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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:17 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:17 +0200
commitf372ce156d76350ef4705ecbf488b43484878ca2 (patch)
treeedf87ceceb886b0f8fa9e57a6b357d0f2d670aed /src/core/Pools.h
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to 'src/core/Pools.h')
-rw-r--r--src/core/Pools.h534
1 files changed, 0 insertions, 534 deletions
diff --git a/src/core/Pools.h b/src/core/Pools.h
index 67fd29b2..b0ba6598 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -59,537 +59,3 @@ public:
static void SavePedPool(uint8 *buf, uint32 *size);
static void SaveVehiclePool(uint8 *buf, uint32 *size);
};
-
-#ifdef COMPATIBLE_SAVES
-
-// Following stuff allows changing structures like CPed, CAutomobile and CBoat without breaking compatibility with original saves.
-
-// For saving we have to assume that sizeof(void*) == 4, so we use int32 everywhere.
-// It will break some pointers, but saving them makes no sense anyway.
-
-struct CEntityProperties
-{
- // these properties are defined exactly as in original game
-
- uint32 m_type : 3;
- uint32 m_status : 5;
-
- // flagsA
- uint32 bUsesCollision : 1; // does entity use collision
- uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function
- uint32 bIsStatic : 1; // is entity static
- uint32 bHasContacted : 1; // has entity processed some contact forces
- uint32 bPedPhysics : 1;
- uint32 bIsStuck : 1; // is entity stuck
- uint32 bIsInSafePosition : 1; // is entity in a collision free safe position
- uint32 bUseCollisionRecords : 1;
-
- // flagsB
- uint32 bWasPostponed : 1; // was entity control processing postponed
- uint32 bExplosionProof : 1;
- uint32 bIsVisible : 1; //is the entity visible
- uint32 bHasCollided : 1;
- uint32 bRenderScorched : 1;
- uint32 bHasBlip : 1;
- uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
- // VC inserts one more flag here: if drawdist <= 2000
- uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
-
- // flagsC
- uint32 bBulletProof : 1;
- uint32 bFireProof : 1;
- uint32 bCollisionProof : 1;
- uint32 bMeleeProof : 1;
- uint32 bOnlyDamagedByPlayer : 1;
- uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
- uint32 bZoneCulled : 1;
- uint32 bZoneCulled2 : 1; // only treadables+10m
-
- // flagsD
- uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
- uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
- uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
- uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
- uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
- uint32 bDrawLast : 1; // draw object last
- uint32 bNoBrightHeadLights : 1;
- uint32 bDoNotRender : 1;
-
- // flagsE
- uint32 bDistanceFade : 1; // Fade entity because it is far away
- uint32 m_flagE2 : 1;
-
- void Store(CEntity* pEntity)
- {
- m_type = pEntity->GetType();
- m_status = pEntity->GetStatus();
- bUsesCollision = pEntity->bUsesCollision;
- bCollisionProcessed = pEntity->bCollisionProcessed;
- bIsStatic = pEntity->bIsStatic;
- bHasContacted = pEntity->bHasContacted;
- bPedPhysics = pEntity->bPedPhysics;
- bIsStuck = pEntity->bIsStuck;
- bIsInSafePosition = pEntity->bIsInSafePosition;
- bUseCollisionRecords = pEntity->bUseCollisionRecords;
- bWasPostponed = pEntity->bWasPostponed;
- bExplosionProof = pEntity->bExplosionProof;
- bIsVisible = pEntity->bIsVisible;
- bHasCollided = pEntity->bHasCollided;
- bRenderScorched = pEntity->bRenderScorched;
- bHasBlip = pEntity->bHasBlip;
- bIsBIGBuilding = pEntity->bIsBIGBuilding;
- bRenderDamaged = pEntity->bRenderDamaged;
- bBulletProof = pEntity->bBulletProof;
- bFireProof = pEntity->bFireProof;
- bCollisionProof = pEntity->bCollisionProof;
- bMeleeProof = pEntity->bMeleeProof;
- bOnlyDamagedByPlayer = pEntity->bOnlyDamagedByPlayer;
- bStreamingDontDelete = pEntity->bStreamingDontDelete;
- bZoneCulled = pEntity->bZoneCulled;
- bZoneCulled2 = pEntity->bZoneCulled2;
- bRemoveFromWorld = pEntity->bRemoveFromWorld;
- bHasHitWall = pEntity->bHasHitWall;
- bImBeingRendered = pEntity->bImBeingRendered;
- bTouchingWater = pEntity->bTouchingWater;
- bIsSubway = pEntity->bIsSubway;
- bDrawLast = pEntity->bDrawLast;
- bNoBrightHeadLights = pEntity->bNoBrightHeadLights;
- bDoNotRender = pEntity->bDoNotRender;
- bDistanceFade = pEntity->bDistanceFade;
- m_flagE2 = pEntity->m_flagE2;
- }
-
- void Restore(CEntity* pEntity)
- {
- pEntity->SetType((eEntityType)m_type);
- pEntity->SetStatus((eEntityStatus)m_status);
- pEntity->bUsesCollision = bUsesCollision;
- pEntity->bCollisionProcessed = bCollisionProcessed;
- pEntity->bIsStatic = bIsStatic;
- pEntity->bHasContacted = bHasContacted;
- pEntity->bPedPhysics = bPedPhysics;
- pEntity->bIsStuck = bIsStuck;
- pEntity->bIsInSafePosition = bIsInSafePosition;
- pEntity->bUseCollisionRecords = bUseCollisionRecords;
- pEntity->bWasPostponed = bWasPostponed;
- pEntity->bExplosionProof = bExplosionProof;
- pEntity->bIsVisible = bIsVisible;
- pEntity->bHasCollided = bHasCollided;
- pEntity->bRenderScorched = bRenderScorched;
- pEntity->bHasBlip = bHasBlip;
- pEntity->bIsBIGBuilding = bIsBIGBuilding;
- pEntity->bRenderDamaged = bRenderDamaged;
- pEntity->bBulletProof = bBulletProof;
- pEntity->bFireProof = bFireProof;
- pEntity->bCollisionProof = bCollisionProof;
- pEntity->bMeleeProof = bMeleeProof;
- pEntity->bOnlyDamagedByPlayer = bOnlyDamagedByPlayer;
- pEntity->bStreamingDontDelete = bStreamingDontDelete;
- pEntity->bZoneCulled = bZoneCulled;
- pEntity->bZoneCulled2 = bZoneCulled2;
- pEntity->bRemoveFromWorld = bRemoveFromWorld;
- pEntity->bHasHitWall = bHasHitWall;
- pEntity->bImBeingRendered = bImBeingRendered;
- pEntity->bTouchingWater = bTouchingWater;
- pEntity->bIsSubway = bIsSubway;
- pEntity->bDrawLast = bDrawLast;
- pEntity->bNoBrightHeadLights = bNoBrightHeadLights;
- pEntity->bDoNotRender = bDoNotRender;
- pEntity->bDistanceFade = bDistanceFade;
- pEntity->m_flagE2 = m_flagE2;
- }
-};
-
-VALIDATE_SIZE(CEntityProperties, 8);
-
-struct CAutoPilot_FS
-{
- int32 m_nCurrentRouteNode;
- int32 m_nNextRouteNode;
- int32 m_nPrevRouteNode;
- uint32 m_nTimeEnteredCurve;
- uint32 m_nTimeToSpendOnCurrentCurve;
- uint32 m_nCurrentPathNodeInfo;
- uint32 m_nNextPathNodeInfo;
- uint32 m_nPreviousPathNodeInfo;
- uint32 m_nAntiReverseTimer;
- uint32 m_nTimeToStartMission;
- int8 m_nPreviousDirection;
- int8 m_nCurrentDirection;
- int8 m_nNextDirection;
- int8 m_nCurrentLane;
- int8 m_nNextLane;
- uint8 m_nDrivingStyle;
- uint8 m_nCarMission;
- uint8 m_nTempAction;
- uint32 m_nTimeTempAction;
- float m_fMaxTrafficSpeed;
- uint8 m_nCruiseSpeed;
- uint8 m_bSlowedDownBecauseOfCars : 1;
- uint8 m_bSlowedDownBecauseOfPeds : 1;
- uint8 m_bStayInCurrentLevel : 1;
- uint8 m_bStayInFastLane : 1;
- uint8 m_bIgnorePathfinding : 1;
- float m_vecDestinationCoors[3];
- int32 m_aPathFindNodesInfo[8]; // CPathNode* [NUM_PATH_NODES_IN_AUTOPILOT]
- int16 m_nPathFindNodesCount;
- int32 m_pTargetCar;
-
- void Store(CAutoPilot* pAutoPilot)
- {
- m_nCurrentRouteNode = pAutoPilot->m_nCurrentRouteNode;
- m_nNextRouteNode = pAutoPilot->m_nNextRouteNode;
- m_nPrevRouteNode = pAutoPilot->m_nPrevRouteNode;
- m_nTimeEnteredCurve = pAutoPilot->m_nTimeEnteredCurve;
- m_nTimeToSpendOnCurrentCurve = pAutoPilot->m_nTimeToSpendOnCurrentCurve;
- m_nCurrentPathNodeInfo = pAutoPilot->m_nCurrentPathNodeInfo;
- m_nNextPathNodeInfo = pAutoPilot->m_nNextPathNodeInfo;
- m_nPreviousPathNodeInfo = pAutoPilot->m_nPreviousPathNodeInfo;
- m_nAntiReverseTimer = pAutoPilot->m_nAntiReverseTimer;
- m_nTimeToStartMission = pAutoPilot->m_nTimeToStartMission;
- m_nPreviousDirection = pAutoPilot->m_nPreviousDirection;
- m_nCurrentDirection = pAutoPilot->m_nCurrentDirection;
- m_nNextDirection = pAutoPilot->m_nNextDirection;
- m_nCurrentLane = pAutoPilot->m_nCurrentLane;
- m_nNextLane = pAutoPilot->m_nNextLane;
- m_nDrivingStyle = pAutoPilot->m_nDrivingStyle;
- m_nCarMission = pAutoPilot->m_nCarMission;
- m_nTempAction = pAutoPilot->m_nTempAction;
- m_nTimeTempAction = pAutoPilot->m_nTimeTempAction;
- m_fMaxTrafficSpeed = pAutoPilot->m_fMaxTrafficSpeed;
- m_nCruiseSpeed = pAutoPilot->m_nCruiseSpeed;
- m_bSlowedDownBecauseOfCars = pAutoPilot->m_bSlowedDownBecauseOfCars;
- m_bSlowedDownBecauseOfPeds = pAutoPilot->m_bSlowedDownBecauseOfPeds;
- m_bStayInCurrentLevel = pAutoPilot->m_bStayInCurrentLevel;
- m_bStayInFastLane = pAutoPilot->m_bStayInFastLane;
- m_bIgnorePathfinding = pAutoPilot->m_bIgnorePathfinding;
- m_vecDestinationCoors[0] = pAutoPilot->m_vecDestinationCoors.x;
- m_vecDestinationCoors[1] = pAutoPilot->m_vecDestinationCoors.y;
- m_vecDestinationCoors[2] = pAutoPilot->m_vecDestinationCoors.z;
- for (int i = 0; i < 8; i++)
- m_aPathFindNodesInfo[i] = 0;
- m_nPathFindNodesCount = pAutoPilot->m_nPathFindNodesCount;
- m_pTargetCar = 0;
- }
-
- void Restore(CAutoPilot* pAutoPilot)
- {
- pAutoPilot->m_nCurrentRouteNode = m_nCurrentRouteNode;
- pAutoPilot->m_nNextRouteNode = m_nNextRouteNode;
- pAutoPilot->m_nPrevRouteNode = m_nPrevRouteNode;
- pAutoPilot->m_nTimeEnteredCurve = m_nTimeEnteredCurve;
- pAutoPilot->m_nTimeToSpendOnCurrentCurve = m_nTimeToSpendOnCurrentCurve;
- pAutoPilot->m_nCurrentPathNodeInfo = m_nCurrentPathNodeInfo;
- pAutoPilot->m_nNextPathNodeInfo = m_nNextPathNodeInfo;
- pAutoPilot->m_nPreviousPathNodeInfo = m_nPreviousPathNodeInfo;
- pAutoPilot->m_nAntiReverseTimer = m_nAntiReverseTimer;
- pAutoPilot->m_nTimeToStartMission = m_nTimeToStartMission;
- pAutoPilot->m_nPreviousDirection = m_nPreviousDirection;
- pAutoPilot->m_nCurrentDirection = m_nCurrentDirection;
- pAutoPilot->m_nNextDirection = m_nNextDirection;
