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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/rwsdk/include/d3d8/rpskin.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/rwsdk/include/d3d8/rpskin.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/sdk/rwsdk/include/d3d8/rpskin.h b/sdk/rwsdk/include/d3d8/rpskin.h deleted file mode 100644 index df446c1b..00000000 --- a/sdk/rwsdk/include/d3d8/rpskin.h +++ /dev/null @@ -1,222 +0,0 @@ - -#ifndef RPSKIN_H -#define RPSKIN_H - -/** - * \defgroup rpskin RpSkin - * \ingroup rpplugin - * - * Skin Plugin for RenderWare Graphics. - */ - -/*===========================================================================* - *--- Include files ---------------------------------------------------------* - *===========================================================================*/ -#include "rwcore.h" -#include "rpworld.h" - -#include "rpcriter.h" -#include "rpskin.rpe" - -#include "rphanim.h" - -/*===========================================================================* - *--- Global Types ----------------------------------------------------------* - *===========================================================================*/ -typedef struct RwMatrixWeights RwMatrixWeights; - -/** - * \ingroup rpskin - * \struct RwMatrixWeights - * A structure for defining up to four matrix weights per vertex. - * Not all entries need to be used. - * - * \note - * Values should be sorted, such that any zero 0.0f entries appear - * after the valid weights. Any weights that appear after a zero - * entry will be ignored. - * - * \see RpSkinCreate - */ -struct RwMatrixWeights -{ - RwReal w0; /**< The first matrix weight. */ - RwReal w1; /**< The second matrix weight. */ - RwReal w2; /**< The third matrix weight. */ - RwReal w3; /**< The fourth matrix weight. */ -}; - -/** - * \ingroup rpskin - * \typedef RpSkin - * - * Skin object. This should be considered an opaque type. - * Use the RpSkin API functions to access. - * - * \see RpSkinCreate - * \see RpSkinDestroy - */ -typedef struct RpSkin RpSkin; - -/*===========================================================================* - *--- Plugin API Functions --------------------------------------------------* - *===========================================================================*/ -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -/*---------------------------------------------------------------------------* - *- Plugin functions -* - *---------------------------------------------------------------------------*/ -extern RwBool -RpSkinPluginAttach(void); - -/*---------------------------------------------------------------------------* - *- Skin Atomic functions -* - *---------------------------------------------------------------------------*/ -extern RpAtomic * -RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, - RpHAnimHierarchy *hierarchy ); - -extern RpHAnimHierarchy * -RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ); - -/*---------------------------------------------------------------------------* - *- Skin Geometry functions -* - *---------------------------------------------------------------------------*/ -extern RpGeometry * -RpSkinGeometrySetSkin( RpGeometry *geometry, - RpSkin *skin ); - -extern RpSkin * -RpSkinGeometryGetSkin( RpGeometry *geometry ); - -extern RpSkin * -RpSkinCreate( RwUInt32 numVertices, - RwUInt32 numBones, - RwMatrixWeights *vertexWeights, - RwUInt32 *vertexIndices, - RwMatrix *inverseMatrices ); - -extern RpSkin * -RpSkinDestroy( RpSkin *skin ); - -extern RwUInt32 -RpSkinGetNumBones( RpSkin *skin ); - -extern const RwMatrixWeights * -RpSkinGetVertexBoneWeights( RpSkin *skin ); - -extern const RwUInt32 * -RpSkinGetVertexBoneIndices( RpSkin *skin ); - -extern const RwMatrix * -RpSkinGetSkinToBoneMatrices( RpSkin *skin ); - -/*---------------------------------------------------------------------------* - *- Skin pipeline -* - *---------------------------------------------------------------------------*/ - -/** - * \ingroup rpskin - * \ref RpSkinType defines the different ways a skinned atomic can - * be rendered. Once a skinned \ref RpGeometry has been attached to - * an \ref RpAtomic the atomic must be setup with the correct skin - * rendering pipeline with \ref RpSkinAtomicSetType. - */ -enum RpSkinType -{ - rpNASKINTYPE = 0, /**<Invalid skin pipeline. */ - rpSKINTYPEGENERIC = 1, /**<Generic skin rendering. */ - rpSKINTYPEMATFX = 2, /**<Material effects skin rendering. */ - rpSKINTYPETOON = 3, /**<Toon skin rendering. */ - rpSKINTYPEMATFXTOON = 4, /**<Note Toon + MatFX on same object NOT currently supported */ - rpSKINTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT -}; -typedef enum RpSkinType RpSkinType; - -extern RpAtomic * -RpSkinAtomicSetType( RpAtomic *atomic, - RpSkinType type ); - -extern RpSkinType -RpSkinAtomicGetType( RpAtomic *atomic ); - -/*---------------------------------------------------------------------------*/ - -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -/*---------------------------------------------------------------------------* - *- Backwards macros -* - *---------------------------------------------------------------------------*/ - -#define RpSkinAtomicGetSkin(_a) \ - RpSkinGeometryGetSkin(RpAtomicGetGeometry(_a)) - -/*---------------------------------------------------------------------------*/ - -/*---- start: ./d3d8/skinplatform.h----*/ - -/** - * \defgroup rpskind3d8 D3D8 - * \ingroup rpskin - * - * D3D8 skin pipeline extension. - */ - - -/*===========================================================================* - *--- D3D8 Defines -----------------------------------------------------------* - *===========================================================================*/ - -/*===========================================================================* - *--- D3D8 Global Types ------------------------------------------------------* - *===========================================================================*/ - -/** - * \ingroup rpskind3d8 - * \ref RpSkinD3D8Pipeline rendering pipelines available within - * the \ref RpSkin plugin. Use \ref RpSkinGetD3D8Pipeline to - * retrieve the \ref RxPipeline's. - */ -enum RpSkinD3D8Pipeline -{ - rpNASKIND3D8PIPELINE = 0, - rpSKIND3D8PIPELINEGENERIC = 1, - /**<D3D8 generic skin rendering pipeline. */ - rpSKIND3D8PIPELINEMATFX = 2, - /**<D3D8 material effect skin rendering pipeline. */ - rpSKIND3D8PIPELINETOON = 3, - /**<D3D8 toon skin rendering pipeline. */ - rpSKIND3D8PIPELINEMATFXTOON = 4, - /**<D3D8 toon matfx skin rendering pipeline not supported */ - rpSKIND3D8PIPELINEMAX, - rpSKIND3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT -}; -typedef enum RpSkinD3D8Pipeline RpSkinD3D8Pipeline; - -/*===========================================================================* - *--- D3D8 Plugin API Functions ----------------------------------------------* - *===========================================================================*/ -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ -/*---------------------------------------------------------------------------*/ - -extern RxPipeline * -RpSkinGetD3D8Pipeline( RpSkinD3D8Pipeline D3D8Pipeline ); - -/*---------------------------------------------------------------------------*/ -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -/*---- end: ./d3d8/skinplatform.h----*/ - -#endif /* RPSKIN_H */ - - |