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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-10 20:17:00 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-10 20:17:00 +0200
commitbe260b49b1e5421a96f78ae2f0512220d5805274 (patch)
tree16f21f6f45c749120e3853a4369fe39348344102 /src/control/GameLogic.h
parentrecord init (diff)
parentdisabling the code that freezes gang members (diff)
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Diffstat (limited to 'src/control/GameLogic.h')
-rw-r--r--src/control/GameLogic.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h
index db626558..43e244a3 100644
--- a/src/control/GameLogic.h
+++ b/src/control/GameLogic.h
@@ -1,13 +1,13 @@
-#pragma once
-
-class CGameLogic
-{
-public:
- static void InitAtStartOfGame();
- static void PassTime(uint32 time);
- static void SortOutStreamingAndMemory(const CVector &pos);
- static void Update();
- static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
-
- static uint8 ActivePlayers;
+#pragma once
+
+class CGameLogic
+{
+public:
+ static void InitAtStartOfGame();
+ static void PassTime(uint32 time);
+ static void SortOutStreamingAndMemory(const CVector &pos);
+ static void Update();
+ static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+
+ static uint8 ActivePlayers;
}; \ No newline at end of file