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authoraap <aap@papnet.eu>2020-05-11 23:28:52 +0200
committerGitHub <noreply@github.com>2020-05-11 23:28:52 +0200
commitce2071e1e6c21911b215e47815687f5a64328c66 (patch)
treec73ccad82576f5e27627b85e7c8b3f914881f5e8
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
parentsync with upstream (diff)
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-rw-r--r--src/control/CarCtrl.cpp79
-rw-r--r--src/control/Garages.cpp825
-rw-r--r--src/control/Garages.h77
-rw-r--r--src/control/Script.cpp30
-rw-r--r--src/core/Camera.cpp12
-rw-r--r--src/core/Radar.cpp130
-rw-r--r--src/core/Radar.h3
-rw-r--r--src/core/Stats.cpp6
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/Wanted.cpp7
-rw-r--r--src/core/Wanted.h2
-rw-r--r--src/core/config.h2
-rw-r--r--src/entities/Physical.h11
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Vehicle.h3
15 files changed, 624 insertions, 567 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index bd53f0e5..7c17db34 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2593,6 +2593,50 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE;
}
+void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
+{
+ if (pHeli->m_aWheelSpeed[1] < 0.22f)
+ pHeli->m_aWheelSpeed[1] += 0.001f;
+ if (pHeli->m_aWheelSpeed[1] < 0.22f)
+ return;
+ CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
+ float distanceToTarget = vecToTarget.Magnitude();
+#ifdef FIX_BUGS
+ float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f;
+#else
+ float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
+#endif
+ if (distanceToTarget >= 100.0f)
+ {
+ if (distanceToTarget > 75.0f)
+ speed *= 0.7f;
+ else if (distanceToTarget > 10.0f)
+ speed *= 0.4f;
+ else
+ speed *= 0.2f;
+ }
+ CVector2D vecAdvanceThisFrame = vecToTarget;
+ vecAdvanceThisFrame.Normalise();
+ vecAdvanceThisFrame *= speed;
+ float resistance = Pow(0.997f, CTimer::GetTimeStep());
+ pHeli->m_vecMoveSpeed.x *= resistance;
+ pHeli->m_vecMoveSpeed.y *= resistance;
+ vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed;
+ CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
+ float vecSpeedChangeLength = vecSpeedChange.Magnitude();
+ vecSpeedChange.Normalise();
+ float changeMultiplier = 0.002f * CTimer::GetTimeStep();
+ if (distanceToTarget < 5.0f)
+ changeMultiplier /= 5.0f;
+ if (vecSpeedChangeLength < changeMultiplier)
+ pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
+ else
+ pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
+ pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
+ assert(0);
+ // This is not finished yet. Heli fields in CAutomobile required
+}
+
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
{
CVector2D forward = pVehicle->GetForward();
@@ -2620,18 +2664,12 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
if (PickNextNodeAccordingStrategy(pVehicle)) {
switch (pVehicle->AutoPilot.m_nCarMission){
case MISSION_GOTOCOORDS:
- pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
- *pSwerve = 0.0f;
- *pAccel = 0.0f;
- *pBrake = 0.0f;
- *pHandbrake = false;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
+ pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_GOTOCOORDS_ACCURATE:
- pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
- *pSwerve = 0.0f;
- *pAccel = 0.0f;
- *pBrake = 0.0f;
- *pHandbrake = false;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
+ pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
return;
}
}
@@ -2667,6 +2705,7 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
case DRIVINGSTYLE_STOP_FOR_CARS:
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
+ case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
break;
default:
@@ -2933,8 +2972,6 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
return false;
}
-
-//TODO
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
{
if (pVehicle->m_nRouteSeed)
@@ -2952,11 +2989,21 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
curLink = 0;
curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink];
}else{
- curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
- while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){
- curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks;
- curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink];
+ int closestLink = -1;
+ float md = 999999.9f;
+
+ for (curLink = 0; curLink < pCurNode->numLinks; curLink++) {
+ int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink);
+ CPathNode* pNode = &ThePaths.m_pathNodes[node];
+ if (node == pVehicle->AutoPilot.m_nNextRouteNode)
+ continue;
+ float dist = CCollision::DistToLine(&pCurNode->GetPosition(), &pNode->GetPosition(), &pVehicle->GetPosition());
+ if (dist < md) {
+ md = dist;
+ closestLink = curLink;
+ }
}
+ curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink];
}
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d54d004a..83b10d0b 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -39,8 +39,8 @@
#define CRUSHER_CRANE_SPEED (0.005f)
// Prices
-#define BOMB_PRICE (1000)
-#define RESPRAY_PRICE (1000)
+#define BOMB_PRICE (500)
+#define RESPRAY_PRICE (100)
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
@@ -50,10 +50,10 @@
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
-#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
-#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
@@ -68,7 +68,7 @@
// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200)
-#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
+#define RESPRAY_CENTERING_COEFFICIENT (0.4f)
// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
@@ -81,8 +81,8 @@
// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
-#define IMPORT_REWARD (1000)
-#define IMPORT_ALLCARS_REWARD (200000)
+#define IMPORT_REWARD (500)
+#define IMPORT_ALLCARS_REWARD (20500)
// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN (8)
@@ -91,27 +91,23 @@
#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
// Hideout stuff
-#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
-#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
