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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
commit | e10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch) | |
tree | 3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/entities/Physical.cpp | |
parent | car AI (diff) | |
parent | Fixed player blip heading when looking left/right/behind (diff) | |
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Diffstat (limited to 'src/entities/Physical.cpp')
-rw-r--r-- | src/entities/Physical.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index fef5ec7f..fbd1322d 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1459,7 +1459,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) A->m_phy_flagA80 = true; }else if(A->IsPed() && Aped->m_pCollidingEntity == B){ skipCollision = true; - if(!Aped->bKnockedUpIntoAir) + if(!Aped->m_ped_flagH1) A->m_phy_flagA80 = true; }else if(B->IsPed() && Bped->m_pCollidingEntity == A){ skipCollision = true; |