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author | withmorten <morten.with@gmail.com> | 2020-11-16 00:41:03 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2020-11-16 00:41:03 +0100 |
commit | abcda2ce29877cdd60fad383ec098b174fbcc11f (patch) | |
tree | f889b2c528ce9dc5a0623662c71236d0b5c61154 /src/core | |
parent | Make collision code placement more like original (+ small fixes) (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/core/re3.cpp | 33 |
2 files changed, 38 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index a55b018e..ddbac185 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -217,6 +217,11 @@ enum Config { #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS +// Just debug menu entries +#ifdef DEBUGMENU +#define MISSION_SWITCHER // from debug menu +#endif + // Rendering/display //#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering //# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names. diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 4783e513..194f75fa 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -26,6 +26,7 @@ #include "Frontend.h" #include "WaterLevel.h" #include "main.h" +#include "Script.h" #include "postfx.h" #include "custompipes.h" @@ -373,6 +374,15 @@ ResetCamStatics(void) TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + CTheScripts::SwitchToMission(nextMissionToSwitch); +} +#endif + static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", @@ -581,6 +591,29 @@ DebugMenuPopulate(void) #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif +#ifdef MISSION_SWITCHER + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Intro Movie", "Hospital Info Scene", "Police Station Info Scene", + "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity", + "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", + "Paramedic", "Firefighter", "Vigilante", "Taxi Driver", + "The Crook", "The Thieves", "The Wife", "Her Lover", + "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball", + "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway", + "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass", + "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore", + "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down", + "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man", + "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come", + "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.", + "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" + }; + + missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions); + DebugMenuEntrySetWrap(missionEntry, true); + DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; |