-#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
-#define LIMIT_CARS_IN_INDUSTRIAL (1)
-#define LIMIT_CARS_IN_COMMERCIAL (2)
-#define LIMIT_CARS_IN_SUBURBAN (3)
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
// Camera stuff
-#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
-#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
+#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f)
+#define MARGIN_FOR_CAMERA_DEFAULT (0.5f)
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- // TODO(MIAMI): bogus
- { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTAC, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
- { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_WASHING, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
- { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
+ { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
+ { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
+ { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
+ { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
};
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
+
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
bool CGarages::RespraysAreFree;
@@ -127,9 +123,7 @@ uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
-CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
-CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
-CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
int32 CGarages::AudioEntity = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@@ -148,19 +142,15 @@ void CGarages::Init(void)
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse1[i].Init();
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse2[i].Init();
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse3[i].Init();
+ for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
+ for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
+ aCarsInSafeHouses[i][j].Init();
+ }
AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (AudioEntity >= 0)
DMAudio.SetEntityStatus(AudioEntity, 1);
- // MIAMI: removed crusher
}
-#ifndef PS2
void CGarages::Shutdown(void)
{
NumGarages = 0;
@@ -169,7 +159,6 @@ void CGarages::Shutdown(void)
DMAudio.DestroyEntity(AudioEntity);
AudioEntity = AEHANDLE_NONE;
}
-#endif
void CGarages::Update(void)
{
@@ -204,13 +193,20 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
return NumGarages++;
}
CGarage* pGarage = &aGarages[NumGarages];
- // TODO(MIAMI): proper!
- pGarage->m_fX1 = Min(Min(X1, X2), X3);
- pGarage->m_fX2 = Max(Max(X1, X2), X3);
- pGarage->m_fY1 = Min(Min(Y1, Y2), Y3);
- pGarage->m_fY2 = Max(Max(Y1, Y2), Y3);
- pGarage->m_fZ1 = Min(Z1, Z2);
- pGarage->m_fZ2 = Max(Z1, Z2);
+ pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1);
+ pGarage->m_fSupX = Max(Max(X1, X2), X3);
+ pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
+ pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
+ pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_fInfZ = Z1;
+ pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
+ pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
+ pGarage->m_fSupZ = Z2;
+ pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS;
+ pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
+ pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude();
+ pGarage->m_vDir1 /= pGarage->m_fDir1Len;
+ pGarage->m_vDir2 /= pGarage->m_fDir2Len;
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
pGarage->m_fDoor1Z = Z1;
@@ -257,6 +253,17 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_fDoorPos = 0.0f;
break;
@@ -310,10 +317,10 @@ void CGarage::Update()
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
- m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
- m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
+ m_fInfX - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fInfY - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupX + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
@@ -331,7 +338,7 @@ void CGarage::Update()
case GARAGE_RESPRAY:
switch (m_eGarageState) {
case GS_OPENED:
- if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+ if (IsStaticPlayerCarEntirelyInside()) {
if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
m_eGarageState = GS_CLOSING;
@@ -353,13 +360,15 @@ void CGarage::Update()
if (FindPlayerVehicle()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
}
break;
case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -375,19 +384,20 @@ void CGarage::Update()
#endif
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
bTakeMoney = true;
- FindPlayerPed()->m_pWanted->Reset();
+ FindPlayerPed()->m_pWanted->Suspend();
+ }
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
#ifdef FIX_BUGS
@@ -395,18 +405,29 @@ void CGarage::Update()
#else
bool bChangedColour;
#endif
- if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
bTakeMoney = true;
FindPlayerVehicle()->m_fHealth = 1000.0f;
- ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
- ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ if (FindPlayerVehicle()->IsCar()) {
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ }
+ else {
+ // TODO(MIAMI): Bike Fix
+ }
+ FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
+ ++CStats::Sprayings;
if (FindPlayerVehicle()->GetUp().z < 0.0f) {
FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
+#ifdef FIX_BUGS
+ if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#else
if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#endif
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@@ -421,16 +442,9 @@ void CGarage::Update()
if (bChangedColour) {
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
CVector pos;
-#ifdef FIX_BUGS
- pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
- pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
+ pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
+ pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
-#else
- // wtf is this
- pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
- pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
- pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
-#endif
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
}
}
@@ -438,8 +452,10 @@ void CGarage::Update()
CenterCarInGarage(FindPlayerVehicle());
}
if (bTakeMoney) {
- if (!CGarages::RespraysAreFree)
+ if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+ CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ }
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
@@ -451,10 +467,10 @@ void CGarage::Update()
m_bResprayHappened = true;
}
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
@@ -479,12 +495,8 @@ void CGarage::Update()
case GARAGE_BOMBSHOP3:
switch (m_eGarageState) {
case GS_OPENED:
- if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
-#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
- if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
-#else
- if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
-#endif
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
@@ -502,6 +514,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -509,60 +523,67 @@ void CGarage::Update()
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
- switch (m_eGarageType) {
- case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
- case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
- case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
- }
- m_eGarageState = GS_OPENING;
- if (!CGarages::BombsAreFree)
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
- if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
- ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
- ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
- if (m_eGarageType == GARAGE_BOMBSHOP3)
- CGarages::GivePlayerDetonator();
- CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
- }
+ if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) {
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+ case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+ case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+ }
+ m_eGarageState = GS_OPENING;
+ if (!CGarages::BombsAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+ FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CGarages::GivePlayerDetonator();
+ CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+ }
#ifdef DETECT_PAD_INPUT_SWITCH
- int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+ int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#else
- int16 Mode = CPad::GetPad(0)->Mode;
+ int16 Mode = CPad::GetPad(0)->Mode;
#endif
- switch (m_eGarageType) {
- case GARAGE_BOMBSHOP1:
- switch (Mode) {
- case 0:
- case 1:
- case 2:
- CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
- break;
- case 3:
- CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ }
break;
- }
- break;
- case GARAGE_BOMBSHOP2:
- switch (Mode) {
- case 0:
- case 1:
- case 2:
- CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ case GARAGE_BOMBSHOP2:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ }
break;
- case 3:
- CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ case GARAGE_BOMBSHOP3:
+ CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
- break;
- case GARAGE_BOMBSHOP3:
- CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
- break;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ else {
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
}
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
break;
case GS_OPENING:
@@ -601,6 +622,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -645,92 +668,10 @@ void CGarage::Update()
}
break;
case GARAGE_COLLECTSPECIFICCARS:
- switch (m_eGarageState) {
- case GS_OPENED:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- m_pTarget = FindPlayerVehicle();
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- if (!FindPlayerVehicle()) {
- if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
- if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
- m_eGarageState = GS_CLOSING;
- }
- }
- else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
- Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
- m_eGarageState = GS_CLOSING;
- m_pTarget = nil;
- }
- }
- break;
- case GS_CLOSING:
- m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == 0.0f) {
- m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
- if (m_pTarget) {
- DestroyVehicleAndDriverAndPassengers(m_pTarget);
- m_pTarget = nil;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
- int16 reward;
- switch (m_nTargetModelIndex) {
- case MI_POLICE:
- reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
- break;
- case MI_SECURICA:
- reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
- break;
-#ifdef FIX_BUGS // not possible though
- default:
- reward = 0;
- break;
-#endif
- }
- if (reward > 0) {
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
- CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
- DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
- }
- else {
- CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
- DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
- }
- }
- }
- UpdateDoorsHeight();
- break;
- case GS_FULLYCLOSED:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
- m_eGarageState = GS_OPENING;
- }
- break;
- case GS_OPENING:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- m_pTarget = FindPlayerVehicle();
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == m_fDoorHeight) {
- m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
- }
- UpdateDoorsHeight();
- break;
- //case GS_OPENEDCONTAINSCAR:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_AFTERDROPOFF:
- default:
- break;
- }
- break;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
switch (m_eGarageState) {
case GS_OPENED:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
@@ -763,6 +704,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -850,75 +793,6 @@ void CGarage::Update()
}
break;
case GARAGE_CRUSHER:
- switch (m_eGarageState) {
- case GS_OPENED:
- {
- int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
- int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
- for (; i < end; i++) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle)