- pAutoPilot->m_nCurrentLane = m_nCurrentLane;
- pAutoPilot->m_nNextLane = m_nNextLane;
- pAutoPilot->m_nDrivingStyle = (eCarDrivingStyle)m_nDrivingStyle;
- pAutoPilot->m_nCarMission = (eCarMission)m_nCarMission;
- pAutoPilot->m_nTempAction = (eCarTempAction)m_nTempAction;
- pAutoPilot->m_nTimeTempAction = m_nTimeTempAction;
- pAutoPilot->m_fMaxTrafficSpeed = m_fMaxTrafficSpeed;
- pAutoPilot->m_nCruiseSpeed = m_nCruiseSpeed;
- pAutoPilot->m_bSlowedDownBecauseOfCars = m_bSlowedDownBecauseOfCars;
- pAutoPilot->m_bSlowedDownBecauseOfPeds = m_bSlowedDownBecauseOfPeds;
- pAutoPilot->m_bStayInCurrentLevel = m_bStayInCurrentLevel;
- pAutoPilot->m_bStayInFastLane = m_bStayInFastLane;
- pAutoPilot->m_bIgnorePathfinding = m_bIgnorePathfinding;
- pAutoPilot->m_vecDestinationCoors.x = m_vecDestinationCoors[0];
- pAutoPilot->m_vecDestinationCoors.y = m_vecDestinationCoors[1];
- pAutoPilot->m_vecDestinationCoors.z = m_vecDestinationCoors[2];
- for (int i = 0; i < NUM_PATH_NODES_IN_AUTOPILOT; i++)
- pAutoPilot->m_aPathFindNodesInfo[i] = nil;
- pAutoPilot->m_nPathFindNodesCount = m_nPathFindNodesCount;
- pAutoPilot->m_pTargetCar = nil;
- }
-};
-
-struct CMatrix_FS
-{
- float right[3];
- uint8 gap1[4];
- float forward[3];
- uint8 gap2[4];
- float up[3];
- uint8 gap3[4];
- float pos[3];
- uint8 gap4[12];
-
- void Store(CMatrix* pMatrix)
- {
- right[0] = pMatrix->GetRight().x;
- right[1] = pMatrix->GetRight().y;
- right[2] = pMatrix->GetRight().z;
- forward[0] = pMatrix->GetForward().x;
- forward[1] = pMatrix->GetForward().y;
- forward[2] = pMatrix->GetForward().z;
- up[0] = pMatrix->GetUp().x;
- up[1] = pMatrix->GetUp().y;
- up[2] = pMatrix->GetUp().z;
- pos[0] = pMatrix->GetPosition().x;
- pos[1] = pMatrix->GetPosition().y;
- pos[2] = pMatrix->GetPosition().z;
- }
-
- void Restore(CMatrix* pMatrix)
- {
- CMatrix tmp;
- tmp.GetRight().x = right[0];
- tmp.GetRight().y = right[1];
- tmp.GetRight().z = right[2];
- tmp.GetForward().x = forward[0];
- tmp.GetForward().y = forward[1];
- tmp.GetForward().z = forward[2];
- tmp.GetUp().x = up[0];
- tmp.GetUp().y = up[1];
- tmp.GetUp().z = up[2];
- tmp.GetPosition().x = pos[0];
- tmp.GetPosition().y = pos[1];
- tmp.GetPosition().z = pos[2];
- *pMatrix = tmp;
- }
-};
-
-VALIDATE_SIZE(CMatrix_FS, 72);
-
-struct CVehicle_FS
-{
- uint32 vtable;
- CMatrix_FS matrix;
- uint8 gap1[4];
- CEntityProperties properties;
- uint8 gap2[212];
- CAutoPilot_FS AutoPilot;
- uint8 m_currentColour1;
- uint8 m_currentColour2;
- uint8 gap3[2];
- int16 m_nAlarmState;
- int8 gap4[43];
- uint8 m_nNumMaxPassengers;
- float field_1D0[4];
- uint8 gap5[8];
- float m_fSteerAngle;
- float m_fGasPedal;
- float m_fBrakePedal;
- uint8 VehicleCreatedBy;
-
- // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
- uint8 bIsLawEnforcer : 1; // Is this guy chasing the player at the moment
- uint8 gap_b1 : 1;
- uint8 gap_b2 : 1;
- uint8 bIsLocked : 1; // Is this guy locked by the script (cannot be removed)
- uint8 bEngineOn : 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
- uint8 bIsHandbrakeOn : 1; // How's the handbrake doing ?
- uint8 bLightsOn : 1; // Are the lights switched on ?
- uint8 bFreebies : 1; // Any freebies left in this vehicle ?
