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authorNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
commite10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch)
tree3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/entities/Physical.cpp
parentcar AI (diff)
parentFixed player blip heading when looking left/right/behind (diff)
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Diffstat (limited to 'src/entities/Physical.cpp')
-rw-r--r--src/entities/Physical.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index fef5ec7f..fbd1322d 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1459,7 +1459,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
A->m_phy_flagA80 = true;
}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
skipCollision = true;
- if(!Aped->bKnockedUpIntoAir)
+ if(!Aped->m_ped_flagH1)
A->m_phy_flagA80 = true;
}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
skipCollision = true;