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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-08-30 16:50:03 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-08-30 16:50:03 +0200 |
commit | c22d2522468cbc9046da8640cc7c5bad07f21ade (patch) | |
tree | c4fbb773cf02e281f0f17b0cafaadf8663a92f18 | |
parent | Merge pull request #1 from GTAmodding/miami (diff) | |
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-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index d5705ace..48f90897 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -744,7 +744,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) } else { - nearCar->VehicleDamage(info->m_nDamage* (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); + nearCar->VehicleDamage(info->m_nDamage* (0.01f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); } if (nearCar->m_fHealth < oldHealth) { |