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authoreray orçunus <erayorcunus@gmail.com>2020-07-03 15:51:33 +0200
committereray orçunus <erayorcunus@gmail.com>2020-07-03 15:51:33 +0200
commit15548758ac825e61648fd6adc2fba96256875fac (patch)
tree486454e661267666b04c6c8e2d2646cb54f0e3ed /src/core/Cam.cpp
parentRe-enable console for debugging frontend (diff)
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Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r--src/core/Cam.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3e5a82a9..fcffce9b 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is not working on cars as SA
// Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug:
if (Abs(pad->GetSteeringUpDown()) > 120.0f) {
- if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_CAR) {
yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5;
}
}