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authorNikolay Korolev <nickvnuk@gmail.com>2019-11-09 14:44:36 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2019-11-09 14:44:36 +0100
commit5ef291ddf27aed2c27b39c3c30a9d5d27f7548b9 (patch)
tree710f5904ec705a30d64a568ce5f3ede0e2d91690 /src/core/Radar.cpp
parentscript stubs (diff)
parentFix link to config.h in readme (diff)
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Diffstat (limited to 'src/core/Radar.cpp')
-rw-r--r--src/core/Radar.cpp103
1 files changed, 90 insertions, 13 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index f1dbb8b4..f06e5317 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -15,7 +15,7 @@
#include "World.h"
#include "Streaming.h"
-float &CRadar::m_RadarRange = *(float*)0x8E281C;
+float &CRadar::m_radarRange = *(float*)0x8E281C;
CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
int *gRadarTxdIds = (int*)0x6299C0;
@@ -288,7 +288,7 @@ void CRadar::DrawBlips()
CVector2D vec2d;
vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
+ vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
TransformRealWorldPointToRadarSpace(in, vec2d);
LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
@@ -527,14 +527,14 @@ void CRadar::DrawMap()
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
- m_RadarRange = RADAR_MIN_RANGE;
+ m_radarRange = RADAR_MIN_RANGE;
else if (speed < RADAR_MAX_SPEED)
- m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
+ m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
else
- m_RadarRange = RADAR_MAX_RANGE;
+ m_radarRange = RADAR_MAX_RANGE;
}
else
- m_RadarRange = RADAR_MIN_RANGE;
+ m_radarRange = RADAR_MIN_RANGE;
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
DrawRadarMap();
@@ -795,12 +795,89 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
}
#endif
-#if 1
+const char* gRadarTexNames[] = {
+ "radar00",
+ "radar01",
+ "radar02",
+ "radar03",
+ "radar04",
+ "radar05",
+ "radar06",
+ "radar07",
+ "radar08",
+ "radar09",
+ "radar10",
+ "radar11",
+ "radar12",
+ "radar13",
+ "radar14",
+ "radar15",
+ "radar16",
+ "radar17",
+ "radar18",
+ "radar19",
+ "radar20",
+ "radar21",
+ "radar22",
+ "radar23",
+ "radar24",
+ "radar25",
+ "radar26",
+ "radar27",
+ "radar28",
+ "radar29",
+ "radar30",
+ "radar31",
+ "radar32",
+ "radar33",
+ "radar34",
+ "radar35",
+ "radar36",
+ "radar37",
+ "radar38",
+ "radar39",
+ "radar40",
+ "radar41",
+ "radar42",
+ "radar43",
+ "radar44",
+ "radar45",
+ "radar46",
+ "radar47",
+ "radar48",
+ "radar49",
+ "radar50",
+ "radar51",
+ "radar52",
+ "radar53",
+ "radar54",
+ "radar55",
+ "radar56",
+ "radar57",
+ "radar58",
+ "radar59",
+ "radar60",
+ "radar61",
+};
+
+#if 0
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
#else
-void CRadar::Initialise()
-{
-
+void
+CRadar::Initialise()
+{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ ms_RadarTrace[i].m_BlipIndex = 1;
+ SetRadarMarkerState(i, false);
+ ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ }
+
+ m_radarRange = 350.0f;
+ for (int i = 0; i < 64; i++)
+ gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
#endif
@@ -1102,7 +1179,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
- out = out * m_RadarRange + vec2DRadarOrigin;
+ out = out * m_radarRange + vec2DRadarOrigin;
}
#endif
@@ -1142,8 +1219,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
c = Cos(forward.Heading());
}
- float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
- float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
+ float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
+ float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
out.x = s * y + c * x;
out.y = c * y - s * x;