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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-17 17:08:26 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-17 17:08:26 +0200 |
commit | 1c74d111e8cafa4ad70837725c71f6d478390f01 (patch) | |
tree | 818918190bf4403c32137d7348a77e23b643a669 /src/control/GameLogic.cpp | |
parent | implemented CVector2D::NormaliseSafe for SkidMarks (diff) | |
parent | appveyor setup (diff) | |
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 8e0ea02d..e7f642fe 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "GameLogic.h" #include "Clock.h" #include "Stats.h" @@ -20,7 +20,7 @@ #include "Script.h" #include "Garages.h" -uint8 CGameLogic::ActivePlayers; // 0x95CD5E +uint8 CGameLogic::ActivePlayers; void CGameLogic::InitAtStartOfGame() @@ -284,11 +284,3 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector CWorld::Remove(pPlayerPed); CWorld::Add(pPlayerPed); } - -STARTPATCHES - InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP); - InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP); - InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP); - InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP); - InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP); -ENDPATCHES
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