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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-02 18:36:50 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-02 18:36:50 +0200 |
commit | a786dd45a4ebc6b91936b5e46d0ef0a9befc05af (patch) | |
tree | ced50966eaaf373f8733547046baf2bdc558662d /milessdk/include | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff) | |
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Diffstat (limited to 'milessdk/include')
-rw-r--r-- | milessdk/include/mss.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/milessdk/include/mss.h b/milessdk/include/mss.h deleted file mode 100644 index 38371eb9..00000000 --- a/milessdk/include/mss.h +++ /dev/null @@ -1,116 +0,0 @@ -#pragma once - -// fake mss.h header for use with re3, to make using mss32.dll possible -// gta3 uses miles 6.1a -// check https://github.com/withmorten/re3mss for more info - -#include <stdint.h> - -typedef char C8; -typedef uint8_t U8; -typedef int8_t S8; -typedef int16_t S16; -typedef uint16_t U16; -typedef int32_t S32; -typedef uint32_t U32; -typedef float F32; -typedef double F64; - -typedef void *HSTREAM; -typedef U32 HPROVIDER; -typedef void *H3DPOBJECT; -typedef H3DPOBJECT H3DSAMPLE; -typedef void *HSAMPLE; -typedef void *HDIGDRIVER; - -typedef U32 HPROENUM; -#define HPROENUM_FIRST 0 - -typedef S32 M3DRESULT; - -#define M3D_NOERR 0 - -enum { ENVIRONMENT_CAVE = 8 }; - -#define AIL_3D_2_SPEAKER 0 -#define AIL_3D_HEADPHONE 1 -#define AIL_3D_4_SPEAKER 3 - -#define DIG_MIXER_CHANNELS 1 - -#define DIG_F_MONO_16 1 -#define DIG_PCM_SIGN 1 - -#define SMP_PLAYING 4 - -typedef struct _AILSOUNDINFO -{ - S32 format; - void const *data_ptr; - U32 data_len; - U32 rate; - S32 bits; - S32 channels; - U32 samples; - U32 block_size; - void const *initial_ptr; -} AILSOUNDINFO; - -#define DLLEXPORT extern "C" __declspec(dllexport) - -DLLEXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name); -DLLEXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib); -DLLEXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val); -DLLEXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib); -DLLEXPORT C8 *WINAPI AIL_last_error(void); -DLLEXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib); -DLLEXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type); -DLLEXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val); -DLLEXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib); -DLLEXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level); -DLLEXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type); -DLLEXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem); -DLLEXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds); -DLLEXPORT void WINAPI AIL_close_stream(HSTREAM stream); -DLLEXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr); -DLLEXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr); -DLLEXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir); -DLLEXPORT S32 WINAPI AIL_startup(void); -DLLEXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value); -DLLEXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags); -DLLEXPORT void *WINAPI AIL_mem_alloc_lock(U32 size); -DLLEXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig); -DLLEXPORT void WINAPI AIL_init_sample(HSAMPLE S); -DLLEXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags); -DLLEXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff); -DLLEXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S); -DLLEXPORT void WINAPI AIL_mem_free_lock(void *ptr); -DLLEXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig); -DLLEXPORT void WINAPI AIL_shutdown(void); -DLLEXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume); -DLLEXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume); -DLLEXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len); -DLLEXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info); -DLLEXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z); -DLLEXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist); -DLLEXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan); -DLLEXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate); -DLLEXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate); -DLLEXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); -DLLEXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); -DLLEXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count); -DLLEXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops); -DLLEXPORT U32 WINAPI AIL_sample_status(HSAMPLE S); -DLLEXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_start_sample(HSAMPLE S); -DLLEXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_end_sample(HSAMPLE S); -DLLEXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count); -DLLEXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup); -DLLEXPORT void WINAPI AIL_start_stream(HSTREAM stream); -DLLEXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds); -DLLEXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume); -DLLEXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan); -DLLEXPORT S32 WINAPI AIL_stream_status(HSTREAM stream); |