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authoraap <aap@papnet.eu>2019-06-02 10:25:55 +0200
committerGitHub <noreply@github.com>2019-06-02 10:25:55 +0200
commit9c26e46e17b421288f7653f4c9cff81b4b6cdfb0 (patch)
treec1b34122ddd4be0461a5310c964e8218b9f5781e /dxsdk/Include/amaudio.h
parentimplemented splashes; fixed zones (diff)
parentMerge branch 'master' into master (diff)
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-rw-r--r--dxsdk/Include/amaudio.h54
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diff --git a/dxsdk/Include/amaudio.h b/dxsdk/Include/amaudio.h
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+//------------------------------------------------------------------------------
+// File: AMAudio.h
+//
+// Desc: Audio related definitions and interfaces for ActiveMovie.
+//
+// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef __AMAUDIO__
+#define __AMAUDIO__
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#include <mmsystem.h>
+#include <dsound.h>
+
+// This is the interface the audio renderer supports to give the application
+// access to the direct sound object and the buffers it is using, to allow the
+// application to use things like the 3D features of Direct Sound for the
+// soundtrack of a movie being played with Active Movie.
+
+// be nice to our friends in C
+#undef INTERFACE
+#define INTERFACE IAMDirectSound
+
+DECLARE_INTERFACE_(IAMDirectSound,IUnknown)
+{
+ /* IUnknown methods */
+
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /* IAMDirectSound methods */
+
+ STDMETHOD(GetDirectSoundInterface)(THIS_ LPDIRECTSOUND *lplpds) PURE;
+ STDMETHOD(GetPrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE;
+ STDMETHOD(GetSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE;
+ STDMETHOD(ReleaseDirectSoundInterface)(THIS_ LPDIRECTSOUND lpds) PURE;
+ STDMETHOD(ReleasePrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE;
+ STDMETHOD(ReleaseSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE;
+ STDMETHOD(SetFocusWindow)(THIS_ HWND, BOOL) PURE ;
+ STDMETHOD(GetFocusWindow)(THIS_ HWND *, BOOL*) PURE ;
+};
+
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+#endif // __AMAUDIO__
+