diff options
author | aap <aap@papnet.eu> | 2019-07-10 17:34:11 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-10 17:34:11 +0200 |
commit | 90e093cd47fb2af10617b1d404fc65ca813782ec (patch) | |
tree | f77fde407d8458529f688d3cb14c2ff003573fb0 /src/peds/Ped.cpp | |
parent | added wrappers around math functions (diff) | |
download | re3-90e093cd47fb2af10617b1d404fc65ca813782ec.tar re3-90e093cd47fb2af10617b1d404fc65ca813782ec.tar.gz re3-90e093cd47fb2af10617b1d404fc65ca813782ec.tar.bz2 re3-90e093cd47fb2af10617b1d404fc65ca813782ec.tar.lz re3-90e093cd47fb2af10617b1d404fc65ca813782ec.tar.xz re3-90e093cd47fb2af10617b1d404fc65ca813782ec.tar.zst re3-90e093cd47fb2af10617b1d404fc65ca813782ec.zip |
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c9a9cfb5..4ad4ac1b 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -872,7 +872,7 @@ CPed::Avoid(void) // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else. // Game converts from radians to degress and back again here, doesn't make much sense - CVector2D forward(-sin(m_fRotationCur), Cos(m_fRotationCur)); + CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); forward.Normalise(); // this is kinda pointless // Move forward 1.25 meters @@ -2153,7 +2153,7 @@ CPed::CalculateNewVelocity(void) CVector2D forward(Sin(m_fRotationCur), Cos(m_fRotationCur)); - m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * Cos(m_fRotationCur)) + -sin(m_fRotationCur) * m_vecAnimMoveDelta.y; + m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * Cos(m_fRotationCur)) + -Sin(m_fRotationCur) * m_vecAnimMoveDelta.y; m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* Cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * Sin(m_fRotationCur)); if (CTimer::GetTimeStep() >= 0.01f) { @@ -2179,7 +2179,7 @@ CPed::CalculateNewVelocity(void) // Interestingly this part is responsible for diagonal walking. if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) { TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed; - m_moved = CVector2D(-sin(walkAngle), Cos(walkAngle)) * pedSpeed; + m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed; } CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE); @@ -2239,7 +2239,7 @@ CPed::CanPedDriveOff(void) bool CPed::CanPedJumpThis(int32 unused) { - CVector2D forward(-sin(m_fRotationCur), Cos(m_fRotationCur)); + CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); CVector pos = GetPosition(); // wat? CVector forwardPos( |