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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-09 22:39:29 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-09 22:39:29 +0200 |
commit | ca4c7d9a4b802940eee9bf0cf86c30120d2e5ca1 (patch) | |
tree | 22019f7aa3ed57061c581ae837b6f4f3751d3822 /src/core/Collision.cpp | |
parent | RunningScript: 1/12 (diff) | |
parent | yet more CAutomobile (diff) | |
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Diffstat (limited to 'src/core/Collision.cpp')
-rw-r--r-- | src/core/Collision.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index d15ccca5..94da1338 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -1173,7 +1173,7 @@ enum { // This checks model A's spheres and lines against model B's spheres, boxes and triangles. // Returns the number of A's spheres that collide. // Returned ColPoints are in world space. -// NB: lines do not seem to be supported very well, use with caution +// NB: only vehicles can have col models with lines, exactly 4, one for each wheel int32 CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, |