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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-20 18:40:35 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-20 18:40:35 +0200 |
commit | b5ccc721ae73d9cf62480ae5f20c3439a9572fb5 (patch) | |
tree | fc0f1ed7baf2492e1ac065609d4ffe8d0d2b35b5 | |
parent | Fix cAudioScriptObject (diff) | |
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-rw-r--r-- | src/core/ControllerConfig.cpp | 48 | ||||
-rw-r--r-- | src/core/ControllerConfig.h | 3 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 1 |
4 files changed, 55 insertions, 3 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index fe1821c2..4a901d17 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -208,7 +208,10 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); - +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); + SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); +#endif SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? @@ -276,6 +279,9 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta { m_bMouseAssociated = true; SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1); +#ifdef BIND_VEHICLE_FIREWEAPON + SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1); +#endif } if (availableButtons.RMB) @@ -361,6 +367,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK); case 2: SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK); +#endif case 1: SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK); /*******************************************************************************************/ @@ -411,6 +420,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK); case 1: SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK); +#ifdef BIND_VEHICLE_FIREWEAPON + SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK); +#endif /*******************************************************************************************/ } } @@ -449,6 +461,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray() SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE); SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); SETACTIONNAME(PED_FIREWEAPON); +#ifdef BIND_VEHICLE_FIREWEAPON + SETACTIONNAME(VEHICLE_FIREWEAPON); +#endif SETACTIONNAME(VEHICLE_ENTER_EXIT); SETACTIONNAME(GO_LEFT); SETACTIONNAME(GO_RIGHT); @@ -644,6 +659,10 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state) { +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type)) + state.Circle = 255; +#endif if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) { state.LeftShoulder2 = 255; @@ -788,7 +807,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) { CPad *pad = CPad::GetPad(PAD1); - + +#ifdef BIND_VEHICLE_FIREWEAPON + if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + state.Circle = 255; +#endif if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type)) state.RightShoulder1 = 255; @@ -870,8 +893,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int3 { if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type)) state.Select = 255; + +#ifndef BIND_VEHICLE_FIREWEAPON if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) state.Circle = 255; +#endif if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type)) { @@ -1593,8 +1619,10 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a { if (key == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS,type)) ClearSettingsAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type); +#ifndef BIND_VEHICLE_FIREWEAPON if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type); +#endif if (key == GetControllerKeyAssociatedWithAction(GO_LEFT, type)) ClearSettingsAssociatedWithAction(GO_LEFT, type); if (key == GetControllerKeyAssociatedWithAction(GO_RIGHT, type)) @@ -1643,6 +1671,10 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA { if (!GetIsKeyBlank(key, type)) { +#ifdef BIND_VEHICLE_FIREWEAPON + if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type)) + ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type); +#endif if (key == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type)) ClearSettingsAssociatedWithAction(PED_LOCK_TARGET, type); if (key == GetControllerKeyAssociatedWithAction(GO_FORWARD, type)) @@ -1668,6 +1700,10 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction { if (!GetIsKeyBlank(key, type)) { +#ifdef BIND_VEHICLE_FIREWEAPON + if (key == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type)) + ClearSettingsAssociatedWithAction(VEHICLE_FIREWEAPON, type); +#endif if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type); if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type)) @@ -1797,7 +1833,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio switch (action) { case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: +#ifndef BIND_VEHICLE_FIREWEAPON case PED_FIREWEAPON: +#endif case GO_LEFT: case GO_RIGHT: case NETWORK_TALK: @@ -1819,6 +1857,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio return ACTIONTYPE_3RDPERSON; break; +#ifdef BIND_VEHICLE_FIREWEAPON + case VEHICLE_FIREWEAPON: +#endif case VEHICLE_LOOKBEHIND: case VEHICLE_LOOKLEFT: case VEHICLE_LOOKRIGHT: @@ -1839,6 +1880,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio return ACTIONTYPE_VEHICLE_3RDPERSON; break; +#ifdef BIND_VEHICLE_FIREWEAPON + case PED_FIREWEAPON: +#endif case PED_LOCK_TARGET: case GO_FORWARD: case GO_BACK: diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 7d0e1073..92017a93 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -32,6 +32,9 @@ enum e_ControllerAction PED_JUMPING, PED_SPRINT, PED_LOOKBEHIND, +#ifdef BIND_VEHICLE_FIREWEAPON + VEHICLE_FIREWEAPON, +#endif VEHICLE_ACCELERATE, VEHICLE_BRAKE, VEHICLE_CHANGE_RADIO_STATION, diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index d82c5df4..788c1760 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1634,7 +1634,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } else if (column == CONTSETUP_VEHICLE_COLUMN) { switch (optionIdx) { case 0: - controllerAction = PED_FIREWEAPON; +#ifdef BIND_VEHICLE_FIREWEAPON + controllerAction = VEHICLE_FIREWEAPON; +#else + controllerAction = PED_FIREWEAPON; +#endif break; case 1: case 2: diff --git a/src/core/config.h b/src/core/config.h index 8e91853d..c4b4fc77 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -231,6 +231,7 @@ enum Config { #define ALLCARSHELI_CHEAT #define ALT_DODO_CHEAT #define REGISTER_START_BUTTON +//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls // Hud, frontend and radar #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. |