = flyingHandling->fThrust * fThrust + 0.95f;
+ fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f)
@@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){
- float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
- float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
+ float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
- float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
- float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
+ float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
- float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
- float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
+ float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
- float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
- float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
+ float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
+ float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}
@@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
- fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
+ fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
- ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
- ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+ ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
+ ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
- float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
+ float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
- float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
+ float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
- ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+ ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
- float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
- float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
- float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
+ float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
+ float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
+ float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
- float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
+ float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;