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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-29 21:05:33 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-29 21:05:33 +0200 |
commit | 529cec565380b3c6689641ea427a1bf973014e02 (patch) | |
tree | 6caafab9dece0f1233f7ac9899d57b83ff421cce /src/animation/AnimBlendAssociation.h | |
parent | Merge pull request #603 from Fire-Head/miami (diff) | |
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Diffstat (limited to 'src/animation/AnimBlendAssociation.h')
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index f6d98fc3..dbfcb722 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -14,7 +14,7 @@ enum { ASSOC_HAS_TRANSLATION = 0x40, ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) - ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played ASSOC_FRONTAL = 0x1000, // anims that we fall to front |