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author | eray orçunus <erayorcunus@gmail.com> | 2020-07-03 15:51:33 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-07-03 15:51:33 +0200 |
commit | 15548758ac825e61648fd6adc2fba96256875fac (patch) | |
tree | 486454e661267666b04c6c8e2d2646cb54f0e3ed /src/core/Cam.cpp | |
parent | Re-enable console for debugging frontend (diff) | |
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Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 3e5a82a9..fcffce9b 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // This is not working on cars as SA // Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug: if (Abs(pad->GetSteeringUpDown()) > 120.0f) { - if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) { + if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_CAR) { yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5; } } |