diff options
author | aap <aap@papnet.eu> | 2020-08-19 16:10:22 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-08-19 16:10:22 +0200 |
commit | 827ba62671c6e2efe96259a0f130a4d167d14c2a (patch) | |
tree | 53bbc586e9a44d19d0cd1a67a69e9c49d9625662 /src/extras/shaders/neoRim_gl3.inc | |
parent | changing silly streaming memory limit (diff) | |
download | re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.tar re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.tar.gz re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.tar.bz2 re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.tar.lz re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.tar.xz re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.tar.zst re3-827ba62671c6e2efe96259a0f130a4d167d14c2a.zip |
Diffstat (limited to 'src/extras/shaders/neoRim_gl3.inc')
-rw-r--r-- | src/extras/shaders/neoRim_gl3.inc | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/extras/shaders/neoRim_gl3.inc b/src/extras/shaders/neoRim_gl3.inc new file mode 100644 index 00000000..7e36e95a --- /dev/null +++ b/src/extras/shaders/neoRim_gl3.inc @@ -0,0 +1,39 @@ +const char *neoRim_vert_src = +"uniform vec3 u_viewVec;\n" +"uniform vec4 u_rampStart;\n" +"uniform vec4 u_rampEnd;\n" +"uniform vec3 u_rimData;\n" + +"layout(location = 0) in vec3 in_pos;\n" +"layout(location = 1) in vec3 in_normal;\n" +"layout(location = 2) in vec4 in_color;\n" +"layout(location = 3) in vec2 in_tex0;\n" + +"out vec4 v_color;\n" +"out vec2 v_tex0;\n" +"out float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" + +" // rim light\n" +" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n" +" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n" +" v_color.rgb += rimlight.rgb;\n" + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |