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author | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
commit | 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch) | |
tree | fc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/Radar.cpp | |
parent | finished CPhysical (diff) | |
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Diffstat (limited to 'src/Radar.cpp')
-rw-r--r-- | src/Radar.cpp | 1117 |
1 files changed, 0 insertions, 1117 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp deleted file mode 100644 index a071b96b..00000000 --- a/src/Radar.cpp +++ /dev/null @@ -1,1117 +0,0 @@ -#include "config.h" -#include "common.h" -#include "patcher.h" -#include "RwHelper.h" -#include "Radar.h" -#include "Camera.h" -#include "Hud.h" -#include "World.h" -#include "Frontend.h" -#include "General.h" -#include "Vehicle.h" -#include "Pools.h" -#include "Script.h" -#include "TxdStore.h" -#include "World.h" -#include "Streaming.h" - -float &CRadar::m_RadarRange = *(float*)0x8E281C; -CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; - -CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; -int *gRadarTxdIds = (int*)0x6299C0; - -CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; -CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4; -CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24; -CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268; -CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C; -CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0; -CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC; -CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80; -CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC; -CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00; -CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68; -CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830; -CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C; -CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274; -CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C; -CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC; -CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74; -CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C; -CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58; -CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534; - -CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { - nil, - AsukaSprite, - BombSprite, - CatSprite, - CentreSprite, - CopcarSprite, - DonSprite, - EightSprite, - ElSprite, - IceSprite, - JoeySprite, - KenjiSprite, - LizSprite, - LuigiSprite, - NorthSprite, - RaySprite, - SalSprite, - SaveSprite, - SpraySprite, - TonySprite, - WeaponSprite -}; - -#define RADAR_NUM_TILES (8) -#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) -static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); - -#define RADAR_MIN_RANGE (120.0f) -#define RADAR_MAX_RANGE (350.0f) -#define RADAR_MIN_SPEED (0.3f) -#define RADAR_MAX_SPEED (0.9f) - -#if 0 -WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } -#else -int CRadar::CalculateBlipAlpha(float dist) -{ - if (dist <= 1.0f) - return 255; - - if (dist <= 5.0f) - return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); - - return 128; -} -#endif - -#if 1 -WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } -#else -void CRadar::ChangeBlipBrightness(int32 i, int32 bright) -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::ChangeBlipColour(int32) { EAXJMP(0x4A5770); } -#else -void CRadar::ChangeBlipColour(int32 i) -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); } -#else -void CRadar::ChangeBlipDisplay(int32 i, int16 flag) -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); } -#else -void CRadar::ChangeBlipScale(int32 i, int16 scale) -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } -#else -void CRadar::ClearBlip(int32 i) -{ - -} -#endif - -#if 0 -WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); } -#else -void CRadar::ClearBlipForEntity(int16 type, int32 id) -{ - for (int i = 0; i < NUMRADARBLIPS; i++) { - if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { - SetRadarMarkerState(i, 0); - ms_RadarTrace[i].m_bInUse = 0; - ms_RadarTrace[i].m_eBlipType = 0; - ms_RadarTrace[i].m_eBlipDisplay = 0; - ms_RadarTrace[i].m_IconID = 0; - } - }; -} -#endif - -#if 0 -WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } -#else -// Why not a proper clipping algorithm? -int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) -{ - CVector2D corners[4] = { - { 1.0f, -1.0f }, // top right - { 1.0f, 1.0f }, // bottom right - { -1.0f, 1.0f }, // bottom left - { -1.0f, -1.0f }, // top left - }; - CVector2D tmp; - int i, j, n; - int laste, e, e1, e2;; - bool inside[4]; - - for (i = 0; i < 4; i++) - inside[i] = IsPointInsideRadar(rect[i]); - - laste = -1; - n = 0; - for (i = 0; i < 4; i++) - if (inside[i]) { - // point is inside, just add - poly[n++] = rect[i]; - } - else { - // point is outside but line to this point might be clipped - e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); - if (e1 != -1) { - laste = e1; - n++; - } - // and line from this point might be clipped as well - e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); - if (e2 != -1) { - if (e1 == -1) { - // if other line wasn't clipped, i.e. it was complete outside, - // we may have to insert another vertex if last clipped line - // was on a different edge - - // find the last intersection if we haven't seen it yet - if (laste == -1) - for (j = 3; j >= i; j--) { - // game uses an if here for j == 0 - e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); - if (e != -1) { - laste = e; - break; - } - } - assert(laste != -1); - - // insert corners that were skipped - tmp = poly[n]; - for (e = laste; e != e2; e = (e + 1) % 4) - poly[n++] = corners[e]; - poly[n] = tmp; - } - n++; - } - } - - if (n == 0) { - // If no points, either the rectangle is completely outside or completely surrounds the radar - // no idea what's going on here... - float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); - if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { - m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); - if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { - poly[0] = corners[0]; - poly[1] = corners[1]; - poly[2] = corners[2]; - poly[3] = corners[3]; - n = 4; - } - } - } - - return n; -} -#endif - -bool CRadar::DisplayThisBlip(int32 counter) -{ - switch (ms_RadarTrace[counter].m_IconID) { - case RADAR_SPRITE_BOMB: - case RADAR_SPRITE_SPRAY: - case RADAR_SPRITE_WEAPON: - return true; - default: - return false; - } -} - -#if 1 -WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } -#else -void CRadar::Draw3dMarkers() -{ - -} -#endif - - -#if 0 -WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } -#else -void CRadar::DrawBlips() -{ - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - - CVector2D out; - CVector2D in = CVector2D(0.0f, 0.0f); - TransformRadarPointToScreenSpace(out, in); - - float angle; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) - angle = PI + FindPlayerHeading(); - else - angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); - - DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); - - CVector2D vec2d; - vec2d.x = vec2DRadarOrigin.x; - vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; - TransformRealWorldPointToRadarSpace(in, vec2d); - LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); - - /* - DrawEntityBlip - */ - for (int i = 0; i < NUMRADARBLIPS; i++) { - if (ms_RadarTrace[i].m_bInUse) { - if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) { - CEntity *e = nil; - switch (ms_RadarTrace[i].m_eBlipType) { - case BLIP_CAR: - e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); - break; - case BLIP_CHAR: - e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); - break; - case BLIP_OBJECT: - e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); - break; - }; - - if (e) { - if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::DbgFlag) { - ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); - - ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; - if (ms_RadarTrace[i].m_Radius >= 1.0f) - ms_RadarTrace[i].m_Radius = 5.0; - } - } - if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - vec2d = e->GetPosition(); - TransformRealWorldPointToRadarSpace(in, vec2d); - float dist = LimitRadarPoint(in); - int a = CalculateBlipAlpha(dist); - TransformRadarPointToScreenSpace(out, in); - - int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); - - if (ms_RadarTrace[i].m_IconID) - DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); - else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255); - } - } - } - - /* - DrawCoordBlip - */ - if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) { - if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) { - if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::DbgFlag) { - ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); - ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; - if (ms_RadarTrace[i].m_Radius >= 1.0f) - ms_RadarTrace[i].m_Radius = 5.0f; - } - } - - if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos); - float dist = LimitRadarPoint(in); - int a = CalculateBlipAlpha(dist); - TransformRadarPointToScreenSpace(out, in); - - int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); - - if (ms_RadarTrace[i].m_IconID) - DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); - else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255); - } - } - } - }; - } - } -} -#endif - - -#if 0 -WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } -#else -void CRadar::DrawMap() -{ - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - if (FindPlayerVehicle()) { - float speed = FindPlayerSpeed().Magnitude(); - if (speed < RADAR_MIN_SPEED) - m_RadarRange = RADAR_MIN_RANGE; - else if (speed < RADAR_MAX_SPEED) - m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; - else - m_RadarRange = RADAR_MAX_RANGE; - } - else - m_RadarRange = RADAR_MIN_RANGE; - - vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); - DrawRadarMap(); - } -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } -#else -void CRadar::DrawRadarMap() -{ - // Game calculates an unused