-
- uint8 gap6[3];
-
- uint8 gap7[6];
- float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
- uint8 m_nCurrentGear;
- float m_fChangeGearTime;
- uint8 gap8[4];
- uint32 m_nTimeOfDeath;
- uint8 gap9[2];
- int16 m_nBombTimer;
- uint8 gap10[12];
- int8 m_nDoorLock;
- uint8 gap11[96];
-
- void Store(CVehicle* pVehicle)
- {
- matrix.Store(&pVehicle->GetMatrix());
- VehicleCreatedBy = pVehicle->VehicleCreatedBy;
- m_currentColour1 = pVehicle->m_currentColour1;
- m_currentColour2 = pVehicle->m_currentColour2;
- m_nAlarmState = pVehicle->m_nAlarmState;
- m_nNumMaxPassengers = pVehicle->m_nNumMaxPassengers;
- field_1D0[0] = pVehicle->field_1D0[0];
- field_1D0[1] = pVehicle->field_1D0[1];
- field_1D0[2] = pVehicle->field_1D0[2];
- field_1D0[3] = pVehicle->field_1D0[3];
- m_fSteerAngle = pVehicle->m_fSteerAngle;
- m_fGasPedal = pVehicle->m_fGasPedal;
- m_fBrakePedal = pVehicle->m_fBrakePedal;
- bIsLawEnforcer = pVehicle->bIsLawEnforcer;
- bIsLocked = pVehicle->bIsLocked;
- bEngineOn = pVehicle->bEngineOn;
- bIsHandbrakeOn = pVehicle->bIsHandbrakeOn;
- bLightsOn = pVehicle->bLightsOn;
- bFreebies = pVehicle->bFreebies;
- m_fHealth = pVehicle->m_fHealth;
- m_nCurrentGear = pVehicle->m_nCurrentGear;
- m_fChangeGearTime = pVehicle->m_fChangeGearTime;
- m_nTimeOfDeath = pVehicle->m_nTimeOfDeath;
-#ifdef FIX_BUGS //must be copypaste
- m_nBombTimer = pVehicle->m_nBombTimer;
-#else
- m_nTimeOfDeath = pVehicle->m_nTimeOfDeath;
-#endif
- m_nDoorLock = pVehicle->m_nDoorLock;
- properties.Store(pVehicle);
- AutoPilot.Store(&pVehicle->AutoPilot);
- }
-
- void Restore(CVehicle* pVehicle)
- {
- matrix.Restore(&pVehicle->GetMatrix());
- pVehicle->VehicleCreatedBy = VehicleCreatedBy;
- pVehicle->m_currentColour1 = m_currentColour1;
- pVehicle->m_currentColour2 = m_currentColour2;
- pVehicle->m_nAlarmState = m_nAlarmState;
- pVehicle->m_nNumMaxPassengers = m_nNumMaxPassengers;
- pVehicle->field_1D0[0] = field_1D0[0];
- pVehicle->field_1D0[1] = field_1D0[1];
- pVehicle->field_1D0[2] = field_1D0[2];
- pVehicle->field_1D0[3] = field_1D0[3];
- pVehicle->m_fSteerAngle = m_fSteerAngle;
- pVehicle->m_fGasPedal = m_fGasPedal;
- pVehicle->m_fBrakePedal = m_fBrakePedal;
- pVehicle->bIsLawEnforcer = bIsLawEnforcer;
- pVehicle->bIsLocked = bIsLocked;
- pVehicle->bEngineOn = bEngineOn;
- pVehicle->bIsHandbrakeOn = bIsHandbrakeOn;
- pVehicle->bLightsOn = bLightsOn;
- pVehicle->bFreebies = bFreebies;
- pVehicle->m_fHealth = m_fHealth;
- pVehicle->m_nCurrentGear = m_nCurrentGear;
- pVehicle->m_fChangeGearTime = m_fChangeGearTime;
- pVehicle->m_nTimeOfDeath = m_nTimeOfDeath;
-#ifdef FIX_BUGS //must be copypaste
- pVehicle->m_nBombTimer = m_nBombTimer;
-#else
- pVehicle->m_nTimeOfDeath = m_nTimeOfDeath;
-#endif
- pVehicle->m_nDoorLock = (eCarLock)m_nDoorLock;
- properties.Restore(pVehicle);
- AutoPilot.Restore(&pVehicle->AutoPilot);
- }
-};
-
-VALIDATE_SIZE(CVehicle_FS, 648);
-
-static_assert(sizeof(CDamageManager) < 1448 - sizeof(CVehicle_FS), "CDamageManager size too big to keep saves compatible");
