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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-08 23:01:41 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-08 23:01:41 +0100
commit7a3ee349da51543f5e273df1a7d932a25602ea2a (patch)
tree89dfabef536de8e7163e4fe1b094957e6d3ac762 /src/core/config.h
parentTrain anims in enum (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 874ff39a..38ee9712 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -252,6 +252,7 @@ enum Config {
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
@@ -266,6 +267,8 @@ enum Config {
#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
+
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
@@ -296,6 +299,8 @@ enum Config {
// Hud, frontend and radar
#define PC_MENU
+#define FIX_RADAR // use radar size from early version before R* broke it
+
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS