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author | Sergeanur <s.anureev@yandex.ua> | 2020-03-30 19:10:12 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-03-30 19:10:12 +0200 |
commit | 2607a91d87270709db4303ee8cb9011e2d9146ad (patch) | |
tree | 611cf59f1c46b60908057affe8d86eb9b39a23ad /src/core/CutsceneMgr.cpp | |
parent | Add russian lang support (diff) | |
parent | Merge pull request #366 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/core/CutsceneMgr.cpp')
-rw-r--r-- | src/core/CutsceneMgr.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index a3ff2fd0..283f34b8 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(true); strcpy(ms_cutsceneName, szCutsceneName); file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); @@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void) DMAudio.ChangeMusicMode(MUSICMODE_GAME); } CTimer::Stop(); - //TheCamera.GetScreenFadeStatus() == 2; // what for?? - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); CTimer::Update(); } |