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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/Clock.cpp
parentfinished CPhysical (diff)
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Diffstat (limited to 'src/Clock.cpp')
-rw-r--r--src/Clock.cpp131
1 files changed, 0 insertions, 131 deletions
diff --git a/src/Clock.cpp b/src/Clock.cpp
deleted file mode 100644
index 707b0e57..00000000
--- a/src/Clock.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Timer.h"
-#include "Pad.h"
-#include "Clock.h"
-#include "Stats.h"
-
-_TODO("gbFastTime");
-bool &gbFastTime = *(bool*)0x95CDBB;
-
-uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
-uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
-uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C;
-uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
-uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
-uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
-uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
-int32 &CClock::ms_nLastClockTick = *(int32*)0x9430E4;
-bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
-
-void
-CClock::Initialise(uint32 scale)
-{
- debug("Initialising CClock...\n");
- ms_nGameClockHours = 12;
- ms_nGameClockMinutes = 0;
- ms_nGameClockSeconds = 0;
- ms_nMillisecondsPerGameMinute = scale;
- ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
- ms_bClockHasBeenStored = false;
- debug("CClock ready\n");
-}
-
-void
-CClock::Update(void)
-{
- if(CPad::GetPad(1)->GetRightShoulder1())
- {
- ms_nGameClockMinutes += 8;
- ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
-
- if(ms_nGameClockMinutes >= 60)
- {
- ms_nGameClockHours++;
- ms_nGameClockMinutes = 0;
- if(ms_nGameClockHours >= 24)
- ms_nGameClockHours = 0;
- }
-
- }
- else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
- {
- ms_nGameClockMinutes++;
- ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
-
- if ( gbFastTime )
- ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
-
- if(ms_nGameClockMinutes >= 60)
- {
- ms_nGameClockHours++;
- ms_nGameClockMinutes = 0;
- if(ms_nGameClockHours >= 24)
- {
- CStats::DaysPassed++;
- ms_nGameClockHours = 0;
- }
- }
- }
- ms_nGameClockSeconds +=
- 60
- * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick)
- / ms_nMillisecondsPerGameMinute;
-}
-
-void
-CClock::SetGameClock(uint8 h, uint8 m)
-{
- ms_nGameClockHours = h;
- ms_nGameClockMinutes = m;
- ms_nGameClockSeconds = 0;
- ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
-}
-
-int32
-CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
-{
- int32 now, then;
- now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
- then = h*60 + m;
- if(then < now)
- then += 24*60;
- return then-now;
-}
-
-bool
-CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
-{
- if(h1 > h2)
- return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
- else
- return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
-}
-
-void
-CClock::StoreClock(void)
-{
- ms_Stored_nGameClockHours = ms_nGameClockHours;
- ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
- ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
- ms_bClockHasBeenStored = true;
-}
-
-void
-CClock::RestoreClock(void)
-{
- ms_nGameClockHours = ms_Stored_nGameClockHours;
- ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
- ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
-}
-
-
-STARTPATCHES
- InjectHook(0x473370, CClock::Initialise, PATCH_JUMP);
- InjectHook(0x473460, CClock::Update, PATCH_JUMP);
- InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP);
- InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP);
- InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP);
- InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP);
- InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP);
-ENDPATCHES