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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/General.h
parentfinished CPhysical (diff)
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Diffstat (limited to 'src/General.h')
-rw-r--r--src/General.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/General.h b/src/General.h
deleted file mode 100644
index cae1caa0..00000000
--- a/src/General.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#pragma once
-
-class CGeneral
-{
-public:
- static float GetATanOfXY(float x, float y){
- if(x == 0.0f && y == 0.0f)
- return 0.0f;
- float xabs = fabs(x);
- float yabs = fabs(y);
-
- if(xabs < yabs){
- if(y > 0.0f){
- if(x > 0.0f)
- return 0.5f*PI - atan2(x / y, 1.0f);
- else
- return 0.5f*PI + atan2(-x / y, 1.0f);
- }else{
- if(x > 0.0f)
- return 1.5f*PI + atan2(x / -y, 1.0f);
- else
- return 1.5f*PI - atan2(-x / -y, 1.0f);
- }
- }else{
- if(y > 0.0f){
- if(x > 0.0f)
- return atan2(y / x, 1.0f);
- else
- return PI - atan2(y / -x, 1.0f);
- }else{
- if(x > 0.0f)
- return 2.0f*PI - atan2(-y / x, 1.0f);
- else
- return PI + atan2(-y / -x, 1.0f);
- }
- }
- }
-
- static float LimitRadianAngle(float angle)
- {
- float result;
-
- if (angle < -25.0f)
- result = -25.0f;
- else if (angle > 25.0f)
- result = 25.0f;
- else
- result = angle;
-
- while (result >= PI) {
- result -= 2 * PI;
- }
-
- while (result < -PI) {
- result += 2 * PI;
- }
-
- return result;
- }
-
- static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2)
- {
- float x = x2 - x1;
- float y = y2 - y1;
-
- if (y == 0.0f)
- y = 0.0001f;
-
- if (x > 0.0f) {
- if (y > 0.0f)
- return PI - atan2(x / y, 1.0f);
- else
- return -atan2(x / y, 1.0f);
- } else {
- if (y > 0.0f)
- return -(PI + atan2(x / y, 1.0f));
- else
- return -atan2(x / y, 1.0f);
- }
- }
-
- // not too sure about all these...
- static uint16 GetRandomNumber(void)
- { return myrand() & MYRAND_MAX; }
- // Probably don't want to ever reach high
- static float GetRandomNumberInRange(float low, float high)
- { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
-
- static int32 GetRandomNumberInRange(int32 low, int32 high)
- { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
-};