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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-05 15:09:44 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-05 15:09:44 +0200 |
commit | 2bfb54b192c54ee30be046b016ee10476fc73144 (patch) | |
tree | 88de9ac0946e50a544758134e35d0f07f684ed04 /src/control/Darkel.cpp | |
parent | small fix (diff) | |
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Diffstat (limited to 'src/control/Darkel.cpp')
-rw-r--r-- | src/control/Darkel.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 02627f33..793bec36 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -13,6 +13,9 @@ #include "Font.h" #include "Text.h" #include "Vehicle.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -60,6 +63,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) void CDarkel::DrawMessages() { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif switch (Status) { case KILLFRENZY_ONGOING: { @@ -171,6 +178,10 @@ CDarkel::ReadStatus() void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif if (FrenzyOnGoing()) { int32 model = vehicle->GetModelIndex(); if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) { @@ -185,6 +196,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif if (FrenzyOnGoing() && (weapon == WeaponType || weapon == WEAPONTYPE_EXPLOSION || weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI @@ -210,6 +225,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif CStats::PeopleKilledByOthers++; } @@ -301,6 +320,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode void CDarkel::Update() { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + if (Status != KILLFRENZY_ONGOING) return; |