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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-09-12 12:11:13 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-09-12 12:11:13 +0200 |
commit | a3aea359b252feb83684b4b19e5fe58a5dc4e2aa (patch) | |
tree | 3ebd5b2456abbd7834ed758b7b1edb0bcafac0e1 /src/control/CarCtrl.cpp | |
parent | make ATTEMPTS_TO_FIND_NEXT_NODE a define (diff) | |
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Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 133 |
1 files changed, 123 insertions, 10 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index ebcbb625..118fa5c9 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -60,12 +60,15 @@ float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4; int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54; int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118; int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0; +int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0; int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63; int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8; uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; +uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x941450; +uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x880F5C; int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60; -int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC; -int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; +int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[7])*(uintptr*)0x9412AC; +int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830; WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } @@ -75,8 +78,6 @@ WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); } WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); } WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); } -WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); } -WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); } void CCarCtrl::GenerateRandomCars() @@ -533,7 +534,7 @@ CCarCtrl::GenerateOneRandomCar() int32 CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { - int32 model = -1;; + int32 model = -1; while (model == -1 || !CStreaming::HasModelLoaded(model)){ int rnd = CGeneral::GetRandomNumberInRange(0, 1000); if (rnd < pZone->carThreshold[0]) @@ -1790,9 +1791,6 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) { int curNode = pVehicle->AutoPilot.m_nNextRouteNode; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; - CPathNode* pTargetNode; - int16 numNodes; - float distanceToTargetNode; if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){ ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode, pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo, @@ -1870,8 +1868,121 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) return false; } -bool -CCarCtrl::MapCouldMoveInThisArea(float x, float y) +void CCarCtrl::Init(void) +{ + NumRandomCars = 0; + NumLawEnforcerCars = 0; + NumMissionCars = 0; + NumParkedCars = 0; + NumPermanentCars = 0; + NumAmbulancesOnDuty = 0; + NumFiretrucksOnDuty = 0; + LastTimeFireTruckCreated = 0; + LastTimeAmbulanceCreated = 0; + bCarsGeneratedAroundCamera = false; + CountDownToCarsAtStart = 2; + CarDensityMultiplier = 1.0f; + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) + apCarsToKeep[i] = nil; + for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){ + for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) + CarArrays[i][j] = 0; + NextCarOfRating[i] = 0; + TotalNumOfCarsOfRating[i] = 0; + } +} + +void CCarCtrl::ReInit(void) +{ + NumRandomCars = 0; + NumLawEnforcerCars = 0; + NumMissionCars = 0; + NumParkedCars = 0; + NumPermanentCars = 0; + NumAmbulancesOnDuty = 0; + NumFiretrucksOnDuty = 0; + CountDownToCarsAtStart = 2; + CarDensityMultiplier = 1.0f; + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) + apCarsToKeep[i] = nil; + for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++) + NextCarOfRating[i] = 0; +} + +void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint) +{ + CVector2D posBehind = (CVector2D)pVehicle->GetPosition() - 3 * pVehicle->GetForward() / 2; + CVector2D posTarget = *pPoint; + CVector2D direction = posBehind - posTarget; + CVector2D midPos = posTarget + direction * 3 / direction.Magnitude(); + float actualAheadZ; + float actualBehindZ; + CColPoint point; + CEntity* pRoadObject; + if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f), + pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){ + actualAheadZ = point.point.z; + }else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f), + pVehicle->GetPosition().z - 2.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])){ + actualAheadZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[0].valid = false; + }else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 3.0f), + pVehicle->GetPosition().z - 3.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])) { + actualAheadZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[0].valid = false; + }else{ + actualAheadZ = pVehicle->m_fMapObjectHeightAhead; + } + pVehicle->m_fMapObjectHeightAhead = actualAheadZ; + if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f), + pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){ + actualBehindZ = point.point.z; + }else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f), + pVehicle->GetPosition().z - 2.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){ + actualBehindZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[1].valid = false; + }else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 3.0f), + pVehicle->GetPosition().z - 3.0f, point, + pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){ + actualBehindZ = point.point.z; + pVehicle->m_pCurGroundEntity = pRoadObject; + if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex())) + pVehicle->m_aCollPolys[0].valid = false; + }else{ + actualBehindZ = pVehicle->m_fMapObjectHeightBehind; + } + pVehicle->m_fMapObjectHeightBehind = actualBehindZ; + float angleZ = Atan2((actualAheadZ - actualBehindZ) / 3, 1.0f); + float cosZ = Cos(angleZ); + float sinZ = Sin(angleZ); + pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3; + pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ); + pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward()); + pVehicle->GetPosition() = (CVector(midPos.x, midPos.y, actualBehindZ) + + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2; + pVehicle->GetPosition().z += pVehicle->GetHeightAboveRoad(); + debug("right: %f %f %f\n", pVehicle->GetRight().x, pVehicle->GetRight().y, pVehicle->GetRight().z); + debug("forward: %f %f %f\n", pVehicle->GetForward().x, pVehicle->GetForward().y, pVehicle->GetForward().z); + debug("up: %f %f %f\n", pVehicle->GetUp().x, pVehicle->GetUp().y, pVehicle->GetUp().z); + debug("pos: %f %f %f\n", pVehicle->GetPosition().x, pVehicle->GetPosition().y, pVehicle->GetPosition().z); +} + + +bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) +{ + return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT; +} + +bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { // bridge moves up and down return x > -342.0f && x < -219.0f && @@ -1886,4 +1997,6 @@ InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP); InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP); InjectHook(0x41A590, &CCarCtrl::FindAngleToWeaveThroughTraffic, PATCH_JUMP); InjectHook(0x41BA50, &CCarCtrl::PickNextNodeAccordingStrategy, PATCH_JUMP); +InjectHook(0x41D280, &CCarCtrl::Init, PATCH_JUMP); +InjectHook(0x41D3B0, &CCarCtrl::ReInit, PATCH_JUMP); ENDPATCHES |