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authorFilip Gawin <filip.gawin@zoho.com>2020-12-29 18:53:36 +0100
committerFilip Gawin <filip.gawin@zoho.com>2020-12-29 18:53:36 +0100
commitbffaceb579ba66ba675f5b99e93258423b3c97ab (patch)
treef1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/rwsdk/include/d3d8/rpskin.h
parentReorder CEntity functions into their original order (diff)
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Diffstat (limited to '')
-rw-r--r--sdk/rwsdk/include/d3d8/rpskin.h222
1 files changed, 0 insertions, 222 deletions
diff --git a/sdk/rwsdk/include/d3d8/rpskin.h b/sdk/rwsdk/include/d3d8/rpskin.h
deleted file mode 100644
index df446c1b..00000000
--- a/sdk/rwsdk/include/d3d8/rpskin.h
+++ /dev/null
@@ -1,222 +0,0 @@
-
-#ifndef RPSKIN_H
-#define RPSKIN_H
-
-/**
- * \defgroup rpskin RpSkin
- * \ingroup rpplugin
- *
- * Skin Plugin for RenderWare Graphics.
- */
-
-/*===========================================================================*
- *--- Include files ---------------------------------------------------------*
- *===========================================================================*/
-#include "rwcore.h"
-#include "rpworld.h"
-
-#include "rpcriter.h"
-#include "rpskin.rpe"
-
-#include "rphanim.h"
-
-/*===========================================================================*
- *--- Global Types ----------------------------------------------------------*
- *===========================================================================*/
-typedef struct RwMatrixWeights RwMatrixWeights;
-
-/**
- * \ingroup rpskin
- * \struct RwMatrixWeights
- * A structure for defining up to four matrix weights per vertex.
- * Not all entries need to be used.
- *
- * \note
- * Values should be sorted, such that any zero 0.0f entries appear
- * after the valid weights. Any weights that appear after a zero
- * entry will be ignored.
- *
- * \see RpSkinCreate
- */
-struct RwMatrixWeights
-{
- RwReal w0; /**< The first matrix weight. */
- RwReal w1; /**< The second matrix weight. */
- RwReal w2; /**< The third matrix weight. */
- RwReal w3; /**< The fourth matrix weight. */
-};
-
-/**
- * \ingroup rpskin
- * \typedef RpSkin
- *
- * Skin object. This should be considered an opaque type.
- * Use the RpSkin API functions to access.
- *
- * \see RpSkinCreate
- * \see RpSkinDestroy
- */
-typedef struct RpSkin RpSkin;
-
-/*===========================================================================*
- *--- Plugin API Functions --------------------------------------------------*
- *===========================================================================*/
-#ifdef __cplusplus
-extern "C"
-{
-#endif /* __cplusplus */
-
-/*---------------------------------------------------------------------------*
- *- Plugin functions -*
- *---------------------------------------------------------------------------*/
-extern RwBool
-RpSkinPluginAttach(void);
-
-/*---------------------------------------------------------------------------*
- *- Skin Atomic functions -*
- *---------------------------------------------------------------------------*/
-extern RpAtomic *
-RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic,
- RpHAnimHierarchy *hierarchy );
-
-extern RpHAnimHierarchy *
-RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );
-
-/*---------------------------------------------------------------------------*
- *- Skin Geometry functions -*
- *---------------------------------------------------------------------------*/
-extern RpGeometry *
-RpSkinGeometrySetSkin( RpGeometry *geometry,
- RpSkin *skin );
-
-extern RpSkin *
-RpSkinGeometryGetSkin( RpGeometry *geometry );
-
-extern RpSkin *
-RpSkinCreate( RwUInt32 numVertices,
- RwUInt32 numBones,
- RwMatrixWeights *vertexWeights,
- RwUInt32 *vertexIndices,
- RwMatrix *inverseMatrices );
-
-extern RpSkin *
-RpSkinDestroy( RpSkin *skin );
-
-extern RwUInt32
-RpSkinGetNumBones( RpSkin *skin );
-
-extern const RwMatrixWeights *
-RpSkinGetVertexBoneWeights( RpSkin *skin );
-
-extern const RwUInt32 *
-RpSkinGetVertexBoneIndices( RpSkin *skin );
-
-extern const RwMatrix *
-RpSkinGetSkinToBoneMatrices( RpSkin *skin );
-
-/*---------------------------------------------------------------------------*
- *- Skin pipeline -*
- *---------------------------------------------------------------------------*/
-
-/**
- * \ingroup rpskin
- * \ref RpSkinType defines the different ways a skinned atomic can
- * be rendered. Once a skinned \ref RpGeometry has been attached to
- * an \ref RpAtomic the atomic must be setup with the correct skin
- * rendering pipeline with \ref RpSkinAtomicSetType.
