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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:22:49 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:22:49 +0200 |
commit | fe958ec34e7087d959c76f25be68fd672f43b8d0 (patch) | |
tree | 7c26ec20c20748ba371fe9feafef832ef88437ab | |
parent | sampman done (diff) | |
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-rw-r--r-- | src/render/Shadows.cpp | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 6bc072ce..ccdc457c 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -423,7 +423,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, } } - ASSERT(false); + //ASSERT(false); } void @@ -545,11 +545,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, { float fDistToCam = Sqrt(fDistToCamSqr); -#ifndef FIX_BUGS - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG: must be 3.0 -#else - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/3.0f))) && !bSpecialCam ) -#endif + if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG? must be 3.0? { //fDistToCam == 0 -> 3 //fDistToCam == fDrawDistance -> 0 @@ -607,22 +603,12 @@ CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, flo { float fDistToCam = Sqrt(fDistToCamSqr); -#ifndef FIX_BUGS //fDistToCam == 0 -> 2 //fDistToCam == fDrawDistance -> -2 - float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG: negative -#else - //fDistToCam == 0 -> 4 - //fDistToCam == fDrawDistance -> 0 - float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f))) ); -#endif + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG ? negative int32 nColorStrength; -#ifndef FIX_BUGS - if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG: negative -#else - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) -#endif + if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG ? negative nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); else nColorStrength = CTimeCycle::GetShadowStrength(); |