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authorRoman Masanin <36927roma@gmail.com>2020-10-24 18:43:11 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-24 18:43:11 +0200
commitbeae41b2079645f5e2053d12fd794b1f0414aecf (patch)
tree1b49aa497b2a0d6360397fb588eb207cf1a11c7c /src/audio
parentmodel heli (diff)
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Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioLogic.cpp36
-rw-r--r--src/audio/AudioManager.h2
2 files changed, 31 insertions, 7 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6b6d1082..d999dfed 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5070,7 +5070,7 @@ cAudioManager::ProcessFires(int32)
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
@@ -5086,7 +5086,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
@@ -5094,17 +5094,17 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ //mb error in III
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -5122,6 +5122,30 @@ cAudioManager::ProcessFires(int32)
AddSampleToRequestedQueue();
}
}
+ if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
+ gFireManager.m_aFires[i].m_bExtinguishedWithWater = false;
+ emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nFrequency = 19591;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nReleasingVolumeModificator = 9;
+ m_sQueueSample.m_nCounter = i + 40;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
}
}
}
@@ -6144,7 +6168,7 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessFireHydrant()
{
- const int SOUND_INTENSITY = 35;
+ const float SOUND_INTENSITY = 35;
float distSquared;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index daa65470..5d6b4f9f 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -320,7 +320,7 @@ public:
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
- void ProcessFires(int32 entity); //
+ void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); //
void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done