- */
-enum RpSkinType
-{
- rpNASKINTYPE = 0, /**<Invalid skin pipeline. */
- rpSKINTYPEGENERIC = 1, /**<Generic skin rendering. */
- rpSKINTYPEMATFX = 2, /**<Material effects skin rendering. */
- rpSKINTYPETOON = 3, /**<Toon skin rendering. */
- rpSKINTYPEMATFXTOON = 4, /**<Note Toon + MatFX on same object NOT currently supported */
- rpSKINTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
-};
-typedef enum RpSkinType RpSkinType;
-
-extern RpAtomic *
-RpSkinAtomicSetType( RpAtomic *atomic,
- RpSkinType type );
-
-extern RpSkinType
-RpSkinAtomicGetType( RpAtomic *atomic );
-
-/*---------------------------------------------------------------------------*/
-
-#ifdef __cplusplus
-}
-#endif /* __cplusplus */
-
-/*---------------------------------------------------------------------------*
- *- Backwards macros -*
- *---------------------------------------------------------------------------*/
-
-#define RpSkinAtomicGetSkin(_a) \
- RpSkinGeometryGetSkin(RpAtomicGetGeometry(_a))
-
-/*---------------------------------------------------------------------------*/
-
-/*---- start: ./d3d8/skinplatform.h----*/
-
-/**
- * \defgroup rpskind3d8 D3D8
- * \ingroup rpskin
- *
- * D3D8 skin pipeline extension.
- */
-
-
-/*===========================================================================*
- *--- D3D8 Defines -----------------------------------------------------------*
- *===========================================================================*/
-
-/*===========================================================================*
- *--- D3D8 Global Types ------------------------------------------------------*
- *===========================================================================*/
-
-/**
- * \ingroup rpskind3d8
- * \ref RpSkinD3D8Pipeline rendering pipelines available within
- * the \ref RpSkin plugin. Use \ref RpSkinGetD3D8Pipeline to
- * retrieve the \ref RxPipeline's.
- */
-enum RpSkinD3D8Pipeline
-{
- rpNASKIND3D8PIPELINE = 0,
- rpSKIND3D8PIPELINEGENERIC = 1,
- /**<D3D8 generic skin rendering pipeline. */
- rpSKIND3D8PIPELINEMATFX = 2,
- /**<D3D8 material effect skin rendering pipeline. */
- rpSKIND3D8PIPELINETOON = 3,
- /**<D3D8 toon skin rendering pipeline. */
- rpSKIND3D8PIPELINEMATFXTOON = 4,
- /**<D3D8 toon matfx skin rendering pipeline not supported */
- rpSKIND3D8PIPELINEMAX,
- rpSKIND3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
-};
-typedef enum RpSkinD3D8Pipeline RpSkinD3D8Pipeline;
-
-/*===========================================================================*
- *--- D3D8 Plugin API Functions ----------------------------------------------*
- *===========================================================================*/
-#ifdef __cplusplus
-extern "C"
-{
-#endif /* __cplusplus */
-/*---------------------------------------------------------------------------*/
-
-extern RxPipeline *
-RpSkinGetD3D8Pipeline( RpSkinD3D8Pipeline D3D8Pipeline );
-
-/*---------------------------------------------------------------------------*/
-#ifdef __cplusplus
-}
-#endif /* __cplusplus */
-
-/*---- end: ./d3d8/skinplatform.h----*/
-
-#endif /* RPSKIN_H */
-
-