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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-15 12:14:16 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-15 12:14:16 +0200 |
commit | 5ddd0649e30178964c4acaca3938c446655f0cb9 (patch) | |
tree | 30f00e36718bf769b281110830c4e05aad794ccf /src/audio/AudioManager.cpp | |
parent | Fix CW build (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 6bd51fa6..14769c10 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -114,7 +114,7 @@ cAudioManager::Service() if (m_bIsInitialised) { m_nPreviousUserPause = m_nUserPause; m_nUserPause = CTimer::GetIsUserPaused(); -#ifdef GTA_PC +#if GTA_VERSION >= GTA3_PC_10 UpdateReflections(); #endif ServiceSoundEffects(); @@ -657,7 +657,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } -#ifdef GTA_PC +#if GTA_VERSION >= GTA3_PC_10 void cAudioManager::AddReflectionsToRequestedQueue() { @@ -667,12 +667,12 @@ cAudioManager::AddReflectionsToRequestedQueue() for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { reflectionDistance = m_afReflectionsDistances[i]; - if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { + if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_SoundIntensity) { m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f); if (m_sQueueSample.m_nLoopsRemaining > 5) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; SET_EMITTING_VOLUME(emittingVolume); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > emittingVolume / 16) { m_sQueueSample.m_nCounter += (i + 1) * 256; if (m_sQueueSample.m_nLoopCount) { @@ -884,7 +884,7 @@ cAudioManager::ProcessActiveQueues() TranslateEntity(&sample.m_vecPos, &position); #ifdef EXTERNAL_3D_SOUND SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); - SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); + SampleManager.SetChannel3DDistances(j, sample.m_SoundIntensity, 0.25f * sample.m_SoundIntensity); #else sample.m_nOffset = ComputePan(sample.m_fDistance, &position); SampleManager.SetChannelPan(j, sample.m_nOffset); @@ -957,14 +957,14 @@ cAudioManager::ProcessActiveQueues() usedX = x; usedY = 0.0f; usedZ = 0.0f; - m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; + m_asActiveSamples[j].m_SoundIntensity = 100000.0f; } else { usedX = position.x; usedY = position.y; usedZ = position.z; } SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); - SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity); + SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_SoundIntensity, 0.25f * m_asActiveSamples[j].m_SoundIntensity); #endif SampleManager.StartChannel(j); } @@ -1012,16 +1012,21 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nLoopEnd = -1; #endif m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; - m_asActiveSamples[i].m_fSoundIntensity = 200.0f; + m_asActiveSamples[i].m_SoundIntensity = 200.0f; m_asActiveSamples[i].m_nOffset = 63; m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE; +#if GTA_VERSION < GTA3_PC_10 + m_asActiveSamples[i].unk = -3; +#endif m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_asActiveSamples[i].m_bReverbFlag = FALSE; +#if GTA_VERSION >= GTA3_PC_10 m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = FALSE; +#endif } } @@ -1048,7 +1053,7 @@ cAudioManager::AdjustSamplesVolume() tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (!pSample->m_bIs2D) - pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); + pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_SoundIntensity, pSample->m_fDistance); } } |