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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-27 21:26:00 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-27 21:26:00 +0100 |
commit | 9afcc355ff8b942689e047576db5d1f98ae7fab0 (patch) | |
tree | 10d176abe84f071b65246974ac4d41dc2e8ce240 /src/core/main.cpp | |
parent | rename unused field (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 2a04e55e..64ef41bc 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -71,7 +71,6 @@ #include "Ropes.h" #include "postfx.h" #include "custompipes.h" -#include "frontendoption.h" #include "screendroplets.h" GlobalScene Scene; @@ -482,13 +481,6 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU -#ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } -#endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this |