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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-09 19:21:36 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-09 19:21:36 +0200 |
commit | 609caad7a4e61a391e6306996a75d82562283803 (patch) | |
tree | b2e70c4692ec2e04e744863f352265c898267786 /src/animation/AnimBlendAssociation.h | |
parent | ccarctrl big fix (diff) | |
parent | accidentally swapped reft and light (diff) | |
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Diffstat (limited to 'src/animation/AnimBlendAssociation.h')
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index 19ead49c..dd5b11b0 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -5,7 +5,6 @@ #include "AnimBlendHierarchy.h" enum { - // TODO ASSOC_RUNNING = 1, ASSOC_REPEAT = 2, ASSOC_DELETEFADEDOUT = 4, @@ -13,13 +12,12 @@ enum { ASSOC_PARTIAL = 0x10, ASSOC_MOVEMENT = 0x20, // ??? ASSOC_HAS_TRANSLATION = 0x40, - ASSOC_FLAG80 = 0x80, // used for footstep sound calculation - ASSOC_FLAG100 = 0x100, - ASSOC_FLAG200 = 0x200, - ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC - ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC - ASSOC_HAS_X_TRANSLATION = 0x1000, - // 0x2000 is vehicle anims in VC + ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void) + ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x800, // anims that we fall to front + ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction }; // Anim hierarchy associated with a clump |