-
-struct CAutomobile_FS
-{
- CVehicle_FS vehicle;
- CDamageManager Damage;
- char gap[1448 - sizeof(CVehicle_FS) - sizeof(CDamageManager)]; // even allows increasing size of CDamageManager
-};
-
-struct CBoat_FS
-{
- CVehicle_FS vehicle;
- char gap[1156 - sizeof(CVehicle_FS)];
-};
-
-VALIDATE_SIZE(CAutomobile_FS, 1448);
-VALIDATE_SIZE(CBoat_FS, 1156);
-
-struct CWeapon_FS
-{
- int32 m_eWeaponType;
- int32 m_eWeaponState;
- uint32 m_nAmmoInClip;
- uint32 m_nAmmoTotal;
- uint32 m_nTimer;
- bool m_bAddRotOffset;
-
- void Store(CWeapon* pWeapon)
- {
- m_eWeaponType = pWeapon->m_eWeaponType;
- m_eWeaponState = pWeapon->m_eWeaponState;
- m_nAmmoInClip = pWeapon->m_nAmmoInClip;
- m_nAmmoTotal = pWeapon->m_nAmmoTotal;
- m_nTimer = pWeapon->m_nTimer;
- m_bAddRotOffset = pWeapon->m_bAddRotOffset;
- }
-
- void Restore(CWeapon* pWeapon)
- {
- pWeapon->m_eWeaponType = (eWeaponType)m_eWeaponType;
- pWeapon->m_eWeaponState = (eWeaponState)m_eWeaponState;
- pWeapon->m_nAmmoInClip = m_nAmmoInClip;
- pWeapon->m_nAmmoTotal = m_nAmmoTotal;
- pWeapon->m_nTimer = m_nTimer;
- pWeapon->m_bAddRotOffset = m_bAddRotOffset;
- }
-};
-
-static_assert(WEAPONTYPE_TOTAL_INVENTORY_WEAPONS == 13,
- "Saving struct needs to be changed by adding new weapons to existing space; or COMPATIBLE_SAVES needs to be undefined");
-
-struct CPlayerPed_FS
-{
- int32 vtable;
- int8 gap[48];
- float pos[3];
- uint8 gap_2[288];
- uint8 CharCreatedBy;
- uint8 gap_3[351];
- float m_fHealth;
- float m_fArmour;
- uint8 gap_4[148];
-
- CWeapon_FS m_weapons[13];
- int32 m_storedWeapon;
- uint8 m_currentWeapon;
- uint8 m_maxWeaponTypeAllowed;
- uint8 gap_5[178];
- float m_fMaxStamina;
- uint8 gap_6[28];
- int32 m_nTargettableObjects[4];
- uint8 gap_7[116];
-
- void StorePlayerPed(CPlayerPed* pPlayerPed)
- {
- for (int i = 0; i < 4; i++)
- m_nTargettableObjects[i] = pPlayerPed->m_nTargettableObjects[i];
- m_fMaxStamina = pPlayerPed->m_fMaxStamina;
- }
-
- void StorePed(CPed* pPed)
- {
- pos[0] = pPed->GetPosition().x;
- pos[1] = pPed->GetPosition().y;
- pos[2] = pPed->GetPosition().z;
- m_fHealth = pPed->m_fHealth;
- m_fArmour = pPed->m_fArmour;
- CharCreatedBy = pPed->CharCreatedBy;
- m_maxWeaponTypeAllowed = pPed->m_maxWeaponTypeAllowed;
- for (int i = 0; i < 13; i++)
- m_weapons[i].Store(&pPed->m_weapons[i]);
- }
-
- void RestorePlayerPed(CPlayerPed* pPlayerPed)
- {
- for (int i = 0; i < 4; i++)
- pPlayerPed->m_nTargettableObjects[i] = m_nTargettableObjects[i];
- pPlayerPed->m_fMaxStamina = m_fMaxStamina;
- }
-
- void RestorePed(CPed* pPed)
- {
- pPed->GetPosition().x = pos[0];
- pPed->GetPosition().y = pos[1];
- pPed->GetPosition().z = pos[2];
- pPed->m_fHealth = m_fHealth;
- pPed->m_fArmour = m_fArmour;
- pPed->CharCreatedBy = CharCreatedBy;
- pPed->m_maxWeaponTypeAllowed = m_maxWeaponTypeAllowed;
- for (int i = 0; i < 13; i++)
- m_weapons[i].Restore(&pPed->m_weapons[i]);
- }
-};
-
-VALIDATE_SIZE(CPlayerPed_FS, 1520);
-
-#endif