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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-11 11:56:33 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-11 11:56:33 +0200 |
commit | c4d48213273aad8d1c076ea44238dd65c75d9961 (patch) | |
tree | 896772adf77ae80553b9c31b281e234eca10e62a /src/control/SceneEdit.cpp | |
parent | Fix sniper and water creatures bug, mark some files (diff) | |
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Diffstat (limited to 'src/control/SceneEdit.cpp')
-rw-r--r-- | src/control/SceneEdit.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index a7727fde..21512290 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -20,6 +20,8 @@ #include "WeaponInfo.h" #include "World.h" +//--MIAMI: file done + bool CSceneEdit::m_bEditOn; int32 CSceneEdit::m_bCameraFollowActor; bool CSceneEdit::m_bRecording; @@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void) } if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { if (++m_nWeaponType >= WEAPONTYPE_DETONATOR) - m_nWeaponType = WEAPONTYPE_BASEBALLBAT; + m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); @@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void) } else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){ if (--m_nWeaponType <= WEAPONTYPE_UNARMED) - m_nWeaponType = WEAPONTYPE_GRENADE; + m_nWeaponType = WEAPONTYPE_MINIGUN; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); |