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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-17 15:31:11 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-17 15:31:11 +0200 |
commit | 599164006a9e7eb7328fc194c9bae1acbb2c887d (patch) | |
tree | c4dc5a5e2bf370e74ffc8ab4b9220ea6e066e952 /src/core/World.cpp | |
parent | Merge remote-tracking branch 'samler/world' into Standalone (diff) | |
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Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 57 |
1 files changed, 14 insertions, 43 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index c9e3c11f..eacb3404 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -27,28 +27,28 @@ #include "Vehicle.h" #include "WaterLevel.h" #include "common.h" -#include "patcher.h" + #define OBJECT_REPOSITION_OFFSET_Z 2.0f CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList *CWorld::ms_bigBuildingsList = (CPtrList *)0x6FAB60; -CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList *)0x8F433C; -CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector(*)[NUMSECTORS_Y])0x665608; -uint16 &CWorld::ms_nCurrentScanCode = *(uint16 *)0x95CC64; +CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60; +CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C; +CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608; +uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64; -uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; +uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61; CPlayerInfo CWorld::Players[NUMPLAYERS]; -bool &CWorld::bNoMoreCollisionTorque = *(bool *)0x95CDCC; -CEntity *&CWorld::pIgnoreEntity = *(CEntity **)0x8F6494; -bool &CWorld::bIncludeDeadPeds = *(bool *)0x95CD8F; -bool &CWorld::bSecondShift = *(bool *)0x95CD54; -bool &CWorld::bForceProcessControl = *(bool *)0x95CD6C; -bool &CWorld::bProcessCutsceneOnly = *(bool *)0x95CD8B; +bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC; +CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494; +bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F; +bool CWorld::bSecondShift;// = *(bool*)0x95CD54; +bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C; +bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B; -bool &CWorld::bDoingCarCollisions = *(bool *)0x95CD8C; -bool &CWorld::bIncludeCarTyres = *(bool *)0x95CDAA; +bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C; +bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA; void CWorld::Initialise() @@ -2215,32 +2215,3 @@ CWorld::UseDetonator(CEntity *pEntity) } } } - -STARTPATCHES - InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP); - InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP); - InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP); - InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP); - InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP); - InjectHook(0x4B0C70, CWorld::ProcessLineOfSightSectorList, PATCH_JUMP); - InjectHook(0x4B0DE0, CWorld::ProcessVerticalLine, PATCH_JUMP); - InjectHook(0x4B0EF0, CWorld::ProcessVerticalLineSector, PATCH_JUMP); - InjectHook(0x4B1090, CWorld::ProcessVerticalLineSectorList, PATCH_JUMP); - InjectHook(0x4AEAA0, CWorld::GetIsLineOfSightClear, PATCH_JUMP); - InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP); - InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP); - - InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP); - InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP); - InjectHook(0x4B4AC0, CWorld::TestSphereAgainstSectorList, PATCH_JUMP); - InjectHook(0x4B4710, CWorld::TestSphereAgainstWorld, PATCH_JUMP); - InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP); - InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); - InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); - - InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP); - InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP); - InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP); - - InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP); -ENDPATCHES |