CRect here - - DrawRadarMask(); - - // top left ist (0, 0) - int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); - int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); - StreamRadarSections(x, y); - - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); - - DrawRadarSection(x - 1, y - 1); - DrawRadarSection(x, y - 1); - DrawRadarSection(x + 1, y - 1); - DrawRadarSection(x - 1, y); - DrawRadarSection(x, y); - DrawRadarSection(x + 1, y); - DrawRadarSection(x - 1, y + 1); - DrawRadarSection(x, y + 1); - DrawRadarSection(x + 1, y + 1); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } -#else -void CRadar::DrawRadarMask() -{ - CVector2D corners[4] = { - CVector2D(1.0f, -1.0f), - CVector2D(1.0f, 1.0f), - CVector2D(-1.0f, 1.0f), - CVector2D(-1.0, -1.0f) - }; - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); - - CVector2D out[8]; - CVector2D in; - - // Draw the shape we want to mask out from the radar in four segments - for (int i = 0; i < 4; i++) { - // First point is always the corner itself - in.x = corners[i].x; - in.y = corners[i].y; - TransformRadarPointToScreenSpace(out[0], in); - - // Then generate a quarter of the circle - for (int j = 0; j < 7; j++) { - in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f)); - in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f)); - TransformRadarPointToScreenSpace(out[j + 1], in); - }; - - CSprite2d::SetMaskVertices(8, (float *)out); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); - }; - - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } -#else -void CRadar::DrawRadarSection(int32 x, int32 y) -{ - int i; - RwTexDictionary *txd; - CVector2D worldPoly[8]; - CVector2D radarCorners[4]; - CVector2D radarPoly[8]; - CVector2D texCoords[8]; - CVector2D screenPoly[8]; - int numVertices; - RwTexture *texture = nil; - - GetTextureCorners(x, y, worldPoly); - ClipRadarTileCoords(x, y); - - assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); - txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; - if (txd) - texture = GetFirstTexture(txd); - if (texture == nil) - return; - - for (i = 0; i < 4; i++) - TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); - - numVertices = ClipRadarPoly(radarPoly, radarCorners); - - // FIX: can return earlier here -// if(numVertices == 0) - if (numVertices < 3) - return; - - for (i = 0; i < numVertices; i++) { - TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); - TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); - TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); - } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); - CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); - // check done above now -// if(numVertices > 2) - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); } -#else -void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) -{ - RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } -#else -void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) -{ - CVector curPosn[4]; - CVector oldPosn[4]; - - curPosn[0].x = x - SCREEN_SCALE_X(5.6f); - curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[1].x = x + SCREEN_SCALE_X(5.6f); - curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[2].x = x - SCREEN_SCALE_X(5.6f); - curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); - - curPosn[3].x = x + SCREEN_SCALE_X(5.6f); - curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); - - for (uint32 i = 0; i < 4; i++) { - oldPosn[i] = curPosn[i]; - - curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); - curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); - } - - sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); -} -#endif - -#if 1 -WRAPPER int32 CRadar::GetActualBlipArray(int32) { EAXJMP(0x4A41C0); } -#else -int32 CRadar::GetActualBlipArray(int32 i) -{ - return int32(); -} -#endif - -#if 1 -WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } -#else -int32 CRadar::GetNewUniqueBlipIndex(int32 i) -{ - return int32(); -} -#endif - -#if 0 -WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); } -#else -int32 CRadar::GetRadarTraceColour(int32 color, bool bright) -{ - int32 c; - switch (color) { - case 0: - if (bright) - c = 0x712B49FF; - else - c = 0x7F0000FF; - break; - case 1: - if (bright) - c = 0x5FA06AFF; - else - c = 0x7F00FF; - break; - case 2: - if (bright) - c = 0x80A7F3FF; - else - c = 0x007FFF; - break; - case 3: - if (bright) - c = 0xE1E1E1FF; - else - c = 0x7F7F7FFF; - break; - case 4: - if (bright) - c = 0xFFFF00FF; - else - c = 0x7F7F00FF; - break; - case 5: - if (bright) - c = 0xFF00FFFF; - else - c = 0x7F007FFF; - break; - case 6: - if (bright) - c = 0xFFFFFF; - else - c = 0x7F7FFF; - break; - default: - c = color; - break; - }; - return c; -} -#endif - -#if 1 -WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } -#else -void CRadar::Initialise() -{ - -} -#endif - -#if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } -#else -float CRadar::LimitRadarPoint(CVector2D &point) -{ - float dist, invdist; - - dist = point.Magnitude(); - if (dist > 1.0f) { - invdist = 1.0f / dist; - point.x *= invdist; - point.y *= invdist; - } - return dist; -} -#endif - -#if 1 -WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); } -#else -void CRadar::LoadAllRadarBlips(int32) -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } -#else -void CRadar::LoadTextures() -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); } -#else -void CRadar::RemoveRadarSections() -{ - -} -#endif - -#if 0 -WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); } -#else -void CRadar::RemoveMapSection(int32 x, int32 y) -{ - if (x >= 0 && x <= 7 && y >= 0 && y <= 7) - CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); -} -#endif - -#if 0 -WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } -#else -void CRadar::RequestMapSection(int32 x, int32 y) -{ - ClipRadarTileCoords(x, y); - CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); -} -#endif - -#if 1 -WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); } -#else -void CRadar::SaveAllRadarBlips(int32) -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); } -#else -void CRadar::SetBlipSprite(int32 i, int32 icon) -{ - -} -#endif - -#if 1 -WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); } -#else -int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag) -{ - return 0; -} -#endif - -#if 1 -WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); } -#else -int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) -{ - return 0; -} -#endif - -#if 0 -WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); } -#else -void CRadar::SetRadarMarkerState(int32 counter, int32 flag) -{ - CEntity *e; - switch (ms_RadarTrace[counter].m_eBlipType) { - case BLIP_CAR: - e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_CHAR: - e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_OBJECT: - e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - default: - return; - } - - if (e) - e->bHasBlip = flag; -} -#endif - -#if 0 -WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); } -#else -void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { - float f1 = radius * 0.5f; - float f2 = radius * 1.4f; - CVector p1, p2; - - p1 = pos + TheCamera.GetUp()*f1; - p2 = pos + TheCamera.GetUp()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); - - p1 = pos - TheCamera.GetUp()*f1; - p2 = pos - TheCamera.GetUp()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); - - p1 = pos + TheCamera.GetRight()*f1; - p2 = pos + TheCamera.GetRight()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); - - p1 = pos - TheCamera.GetRight()*f1; - p2 = pos - TheCamera.GetRight()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); -} -#endif - -#if 0 -WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); } -#else -void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) -{ - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); -} -#endif - -#if 1 -WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } -#else -void CRadar::Shutdown() -{ - -} -#endif - -#if 1 -WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); } -#else -void CRadar::StreamRadarSections(const CVector &posn) -{ - -} -#endif - -#if 0 -WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } -#else -void CRadar::StreamRadarSections(int32 x, int32 y) -{ - for (int i = 0; i < RADAR_NUM_TILES; ++i) { - for (int j = 0; j < RADAR_NUM_TILES; ++j) { - if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) - RequestMapSection(i, j); - else - RemoveMapSection(i, j); - }; - }; -} -#endif - -#if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } -#else -void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) -{ - out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); - out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); - out.x /= RADAR_TILE_SIZE; - out.y /= RADAR_TILE_SIZE; -} -#endif - -#if 0 -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } -#else -void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) -{ - float s, c; - - s = -sin(TheCamera.GetForward().Heading()); - c = cos(TheCamera.GetForward().Heading()); - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = -sin(forward.Heading()); - c = cos(forward.Heading()); - } - - out.x = s * in.y + c * in.x; - out.y = c * in.y - s * in.x; - - out = out * m_RadarRange + vec2DRadarOrigin; -} -#endif - -// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) -void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) -{ - // FIX? scale RADAR_LEFT here somehow - out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; - out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); -} - -#if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } -#else -void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) -{ - float s, c; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = sin(TheCamera.GetForward().Heading()); - c = cos(TheCamera.GetForward().Heading()); - } - else { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = sin(forward.Heading()); - c = cos(forward.Heading()); - } - - float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); - float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); - - out.x = s * y + c * x; - out.y = c * y - s * x; -} -#endif - -#if 0 -WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; -#else -// Transform from section indices to world coordinates -void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) -{ - x = x - RADAR_NUM_TILES/2; - y = -(y - RADAR_NUM_TILES/2); - - // bottom left - out[0].x = RADAR_TILE_SIZE * (x); - out[0].y = RADAR_TILE_SIZE * (y - 1); - - // bottom right - out[1].x = RADAR_TILE_SIZE * (x + 1); - out[1].y = RADAR_TILE_SIZE * (y - 1); - - // top right - out[2].x = RADAR_TILE_SIZE * (x + 1); - out[2].y = RADAR_TILE_SIZE * (y); - - // top left - out[3].x = RADAR_TILE_SIZE * (x); - out[3].y = RADAR_TILE_SIZE * (y); -} -#endif - -#if 0 -WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; -#else -void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) -{ - if (x < 0) - x = 0; - if (x > RADAR_NUM_TILES-1) - x = RADAR_NUM_TILES-1; - if (y < 0) - y = 0; - if (y > RADAR_NUM_TILES-1) - y = RADAR_NUM_TILES-1; -} -#endif - - -#if 0 -WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } -#else -bool CRadar::IsPointInsideRadar(const CVector2D &point) -{ - if (point.x < -1.0f || point.x > 1.0f) return false; - if (point.y < -1.0f || point.y > 1.0f) return false; - return true; -} -#endif - -// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 -#if 0 -WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } -#else -int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) -{ - float d1, d2; - float t; - float x, y; - float shortest = 1.0f; - int edge = -1; - - // clip against left edge, x = -1.0 - d1 = -1.0f - p1.x; - d2 = -1.0f - p2.x; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - y = (p2.y - p1.y)*t + p1.y; - if (y >= -1.0f && y <= 1.0f && t <= shortest) { - out.x = -1.0f; - out.y = y; - edge = 3; - shortest = t; - } - } - - // clip against right edge, x = 1.0 - d1 = p1.x - 1.0f; - d2 = p2.x - 1.0f; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - y = (p2.y - p1.y)*t + p1.y; - if (y >= -1.0f && y <= 1.0f && t <= shortest) { - out.x = 1.0f; - out.y = y; - edge = 1; - shortest = t; - } - } - - // clip against top edge, y = -1.0 - d1 = -1.0f - p1.y; - d2 = -1.0f - p2.y; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - x = (p2.x - p1.x)*t + p1.x; - if (x >= -1.0f && x <= 1.0f && t <= shortest) { - out.y = -1.0f; - out.x = x; - edge = 0; - shortest = t; - } - } - - // clip against bottom edge, y = 1.0 - d1 = p1.y - 1.0f; - d2 = p2.y - 1.0f; - if (d1 * d2 < 0.0f) { - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - x = (p2.x - p1.x)*t + p1.x; - if (x >= -1.0f && x <= 1.0f && t <= shortest) { - out.y = 1.0f; - out.x = x; - edge = 2; - shortest = t; - } - } - - return edge; -} -#endif - -STARTPATCHES -// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); -// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); -// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); -// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); -// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); - InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); - InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); -// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); - InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); - InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); - InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); - InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); - InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); - InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); -// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); -// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); - InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); -// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); -// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); -// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); -// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); -// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); -// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); - InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); - InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); - //InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); - InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); - InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); - InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); -// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); -// InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP); - InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); - InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); - InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); -// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP); - InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); -// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); -// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); - - InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); - InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); - InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); -ENDPATCHES |