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authorSergeanur <s.anureev@yandex.ua>2021-07-31 19:07:29 +0200
committerGitHub <noreply@github.com>2021-07-31 19:07:29 +0200
commit232b5a04bad3ff2fc3a054b790918042082c7beb (patch)
treef7105f1270ef1c86b9f0160d604ca23745f734de /src/control
parentMerge pull request #1248 from davicr/radar-cutscene-bugfix (diff)
parentMake cars and peds to not despawn when you look away (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/CarCtrl.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 35580053..37312b89 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -731,6 +731,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
}
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
float threshold = 50.0f;
+#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
if (pVehicle->GetIsOnScreen() ||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
@@ -741,7 +742,9 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
pVehicle->GetModelIndex() == MI_FIRETRUCK ||
pVehicle->bIsLawEnforcer ||
pVehicle->bIsCarParkVehicle
- ){
+ )
+#endif
+ {
threshold = 130.0f * TheCamera.GenerationDistMultiplier;
}
if (pVehicle->bExtendedRange)