- continue;
- if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
- m_eGarageState = GS_CLOSING;
- m_pTarget = pVehicle;
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- }
- break;
- }
- case GS_CLOSING:
- if (m_pTarget) {
- m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
- if (m_fDoorPos < TWOPI / 5) {
- m_pTarget->bUsesCollision = false;
- m_pTarget->bAffectedByGravity = false;
- m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- }
- else {
- m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
- }
- if (m_fDoorPos == 0.0f) {
- CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
- float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
- DestroyVehicleAndDriverAndPassengers(m_pTarget);
- ++CStats::CarsCrushed;
- m_pTarget = nil;
- m_eGarageState = GS_AFTERDROPOFF;
- m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
- }
- }
- else
- m_eGarageState = GS_OPENING;
- UpdateCrusherAngle();
- break;
- case GS_AFTERDROPOFF:
- if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
- UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
- }
- else {
- UpdateCrusherShake(0.0f, 0.0f);
- m_eGarageState = GS_OPENING;
- }
- break;
- case GS_OPENING:
- m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
- if (m_fDoorPos == HALFPI) {
- m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
- }
- UpdateCrusherAngle();
- break;
- //case GS_FULLYCLOSED:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_OPENEDCONTAINSCAR:
- default:
- break;
- }
- if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
- FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
@@ -937,6 +811,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -1032,6 +908,15 @@ void CGarage::Update()
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
switch (m_eGarageState) {
case GS_OPENED:
{
@@ -1044,7 +929,7 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
- CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ FindMaxNumStoredCarsForGarage()) {
m_eGarageState = GS_CLOSING;
}
else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
@@ -1060,11 +945,7 @@ void CGarage::Update()
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
- switch (m_eGarageType) {
- case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
- case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
- case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
- }
+ StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
UpdateDoorsHeight();
break;
@@ -1073,29 +954,19 @@ void CGarage::Update()
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
- if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
- CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
- CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_PLANE) {
+ CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
+ CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
- else {
-#ifdef FIX_BUGS
- bool bCreatedAllCars = false;
-#else
- bool bCreatedAllCars;
-#endif
- switch (m_eGarageType) {
- case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
- case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
- case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
- }
- if (bCreatedAllCars)
- m_eGarageState = GS_OPENING;
- }
+ else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)]))
+ m_eGarageState = GS_OPENING;
}
break;
}
@@ -1125,6 +996,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -1157,11 +1030,64 @@ void CGarage::Update()
break;
//case GARAGE_COLLECTORSITEMS:
//case GARAGE_60SECONDS:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ }
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
default:
break;
}
}
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
@@ -1173,8 +1099,8 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE)
return false;
CVehicle* pVehicle = FindPlayerVehicle();
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2)
+ if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX ||
+ pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY)
return false;
if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
Abs(pVehicle->GetSpeed().y) > 0.01f ||
@@ -1185,35 +1111,58 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
return IsEntityEntirelyInside3D(pVehicle, 0.0f);
}
-bool CGarage::IsEntityEntirelyInside(CEntity * pEntity)
+bool CGarage::IsPointInsideGarage(CVector pos)
{
- if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 ||
- pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2)
+ // is it IsPointInsideGarage(pos, 0.0f)?
+ if (pos.z < m_fInfZ)
+ return false;
+ if (pos.z > m_fSupZ)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir1Len < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir2Len < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
+{
+ if (pos.z < m_fInfZ - m_fMargin)
+ return false;
+ if (pos.z > m_fSupZ + m_fMargin)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir1Len + m_fMargin < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir2Len + m_fMargin < dp)
return false;
- CColModel* pColModel = pEntity->GetColModel();
- for (int i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
- float radius = pColModel->spheres[i].radius;
- if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 ||
- pos.y - radius < m_fY1 || pos.y + radius > m_fY2)
- return false;
- }
return true;
}
bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
{
- if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin ||
- pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin ||
- pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin)
+ if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
+ pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
+ pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin ||
- pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin ||
- pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin)
+ if (!IsPointInsideGarage(pos, fMargin - radius))
return false;
}
return true;
@@ -1221,15 +1170,14 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
{
- if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin &&
- pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin)
+ if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin &&
+ pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin &&
- pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin)
+ if (IsPointInsideGarage(pos, fMargin + radius))
return false;
}
return true;
@@ -1238,8 +1186,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
bool CGarage::IsGarageEmpty()
{
int16 num;
- CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false);
- return num == 0;
+ CEntity* pEntities[16];
+ CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false);
+ if (num <= 0)
+ return true;
+ for (int i = 0; i < 16; i++) {
+ if (IsEntityTouching3D(pEntities[i]))
+ return false;
+ }
+ return true;
}
bool CGarage::IsPlayerOutsideGarage()
@@ -1252,20 +1207,18 @@ bool CGarage::IsPlayerOutsideGarage()
bool CGarage::IsEntityTouching3D(CEntity * pEntity)
{
float radius = pEntity->GetBoundRadius();
- if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 ||
- pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 ||
- pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2)
+ if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
+ pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
+ pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
- return false;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
}
- return true;
+ return false;
}
bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
@@ -1274,9 +1227,7 @@ bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 ||
- pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 ||
- pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2)
+ if (!IsPointInsideGarage(pos, fMargin + radius))
return true;
}
return false;
@@ -1295,9 +1246,7 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1317,9 +1266,7 @@ bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1339,9 +1286,7 @@ bool CGarage::IsAnyCarBlockingDoor()
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
- pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
- pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2)
+ if (!IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1356,9 +1301,7 @@ int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2)
+ if (IsPointInsideGarage(pVehicle->GetPosition()))
total++;
}
return total;
@@ -1373,9 +1316,7 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
- pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
+ if (!IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
@@ -1394,7 +1335,7 @@ void CGarages::PrintMessages()
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // TODO(MIAMI): redo it
CFont::SetColor(CRGBA(0, 0, 0, 255));
#if defined(PS2) || defined (FIX_BUGS)
@@ -1407,7 +1348,7 @@ void CGarages::PrintMessages()
if (MessageNumberInString < 0) {
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
else {
@@ -1415,7 +1356,7 @@ void CGarages::PrintMessages()
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
@@ -1423,7 +1364,7 @@ void CGarages::PrintMessages()
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
@@ -1453,15 +1394,27 @@ void CGarage::UpdateDoorsHeight()
RefreshDoorPointers(false);
if (m_pDoor1) {
m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
- if (m_bRotatedDoor)
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor1->GetPosition().z;
+ m_pDoor1->SetPosition(pos);
BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
+ }
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
}
if (m_pDoor2) {
m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
- if (m_bRotatedDoor)
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor2->GetPosition().z;
+ m_pDoor2->SetPosition(pos);
BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
+ }
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
}
@@ -1563,6 +1516,7 @@ void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
aGarages[garage].m_pTarget = pVehicle;
+ aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget);
if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
}
@@ -1616,7 +1570,7 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
return false;
@@ -1626,7 +1580,7 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@@ -1637,7 +1591,7 @@ bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
int index;
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][index])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
break;
}
if (index >= TOTAL_COLLECTCARS_CARS)
@@ -1670,16 +1624,16 @@ void CGarage::CloseThisGarage()
float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
{
float distX, distY;
- if (X < m_fX1)
- distX = m_fX1 - X;
- else if (X > m_fX2)
- distX = X - m_fX2;
+ if (X < m_fInfX)
+ distX = m_fInfX - X;
+ else if (X > m_fSupX)
+ distX = X - m_fSupX;
else
distX = 0.0f;
- if (Y < m_fY1)
- distY = m_fY1 - Y;
- else if (Y > m_fY2)
- distY = Y - m_fY2;
+ if (Y < m_fInfY)
+ distY = m_fInfY - Y;
+ else if (Y > m_fSupY)
+ distY = Y - m_fSupY;
else
distY = 0.0f;
return SQR(distX) + SQR(distY);
@@ -1700,10 +1654,10 @@ void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
- int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1));
- int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2));
- int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1));
- int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2));
+ int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
+ int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
assert(xstart <= xend);
assert(ystart <= yend);
@@ -1744,29 +1698,8 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
- if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
- continue;
- if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
- continue;
- if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
- m_pDoor1 = pEntity;
- m_bDoor1IsDummy = dummy;
- // very odd pool operations, they could have used GetJustIndex
- if (dummy)
- m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
- else
- m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
- continue;
- }
- if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
