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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-11-09 14:44:36 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-11-09 14:44:36 +0100 |
commit | 5ef291ddf27aed2c27b39c3c30a9d5d27f7548b9 (patch) | |
tree | 710f5904ec705a30d64a568ce5f3ede0e2d91690 /src/core/Radar.cpp | |
parent | script stubs (diff) | |
parent | Fix link to config.h in readme (diff) | |
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Diffstat (limited to 'src/core/Radar.cpp')
-rw-r--r-- | src/core/Radar.cpp | 103 |
1 files changed, 90 insertions, 13 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index f1dbb8b4..f06e5317 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -15,7 +15,7 @@ #include "World.h" #include "Streaming.h" -float &CRadar::m_RadarRange = *(float*)0x8E281C; +float &CRadar::m_radarRange = *(float*)0x8E281C; CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; int *gRadarTxdIds = (int*)0x6299C0; @@ -288,7 +288,7 @@ void CRadar::DrawBlips() CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; - vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; + vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; TransformRealWorldPointToRadarSpace(in, vec2d); LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); @@ -527,14 +527,14 @@ void CRadar::DrawMap() if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) - m_RadarRange = RADAR_MIN_RANGE; + m_radarRange = RADAR_MIN_RANGE; else if (speed < RADAR_MAX_SPEED) - m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; else - m_RadarRange = RADAR_MAX_RANGE; + m_radarRange = RADAR_MAX_RANGE; } else - m_RadarRange = RADAR_MIN_RANGE; + m_radarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); DrawRadarMap(); @@ -795,12 +795,89 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) } #endif -#if 1 +const char* gRadarTexNames[] = { + "radar00",
+ "radar01",
+ "radar02",
+ "radar03",
+ "radar04",
+ "radar05",
+ "radar06",
+ "radar07",
+ "radar08",
+ "radar09",
+ "radar10",
+ "radar11",
+ "radar12",
+ "radar13",
+ "radar14",
+ "radar15",
+ "radar16",
+ "radar17",
+ "radar18",
+ "radar19",
+ "radar20",
+ "radar21",
+ "radar22",
+ "radar23",
+ "radar24",
+ "radar25",
+ "radar26",
+ "radar27",
+ "radar28",
+ "radar29",
+ "radar30",
+ "radar31",
+ "radar32",
+ "radar33",
+ "radar34",
+ "radar35",
+ "radar36",
+ "radar37",
+ "radar38",
+ "radar39",
+ "radar40",
+ "radar41",
+ "radar42",
+ "radar43",
+ "radar44",
+ "radar45",
+ "radar46",
+ "radar47",
+ "radar48",
+ "radar49",
+ "radar50",
+ "radar51",
+ "radar52",
+ "radar53",
+ "radar54",
+ "radar55",
+ "radar56",
+ "radar57",
+ "radar58",
+ "radar59",
+ "radar60",
+ "radar61", +}; + +#if 0 WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } #else -void CRadar::Initialise() -{ - +void +CRadar::Initialise() +{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ ms_RadarTrace[i].m_BlipIndex = 1;
+ SetRadarMarkerState(i, false);
+ ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ }
+
+ m_radarRange = 350.0f;
+ for (int i = 0; i < 64; i++)
+ gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); } #endif @@ -1102,7 +1179,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D out.x = s * in.y + c * in.x; out.y = c * in.y - s * in.x; - out = out * m_RadarRange + vec2DRadarOrigin; + out = out * m_radarRange + vec2DRadarOrigin; } #endif @@ -1142,8 +1219,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D c = Cos(forward.Heading()); } - float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); - float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); out.x = s * y + c * x; out.y = c * y - s * x; |