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authorNikolay Korolev <nickvnuk@gmail.com>2019-07-09 22:39:29 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-07-09 22:39:29 +0200
commitca4c7d9a4b802940eee9bf0cf86c30120d2e5ca1 (patch)
tree22019f7aa3ed57061c581ae837b6f4f3751d3822 /src/core/Collision.cpp
parentRunningScript: 1/12 (diff)
parentyet more CAutomobile (diff)
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Diffstat (limited to 'src/core/Collision.cpp')
-rw-r--r--src/core/Collision.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index d15ccca5..94da1338 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -1173,7 +1173,7 @@ enum {
// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
// Returns the number of A's spheres that collide.
// Returned ColPoints are in world space.
-// NB: lines do not seem to be supported very well, use with caution
+// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
int32
CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
const CMatrix &matrixB, CColModel &modelB,