- m_pDoor2 = pEntity;
- m_bDoor2IsDummy = dummy;
- if (dummy)
- m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
- else
- m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
continue;
- }
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@@ -1801,6 +1734,8 @@ void CGarages::SetGarageDoorToRotate(int16 garage)
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
+ aGarages[garage].m_fDoorPos = Max(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
+ aGarages[garage].UpdateDoorsHeight();
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
@@ -1843,15 +1778,12 @@ CVehicle* CStoredCar::RestoreCar()
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
-#ifdef FIX_BUGS
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ // else if bike - TODO(MIAMI)
else
pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
-#else
- CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
-#endif
pVehicle->SetPosition(m_vecPos);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
@@ -1885,9 +1817,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
@@ -1929,17 +1859,12 @@ bool CGarages::IsPointInAGarageCameraZone(CVector point)
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
- if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x &&
- aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x &&
- aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y &&
- aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y)
+ case GARAGE_COLLECTCARS_4:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS))
return true;
break;
default:
- if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x &&
- aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x &&
- aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y &&
- aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y)
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT))
return true;
break;
}
@@ -1970,9 +1895,7 @@ void CGarage::TidyUpGarage()
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
CWorld::Remove(pVehicle);
delete pVehicle;
@@ -1996,11 +1919,8 @@ void CGarage::TidyUpGarageClose()
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
- pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
- pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
+ if (!IsPointInsideGarage(pos, radius))
bRemove = true;
- }
}
}
else
@@ -2043,6 +1963,17 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
switch (m_eGarageState) {
case GS_OPENED:
case GS_CLOSING:
@@ -2094,36 +2025,19 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
- if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.3f))
pVehicle->SetPosition(pos);
}
void CGarages::CloseHideOutGaragesBeforeSave()
{
for (int i = 0; i < NUM_GARAGES; i++) {
- if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
+ if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
continue;
- if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
- (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
- switch (aGarages[i].m_eGarageType) {
- case GARAGE_HIDEOUT_ONE:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- case GARAGE_HIDEOUT_TWO:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- case GARAGE_HIDEOUT_THREE:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- default:
- break;
- }
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
}
aGarages[i].m_fDoorPos = 0.0f;
aGarages[i].UpdateDoorsHeight();
@@ -2134,34 +2048,11 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- switch (type) {
- case GARAGE_HIDEOUT_ONE:
- total += (aCarsInSafeHouse1[i].HasCar());
- break;
- case GARAGE_HIDEOUT_TWO:
- total += (aCarsInSafeHouse2[i].HasCar());
- break;
- case GARAGE_HIDEOUT_THREE:
- total += (aCarsInSafeHouse3[i].HasCar());
- break;
- }
+ total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar();
}
return total;
}
-int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
-{
- switch (type) {
- case GARAGE_HIDEOUT_ONE:
- return LIMIT_CARS_IN_INDUSTRIAL;
- case GARAGE_HIDEOUT_TWO:
- return LIMIT_CARS_IN_COMMERCIAL;
- case GARAGE_HIDEOUT_THREE:
- return LIMIT_CARS_IN_SUBURBAN;
- }
- return 0;
-}
-
bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
@@ -2169,9 +2060,7 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
- if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
- point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
- point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ if (aGarages[i].IsPointInsideGarage(point))
return true;
}
}
@@ -2185,9 +2074,7 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
case GARAGE_NONE:
continue;
default:
- if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
- point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
- point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ if (aGarages[i].IsPointInsideGarage(point))
return true;
}
}
@@ -2224,6 +2111,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
+// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
#ifdef FIX_GARAGE_SIZE
@@ -2243,9 +2131,9 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, CarTypesCollected[i]);
WriteSaveBuf(buf, LastTimeHelpMessage);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
- WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
- WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
+ }
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
@@ -2273,6 +2161,7 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
return *this;
}
+//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
#ifdef FIX_GARAGE_SIZE
@@ -2292,9 +2181,9 @@ void CGarages::Load(uint8* buf, uint32 size)
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
+ }
}
for (int i = 0; i < NUM_GARAGES; i++) {
aGarages[i] = ReadSaveBuf<CGarage>(buf);
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 44d28ba9..c5bede2b 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -57,8 +57,9 @@ enum eGarageType : int8
enum
{
- TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
- TOTAL_COLLECTCARS_CARS = 16
+ TOTAL_COLLECTCARS_GARAGES = 4,
+ TOTAL_HIDEOUT_GARAGES = 12,
+ TOTAL_COLLECTCARS_CARS = 6
};
