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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-06 15:44:30 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-06 15:44:30 +0200 |
commit | bb55430f75cf619ceae822295ac138e0e7e447c2 (patch) | |
tree | f093bab2c0dfa849d517c7503b2680d7c087e013 /src/core | |
parent | setting some areas so objects dont disappear (diff) | |
parent | fix for radar (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Radar.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index ca28620e..7e3d0083 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -66,9 +66,17 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { &WeaponSprite }; +// Why this doesn't coincide with world coordinates i don't know +#define RADAR_MIN_X (-2000.0f) +#define RADAR_MIN_Y (-2000.0f) +#define RADAR_MAX_X (2000.0f) +#define RADAR_MAX_Y (2000.0f) +#define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X) +#define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y) + #define RADAR_NUM_TILES (8) -#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) -static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); +#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES) +static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); #define RADAR_MIN_RANGE (120.0f) #define RADAR_MAX_RANGE (350.0f) @@ -738,8 +746,8 @@ void CRadar::DrawRadarMap() DrawRadarMask(); // top left ist (0, 0) - int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); - int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); + int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE); + int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE); StreamRadarSections(x, y); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -1260,8 +1268,8 @@ void CRadar::StreamRadarSections(int32 x, int32 y) void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { - out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); - out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); + out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y)); out.x /= RADAR_TILE_SIZE; out.y /= RADAR_TILE_SIZE; } |