class CStoredCar
@@ -94,6 +95,7 @@ class CGarage
{
eGarageType m_eGarageType;
eGarageState m_eGarageState;
+ uint8 m_nMaxStoredCars;
bool field_2; // unused
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
@@ -108,12 +110,17 @@ class CGarage
bool m_bRecreateDoorOnNextRefresh;
bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
- float m_fX1;
- float m_fX2;
- float m_fY1;
- float m_fY2;
- float m_fZ1;
- float m_fZ2;
+ CVector2D m_vecCorner1;
+ float m_fInfZ;
+ CVector2D m_vDir1;
+ CVector2D m_vDir2;
+ float m_fSupZ;
+ float m_fDir1Len;
+ float m_fDir2Len;
+ float m_fInfX;
+ float m_fSupX;
+ float m_fInfY;
+ float m_fSupY;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -134,8 +141,8 @@ class CGarage
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
void Update();
- float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
- float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
+ float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; }
+ float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; }
bool IsFar()
{
#ifdef FIX_BUGS
@@ -153,7 +160,6 @@ class CGarage
void UpdateDoorsHeight();
bool IsEntityEntirelyInside3D(CEntity*, float);
bool IsEntityEntirelyOutside(CEntity*, float);
- bool IsEntityEntirelyInside(CEntity*);
float CalcDistToGarageRectangleSquared(float, float);
float CalcSmallestDistToGarageDoorSquared(float, float);
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
@@ -178,17 +184,22 @@ class CGarage
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
+ bool IsPointInsideGarage(CVector);
+ bool IsPointInsideGarage(CVector, float);
+ void ThrowCarsNearDoorOutOfGarage(CVehicle*);
+
+ int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
+
friend class CGarages;
friend class cAudioManager;
friend class CCamera;
};
-VALIDATE_SIZE(CGarage, 140);
-
class CGarages
{
enum {
- MESSAGE_LENGTH = 8
+ MESSAGE_LENGTH = 8,
+ MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
};
static int32 BankVansCollected;
static bool BombsAreFree;
@@ -206,9 +217,7 @@ class CGarages
static bool PlayerInGarage;
static int32 PoliceCarsCollected;
static CGarage aGarages[NUM_GARAGES];
- static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
- static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
- static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+ static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
static int32 AudioEntity;
static bool bCamShouldBeOutisde;
@@ -251,15 +260,45 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
private:
static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(eGarageType);
- static int32 FindMaxNumStoredCarsForGarage(eGarageType);
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
- static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
+ static int32 GetCarsCollectedIndexForGarageType(eGarageType type)
+ {
+ switch (type) {
+ case GARAGE_COLLECTCARS_1: return 0;
+ case GARAGE_COLLECTCARS_2: return 1;
+ case GARAGE_COLLECTCARS_3: return 2;
+ case GARAGE_COLLECTCARS_4: return 3;
+ default: assert(0);
+ }
+ return 0;
+ }
+ static int32 FindSafeHouseIndexForGarageType(eGarageType type)
+ {
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE: return 0;
+ case GARAGE_HIDEOUT_TWO: return 1;
+ case GARAGE_HIDEOUT_THREE: return 2;
+ case GARAGE_HIDEOUT_FOUR: return 3;
+ case GARAGE_HIDEOUT_FIVE: return 4;
+ case GARAGE_HIDEOUT_SIX: return 5;
+ case GARAGE_HIDEOUT_SEVEN: return 6;
+ case GARAGE_HIDEOUT_EIGHT: return 7;
+ case GARAGE_HIDEOUT_NINE: return 8;
+ case GARAGE_HIDEOUT_TEN: return 9;
+ case GARAGE_HIDEOUT_ELEVEN: return 10;
+ case GARAGE_HIDEOUT_TWELVE: return 11;
+ default: assert(0);
+ }
+ return -1;
+ }
+ static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
friend class cAudioManager;
friend class CGarage;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index dbe2b090..f6d5b2f0 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -9746,8 +9746,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_IS_CHAR_IN_ANY_PLANE:
case COMMAND_IS_PLAYER_IN_ANY_PLANE:
case COMMAND_IS_CHAR_IN_WATER:
+ assert(0);
case COMMAND_SET_VAR_INT_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
case COMMAND_SET_LVAR_INT_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
default:
assert(0);
}
@@ -9802,7 +9815,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
+ assert(0);
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
case COMMAND_SET_HELI_ORIENTATION:
case COMMAND_CLEAR_HELI_ORIENTATION:
@@ -10026,7 +10052,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
+ assert(0);
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
+ CollectParameters(&m_nIp, 2);
+ CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
+ break;
case COMMAND_WANTED_STARS_ARE_FLASHING:
case COMMAND_SET_ALLOW_HURRICANES:
case COMMAND_PLAY_ANNOUNCEMENT:
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 73bbd75e..ffaa5884 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -696,8 +696,8 @@ CCamera::CamControl(void)
garageDoorPos2.z = 0.0f;
#endif
}
- garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
- garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
+ garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
+ garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
garageCenter.z = 0.0f;
if(whichDoor == 1)
garageCenterToDoor = garageDoorPos1 - garageCenter;
@@ -979,8 +979,8 @@ CCamera::CamControl(void)
}
if(pToGarageWeAreIn){
- garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
- garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
+ garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
+ garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
garageCenter.z = 0.0f;
}else{
garageDoorPos1.z = 0.0f;
@@ -1013,8 +1013,8 @@ CCamera::CamControl(void)
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){
garageCamPos = garageCenter;
garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f;
- if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What?
- garageCamPos.z = pToGarageWeAreIn->m_fX2;
+ if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What?
+ garageCamPos.z = pToGarageWeAreIn->m_fSupX;
}else
garageCamPos.z = ground + 3.1f;
SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 9406f1bd..5b0d38e8 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -527,21 +527,24 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ else {
+#ifdef TRIANGULAR_BLIPS
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -566,21 +569,24 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ else {
+#ifdef TRIANGULAR_BLIPS
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -632,23 +638,25 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ else
#ifdef TRIANGULAR_BLIPS
- {
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -681,23 +689,25 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ else
#ifdef TRIANGULAR_BLIPS
- {
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
break;
@@ -992,6 +1002,7 @@ CRadar::Initialise()
ms_RadarTrace[i].m_BlipIndex = 1;
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_bShortRange = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
@@ -1102,8 +1113,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_bDim = true;
+ ms_RadarTrace[nextBlip].m_bInUse = true;
+ ms_RadarTrace[nextBlip].m_bShortRange = false;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
@@ -1114,6 +1126,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
+int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
+{
+ int index = SetCoordBlip(type, pos, color, display);
+ if (index == -1)
+ return -1;
+ ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true;
+ return index;
+}
+
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1123,8 +1144,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_bDim = true;
+ ms_RadarTrace[nextBlip].m_bInUse = true;
+ ms_RadarTrace[nextBlip].m_bShortRange = false;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 7d07671d..43c9766a 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -66,12 +66,12 @@ struct sRadarTrace
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
+ bool m_bShortRange;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
-VALIDATE_SIZE(sRadarTrace, 0x30);
// Values for screen space
#define RADAR_LEFT (40.0f)
@@ -149,6 +149,7 @@ public:
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
+ static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 99274e04..ea934dca 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -58,6 +58,9 @@ int32 CStats::CarsCrushed;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
+int32 CStats::Sprayings;
+float CStats::AutoPaintingBudget;
+
void CStats::Init()
{
PeopleKilledByOthers = 0;
@@ -113,6 +116,9 @@ void CStats::Init()
IndustrialPassed = 0;
CommercialPassed = 0;
SuburbanPassed = 0;
+
+ Sprayings = 0;
+ AutoPaintingBudget = 0.0f;
}
void CStats::RegisterFastestTime(int32 index, int32 time)
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 4445ecf4..51f1d091 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -62,6 +62,8 @@ public:
static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
+ static int32 Sprayings;
+ static float AutoPaintingBudget;
public:
static void Init(void);
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index ff82edad..d2623431 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -462,3 +462,10 @@ CWanted::UpdateCrimesQ(void)
}
}
}
+
+void
+CWanted::Suspend(void)
+{
+ // TODO(MIAMI)!
+ Reset(); // <- temporary
+}
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index 99ca6e4b..ee72aa47 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -49,6 +49,8 @@ public:
void UpdateCrimesQ();
void Update();
+ void Suspend();
+
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
static int32 WorkOutPolicePresence(CVector posn, float radius);
diff --git a/src/core/config.h b/src/core/config.h
index 816d3771..17cea982 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -130,7 +130,7 @@ enum Config {
NUM_AUDIO_REFLECTIONS = 5,
NUM_SCRIPT_MAX_ENTITIES = 40,
- NUM_GARAGE_STORED_CARS = 6,
+ NUM_GARAGE_STORED_CARS = 4,
NUM_CRANES = 8,
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index c801ae72..ce02e463 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -117,6 +117,17 @@ public:
void SetMoveSpeed(const CVector& speed) {
m_vecMoveSpeed = speed;
}
+ void AddToMoveSpeed(float x, float y, float z) {
+ m_vecMoveSpeed.x += x;
+ m_vecMoveSpeed.y += y;
+ m_vecMoveSpeed.z += z;
+ }
+ void AddToMoveSpeed(const CVector& addition) {
+ m_vecMoveSpeed += addition;
+ }
+ void AddToMoveSpeed(const CVector2D& addition) {
+ m_vecMoveSpeed += CVector(addition.x, addition.y, 0.0f);
+ }
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
void SetTurnSpeed(float x, float y, float z) {
m_vecTurnSpeed.x = x;
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index b9f130f8..8c5c8f8e 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -84,7 +84,6 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 field_4D8;
- uint8 m_bombType : 3;
uint8 bTaxiLight : 1;
uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
@@ -92,7 +91,6 @@ public:
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
- CEntity *m_pBombRigger;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 0ef454fd..cdf0595a 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -187,6 +187,8 @@ public:
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
uint8 bParking : 1;
+ uint8 m_bombType : 3;
+
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -195,6 +197,7 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+ CEntity* m_pBombRigger;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
uint16 m_nTimeBlocked;